Searched refs:AnimationStateInputStartTimerFired (Results 1 – 2 of 2) sorted by relevance
90 AnimationStateInputStartTimerFired, // start timer fired enumerator
1004 …ASSERT(input == AnimationStateInputStartTimerFired || input == AnimationStateInputPlayStatePaused); in updateStateMachine()1006 if (input == AnimationStateInputStartTimerFired) { in updateStateMachine()1225 updateStateMachine(AnimationStateInputStartTimerFired, 0); in fireAnimationEventsIfNeeded()