Searched refs:ApplyCorpseDeathAnim (Results 1 – 3 of 3) sorted by relevance
100 extern void ApplyCorpseDeathAnim(STRATEGYBLOCK *sbPtr,int deathId);
4266 extern void ApplyCorpseDeathAnim(STRATEGYBLOCK *sbPtr,int deathId) in ApplyCorpseDeathAnim() function
1272 ApplyCorpseDeathAnim(playerStatusPtr->MyCorpse,deathId); in PlayerIsDead()