Searched refs:AnimationStatePausedRun (Results 1 – 2 of 2) sorted by relevance
81 AnimationStatePausedRun, // animation paused when in LOOPING or ENDING state enumerator
1098 m_animState = AnimationStatePausedRun; in updateStateMachine()1125 m_animState = AnimationStatePausedRun; in updateStateMachine()1142 case AnimationStatePausedRun: in updateStateMachine()1152 if (m_animState == AnimationStatePausedRun) in updateStateMachine()1186 m_animState = AnimationStatePausedRun; in updateStateMachine()