Searched refs:ApplyAllEffectsAndUpdateMeters (Results 1 – 3 of 3) sorted by relevance
221 void ApplyAllEffectsAndUpdateMeters(bool do_accounting = true);
494 void Universe::ApplyAllEffectsAndUpdateMeters(bool do_accounting) { in ApplyAllEffectsAndUpdateMeters() function in Universe
1531 universe.ApplyAllEffectsAndUpdateMeters(false); in GenerateUniverse()3459 m_universe.ApplyAllEffectsAndUpdateMeters(false); in PostCombatProcessTurns()