Searched refs:AtVarStart (Results 1 – 5 of 5) sorted by relevance
322 bool AtVarStart() const { return CurrentMove->prev->startMarker(); } in AtVarStart() function324 bool AtStart() const { return (VarDepth == 0 && AtVarStart()); } in AtStart()539 if (game.AtVarStart() && !game.AtStart()) in collectPositions()
327 bool AtVarStart() const { return CurrentMove->prev->startMarker(); } in AtVarStart() function329 bool AtStart() const { return (VarDepth == 0 && AtVarStart()); } in AtStart()552 if (game.AtVarStart() && !game.AtStart()) in collectPositions()
493 if (g->AtVarStart()) { in Init()
3709 if (g->AtVarStart()) { in sc_game_moves()5733 return UI_Result(ti, OK, db->game->AtVarStart()); in sc_pos_isAt()9549 if (! (db->game->AtVarStart() && db->game->AtVarEnd())) { in sc_var()
108 if (!game.AtVarStart()) { in TEST()