Searched refs:AnimationQueue (Results 1 – 11 of 11) sorted by relevance
11 class AnimationQueue; variable18 AnimationQueue* animationQueue;
18 animationQueue = new AnimationQueue(); in Universe()27 animationQueue = new AnimationQueue(); in Universe()
16 class AnimationQueue : public ActionQueue {
10 AnimationQueue::render(Uint32 time) { in render()
388 for (AnimationQueue::iterator queue_iter = animation_queue_.begin(); in RemoveObserver()480 for (AnimationQueue::const_iterator queue_iter = animation_queue_.begin(); in HasAnimation()571 for (AnimationQueue::iterator queue_iter = animation_queue_.begin(); in RemoveAnimation()589 for (AnimationQueue::iterator queue_iter = animation_queue_.begin(); in RemoveAnimation()601 for (AnimationQueue::iterator queue_iter = animation_queue_.begin(); in RemoveAnimation()669 for (AnimationQueue::iterator queue_iter = animation_queue_.begin(); in AddToQueueIfNotPresent()708 for (AnimationQueue::iterator queue_iter = animation_queue_.begin(); in RemoveAllAnimationsWithACommonProperty()828 for (AnimationQueue::iterator queue_iter = animation_queue_.begin(); in ProcessQueue()903 for (AnimationQueue::const_iterator iter = animation_queue_.begin(); in GetTargetValue()
281 using AnimationQueue = variable394 AnimationQueue animation_queue_;
384 for (AnimationQueue::iterator queue_iter = animation_queue_.begin(); in RemoveObserver()476 for (AnimationQueue::const_iterator queue_iter = animation_queue_.begin(); in HasAnimation()567 for (AnimationQueue::iterator queue_iter = animation_queue_.begin(); in RemoveAnimation()585 for (AnimationQueue::iterator queue_iter = animation_queue_.begin(); in RemoveAnimation()597 for (AnimationQueue::iterator queue_iter = animation_queue_.begin(); in RemoveAnimation()665 for (AnimationQueue::iterator queue_iter = animation_queue_.begin(); in AddToQueueIfNotPresent()704 for (AnimationQueue::iterator queue_iter = animation_queue_.begin(); in RemoveAllAnimationsWithACommonProperty()824 for (AnimationQueue::iterator queue_iter = animation_queue_.begin(); in ProcessQueue()899 for (AnimationQueue::const_iterator iter = animation_queue_.begin(); in GetTargetValue()
282 using AnimationQueue = variable391 AnimationQueue animation_queue_;
149 typedef std::deque<AnimationQueueEntry> AnimationQueue; typedef in MWMechanics::CharacterController150 AnimationQueue mAnimQueue;
2481 for (AnimationQueue::const_iterator iter = mAnimQueue.begin(); iter != mAnimQueue.end(); ++iter) in persistAnimationState()2636 for (AnimationQueue::iterator it = mAnimQueue.begin(); it != mAnimQueue.end();) in clearAnimQueue()
144 TEST(AnimationTest, AnimationQueue) { in TEST() argument