/dports/games/palomino/palomino/src/graph/ |
H A D | scene_graph.cc | 148 SceneGraph::AttachObject( shptr<Object> object, const NodeSort& nodeSort ) in AttachObject() function in graph::SceneGraph 156 mShadowSceneGraph->AttachObject( object, nodeSort ); in AttachObject() 158 BaseSceneGraph::AttachObject( object, nodeSort ); in AttachObject() 167 SceneGraph::AttachObject( shptr<Object> object ) in AttachObject() function in graph::SceneGraph 172 AttachObject( object, object->GetNodeSort() ); in AttachObject()
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H A D | scene_graph.hh | 93 virtual void AttachObject( shptr<Object> object, const NodeSort& nodeSort ); 94 void AttachObject( shptr<Object> object ); // specific
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H A D | base_scene_graph.hh | 49 virtual void AttachObject( shptr<Object> object, const NodeSort& nodeSort );
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/dports/games/0ad/0ad-0.0.23b-alpha/libraries/source/fcollada/src/FCollada/FUtils/ |
H A D | FUObject.h | 106 inline void AttachObject(FUObject* object) { object->SetObjectOwner(this); } in AttachObject() function 162 if (_ptr != NULL) AttachObject((FUObject*) ptr); in ptr() 189 if (_ptr != NULL) AttachObject((FUObject*) ptr); 306 AttachObject((FUObject*) object); in push_back() 316 AttachObject((FUObject*) object); in insert() 343 AttachObject((FUObject*) *_startIterator); in insert()
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/dports/games/0ad/0ad-0.0.23b-alpha/libraries/source/fcollada/include/FUtils/ |
H A D | FUObject.h | 106 inline void AttachObject(FUObject* object) { object->SetObjectOwner(this); } in AttachObject() function 162 if (_ptr != NULL) AttachObject((FUObject*) ptr); in ptr() 189 if (_ptr != NULL) AttachObject((FUObject*) ptr); 306 AttachObject((FUObject*) object); in push_back() 316 AttachObject((FUObject*) object); in insert() 343 AttachObject((FUObject*) *_startIterator); in insert()
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/dports/games/palomino/palomino/src/sky/ |
H A D | sky.cc | 151 GET_SCENE_GRAPH().AttachObject( mSkyDome.PTR() ); in ArrangeNodes() 153 GET_SCENE_GRAPH().AttachObject( mMoon.PTR() ); in ArrangeNodes() 155 GET_SCENE_GRAPH().AttachObject( mStars.PTR() ); in ArrangeNodes()
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/dports/games/palomino/palomino/src/lua_bind/ |
H A D | bind_scene_graph.cc | 52 GET_SCENE_GRAPH().AttachObject( object ); in SceneGraph_AttachObject() 105 GET_SCENE_GRAPH().AttachObject( object, NodeSort( attribs, ShaderName(shaderName) ) ); in SceneGraph_AttachObjectSpecial()
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/dports/games/palomino/palomino/src/program/ |
H A D | program.cc | 287 GET_SCENE_GRAPH().AttachObject( obj ); in SelfChecks() 302 GET_SCENE_GRAPH().AttachObject( aircraft.PTR() ); in SelfChecks()
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/dports/games/palomino/palomino/scripts/ |
H A D | mission_carrier.lua | 61 sim.SceneGraph:AttachObject( aircraft ) 75 sim.SceneGraph:AttachObject( self.carrier0 ) 104 sim.SceneGraph:AttachObject( friend.aircraft )
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H A D | scene.lua | 73 sim.SceneGraph:AttachObject( t.object )
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/dports/games/spring/spring_98.0/rts/Lua/ |
H A D | LuaFBOs.h | 44 static bool AttachObject(lua_State* L, int index,
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H A D | LuaFBOs.cpp | 249 bool LuaFBOs::AttachObject(lua_State* L, int index, in AttachObject() function in LuaFBOs 307 return AttachObject(L, index, fbo, attachID); in ApplyAttachment() 324 const bool success = AttachObject(L, -1, fbo, attachID, target, level); in ApplyAttachment()
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/dports/games/palomino/palomino/src/world/ |
H A D | world.cc | 63 GET_SCENE_GRAPH().AttachObject( planet, nodeSort ); in DEFINE_SINGLETON_CLASS_VARS()
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/dports/security/vault/aws-sdk-go-v2-fdbaadbce5fd/service/clouddirectory/types/ |
H A D | types.go | 942 AttachObject *BatchAttachObject member 998 AttachObject *BatchAttachObjectResponse member
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/dports/net-p2p/go-ethereum/go-ethereum-1.10.14/vendor/github.com/aws/aws-sdk-go-v2/service/clouddirectory/types/ |
H A D | types.go | 942 AttachObject *BatchAttachObject member 998 AttachObject *BatchAttachObjectResponse member
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/dports/net-p2p/go-ethereum/aws-sdk-go-v2-be1c89938486/service/clouddirectory/types/ |
H A D | types.go | 942 AttachObject *BatchAttachObject member 998 AttachObject *BatchAttachObjectResponse member
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/dports/net-p2p/go-ethereum/aws-sdk-go-v2-credentials-v1.1.1/service/clouddirectory/types/ |
H A D | types.go | 942 AttachObject *BatchAttachObject member 998 AttachObject *BatchAttachObjectResponse member
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/dports/security/vault/vault-1.8.2/vendor/github.com/aws/aws-sdk-go-v2/service/clouddirectory/types/ |
H A D | types.go | 942 AttachObject *BatchAttachObject member 998 AttachObject *BatchAttachObjectResponse member
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/dports/security/vault/aws-sdk-go-v2-1.5.0/service/clouddirectory/types/ |
H A D | types.go | 942 AttachObject *BatchAttachObject member 998 AttachObject *BatchAttachObjectResponse member
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/dports/security/vault/aws-sdk-go-v2-credentials-v1.1.5/service/clouddirectory/types/ |
H A D | types.go | 942 AttachObject *BatchAttachObject member 998 AttachObject *BatchAttachObjectResponse member
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/dports/games/palomino/palomino/src/game/ |
H A D | projectile.cc | 76 GET_SCENE_GRAPH().AttachObject( this ); // holds a reference in Projectile()
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/externalized/ |
H A D | Soldier.cc | 359 AttachObject(mSoldier, helmet, &detachedGear); in switchHeadGear() 377 BOOLEAN fSuccess = AttachObject(mSoldier, helmet, currentEyeGear); in switchHeadGear()
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/dports/net-p2p/go-ethereum/aws-sdk-go-v2-a930583ec379/service/clouddirectory/types/ |
H A D | types.go | 1078 AttachObject *BatchAttachObject member 1136 AttachObject *BatchAttachObjectResponse member
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/dports/security/vault/aws-sdk-go-v2-fdbaadbce5fd/service/clouddirectory/ |
H A D | api_op_AttachObject.go | 20 func (c *Client) AttachObject(ctx context.Context, params *AttachObjectInput, optFns ...func(*Optio… func
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/dports/net-p2p/go-ethereum/go-ethereum-1.10.14/vendor/github.com/aws/aws-sdk-go-v2/service/clouddirectory/ |
H A D | api_op_AttachObject.go | 20 func (c *Client) AttachObject(ctx context.Context, params *AttachObjectInput, optFns ...func(*Optio…
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