Searched refs:AnimateTime (Results 1 – 7 of 7) sorted by relevance
94 long AnimateTime = 10*Prefs->GetAnimateTime();127 if(AnimateTime < 1) AnimateTime = 1;146 movie->setRate(1000.0/(double)AnimateTime);258 long AnimateTime = 10*Prefs->GetAnimateTime();317 if(AnimateTime < 1) AnimateTime = 1;331 movie->setRate(1000.0/(double)AnimateTime);
124 long AnimateTime = 10*Prefs->GetAnimateTime(); in WriteGIFMovie() local208 long AnimateTime = 10*Prefs->GetAnimateTime(); in WriteGIFMovie() local246 if(AnimateTime < 1) AnimateTime = 1; in WriteGIFMovie()316 gfhandler->SaveAnimation(images, &outFile, true, AnimateTime); in WriteGIFMovie()
498 long AnimateTime = Prefs->GetAnimateTime(); in CreateFrameMovie() local499 if (AnimateTime <= 0) AnimateTime = 1; in CreateFrameMovie()570 dataSize, AnimateTime, in CreateFrameMovie()
185 long AtomSizes[kMaxAtomTypes], AnimateTime, DRCnFileSkip, variable381 inline long GetAnimateTime(void) const {return AnimateTime;}; in GetAnimateTime()384 if ((NewValue>=0)&&(NewValue<120)) AnimateTime=NewValue; in SetAnimateTime()385 return AnimateTime;}; in SetAnimateTime()
188 AnimateTime = Orig->GetAnimateTime();321 AnimateTime = 7;
2596 long AnimateTime = 10*Prefs->GetAnimateTime(); in menuViewAnimateFrames() local2597 if (AnimateTime < 1) AnimateTime = 1; in menuViewAnimateFrames()2607 m_timer.Start(AnimateTime, wxTIMER_CONTINUOUS); in menuViewAnimateFrames()
134 const float AnimateTime = .30f; in Update() local135 const float Delta = deltaRealTime / AnimateTime; in Update()