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Searched refs:AttachObject (Results 1 – 25 of 151) sorted by relevance

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/dports/games/palomino/palomino/src/graph/
H A Dscene_graph.cc148 SceneGraph::AttachObject( shptr<Object> object, const NodeSort& nodeSort ) in AttachObject() function in graph::SceneGraph
156 mShadowSceneGraph->AttachObject( object, nodeSort ); in AttachObject()
158 BaseSceneGraph::AttachObject( object, nodeSort ); in AttachObject()
167 SceneGraph::AttachObject( shptr<Object> object ) in AttachObject() function in graph::SceneGraph
172 AttachObject( object, object->GetNodeSort() ); in AttachObject()
H A Dscene_graph.hh93 virtual void AttachObject( shptr<Object> object, const NodeSort& nodeSort );
94 void AttachObject( shptr<Object> object ); // specific
H A Dbase_scene_graph.hh49 virtual void AttachObject( shptr<Object> object, const NodeSort& nodeSort );
/dports/games/0ad/0ad-0.0.23b-alpha/libraries/source/fcollada/src/FCollada/FUtils/
H A DFUObject.h106 inline void AttachObject(FUObject* object) { object->SetObjectOwner(this); } in AttachObject() function
162 if (_ptr != NULL) AttachObject((FUObject*) ptr); in ptr()
189 if (_ptr != NULL) AttachObject((FUObject*) ptr);
306 AttachObject((FUObject*) object); in push_back()
316 AttachObject((FUObject*) object); in insert()
343 AttachObject((FUObject*) *_startIterator); in insert()
/dports/games/0ad/0ad-0.0.23b-alpha/libraries/source/fcollada/include/FUtils/
H A DFUObject.h106 inline void AttachObject(FUObject* object) { object->SetObjectOwner(this); } in AttachObject() function
162 if (_ptr != NULL) AttachObject((FUObject*) ptr); in ptr()
189 if (_ptr != NULL) AttachObject((FUObject*) ptr);
306 AttachObject((FUObject*) object); in push_back()
316 AttachObject((FUObject*) object); in insert()
343 AttachObject((FUObject*) *_startIterator); in insert()
/dports/games/palomino/palomino/src/sky/
H A Dsky.cc151 GET_SCENE_GRAPH().AttachObject( mSkyDome.PTR() ); in ArrangeNodes()
153 GET_SCENE_GRAPH().AttachObject( mMoon.PTR() ); in ArrangeNodes()
155 GET_SCENE_GRAPH().AttachObject( mStars.PTR() ); in ArrangeNodes()
/dports/games/palomino/palomino/src/lua_bind/
H A Dbind_scene_graph.cc52 GET_SCENE_GRAPH().AttachObject( object ); in SceneGraph_AttachObject()
105 GET_SCENE_GRAPH().AttachObject( object, NodeSort( attribs, ShaderName(shaderName) ) ); in SceneGraph_AttachObjectSpecial()
/dports/games/palomino/palomino/src/program/
H A Dprogram.cc287 GET_SCENE_GRAPH().AttachObject( obj ); in SelfChecks()
302 GET_SCENE_GRAPH().AttachObject( aircraft.PTR() ); in SelfChecks()
/dports/games/palomino/palomino/scripts/
H A Dmission_carrier.lua61 sim.SceneGraph:AttachObject( aircraft )
75 sim.SceneGraph:AttachObject( self.carrier0 )
104 sim.SceneGraph:AttachObject( friend.aircraft )
H A Dscene.lua73 sim.SceneGraph:AttachObject( t.object )
/dports/games/spring/spring_98.0/rts/Lua/
H A DLuaFBOs.h44 static bool AttachObject(lua_State* L, int index,
H A DLuaFBOs.cpp249 bool LuaFBOs::AttachObject(lua_State* L, int index, in AttachObject() function in LuaFBOs
307 return AttachObject(L, index, fbo, attachID); in ApplyAttachment()
324 const bool success = AttachObject(L, -1, fbo, attachID, target, level); in ApplyAttachment()
/dports/games/palomino/palomino/src/world/
H A Dworld.cc63 GET_SCENE_GRAPH().AttachObject( planet, nodeSort ); in DEFINE_SINGLETON_CLASS_VARS()
/dports/security/vault/aws-sdk-go-v2-fdbaadbce5fd/service/clouddirectory/types/
H A Dtypes.go942 AttachObject *BatchAttachObject member
998 AttachObject *BatchAttachObjectResponse member
/dports/net-p2p/go-ethereum/go-ethereum-1.10.14/vendor/github.com/aws/aws-sdk-go-v2/service/clouddirectory/types/
H A Dtypes.go942 AttachObject *BatchAttachObject member
998 AttachObject *BatchAttachObjectResponse member
/dports/net-p2p/go-ethereum/aws-sdk-go-v2-be1c89938486/service/clouddirectory/types/
H A Dtypes.go942 AttachObject *BatchAttachObject member
998 AttachObject *BatchAttachObjectResponse member
/dports/net-p2p/go-ethereum/aws-sdk-go-v2-credentials-v1.1.1/service/clouddirectory/types/
H A Dtypes.go942 AttachObject *BatchAttachObject member
998 AttachObject *BatchAttachObjectResponse member
/dports/security/vault/vault-1.8.2/vendor/github.com/aws/aws-sdk-go-v2/service/clouddirectory/types/
H A Dtypes.go942 AttachObject *BatchAttachObject member
998 AttachObject *BatchAttachObjectResponse member
/dports/security/vault/aws-sdk-go-v2-1.5.0/service/clouddirectory/types/
H A Dtypes.go942 AttachObject *BatchAttachObject member
998 AttachObject *BatchAttachObjectResponse member
/dports/security/vault/aws-sdk-go-v2-credentials-v1.1.5/service/clouddirectory/types/
H A Dtypes.go942 AttachObject *BatchAttachObject member
998 AttachObject *BatchAttachObjectResponse member
/dports/games/palomino/palomino/src/game/
H A Dprojectile.cc76 GET_SCENE_GRAPH().AttachObject( this ); // holds a reference in Projectile()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/externalized/
H A DSoldier.cc359 AttachObject(mSoldier, helmet, &detachedGear); in switchHeadGear()
377 BOOLEAN fSuccess = AttachObject(mSoldier, helmet, currentEyeGear); in switchHeadGear()
/dports/net-p2p/go-ethereum/aws-sdk-go-v2-a930583ec379/service/clouddirectory/types/
H A Dtypes.go1078 AttachObject *BatchAttachObject member
1136 AttachObject *BatchAttachObjectResponse member
/dports/security/vault/aws-sdk-go-v2-fdbaadbce5fd/service/clouddirectory/
H A Dapi_op_AttachObject.go20 func (c *Client) AttachObject(ctx context.Context, params *AttachObjectInput, optFns ...func(*Optio… func
/dports/net-p2p/go-ethereum/go-ethereum-1.10.14/vendor/github.com/aws/aws-sdk-go-v2/service/clouddirectory/
H A Dapi_op_AttachObject.go20 func (c *Client) AttachObject(ctx context.Context, params *AttachObjectInput, optFns ...func(*Optio…

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