Searched refs:AnyVehicleIterator (Results 1 – 4 of 4) sorted by relevance
90 friend class AnyVehicleIterator; variable110 class AnyVehicleIterator {112 AnyVehicleIterator(132 bool operator== (AnyVehicleIterator const& other) const {141 bool operator!= (AnyVehicleIterator const& other) const {151 AnyVehicleIterator& operator++();433 AnyVehicleIterator anyVehiclesBegin() const { in anyVehiclesBegin()434 return AnyVehicleIterator(this, 0, 0, 0, in anyVehiclesBegin()439 AnyVehicleIterator anyVehiclesEnd() const { in anyVehiclesEnd()445 AnyVehicleIterator anyVehiclesUpstreamBegin() const { in anyVehiclesUpstreamBegin()[all …]
108 MSLane::AnyVehicleIterator&109 MSLane::AnyVehicleIterator::operator++() { in operator ++()126 MSLane::AnyVehicleIterator::operator*() { in operator *()142 MSLane::AnyVehicleIterator::nextIsMyVehicles() const { in nextIsMyVehicles()1050 AnyVehicleIterator last = anyVehiclesBegin(); in getLastVehicleInformation()1107 AnyVehicleIterator first = anyVehiclesUpstreamBegin(); in getFirstVehicleInformation()1288 for (AnyVehicleIterator veh = anyVehiclesBegin(); veh != anyVehiclesEnd(); ++veh) { in detectCollisions()1295 MSLane::AnyVehicleIterator end = foeLane->anyVehiclesEnd(); in detectCollisions()1377 for (AnyVehicleIterator veh = anyVehiclesBegin(); veh != anyVehiclesEnd(); ++veh) { in detectCollisions()1415 AnyVehicleIterator v_end = anyVehiclesEnd(); in detectCollisions()[all …]
971 MSLane::AnyVehicleIterator end = foeLane->anyVehiclesEnd(); in getLeaderInfo()972 … for (MSLane::AnyVehicleIterator it_veh = foeLane->anyVehiclesBegin(); it_veh != end; ++it_veh) { in getLeaderInfo()1093 MSLane::AnyVehicleIterator end = foeLane->anyVehiclesEnd(); in getLeaderInfo()1094 … for (MSLane::AnyVehicleIterator it_veh = foeLane->anyVehiclesBegin(); it_veh != end; ++it_veh) { in getLeaderInfo()
1182 …MSLane::AnyVehicleIterator begin = (dir == FORWARD ? lane->anyVehiclesUpstreamBegin() : lane->anyV… in getVehicleObstacles()1183 …MSLane::AnyVehicleIterator end = (dir == FORWARD ? lane->anyVehiclesUpstreamEnd() : lane->anyVehic… in getVehicleObstacles()1184 for (MSLane::AnyVehicleIterator it = begin; it != end; ++it) { in getVehicleObstacles()