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Searched refs:AttachShader_t (Results 1 – 2 of 2) sorted by relevance

/dports/games/ufoai/ufoai-2.5-source/src/client/renderer/
H A Dr_gl.h168 typedef void (APIENTRY* AttachShader_t)(GLuint prog, GLuint shader); typedef
H A Dr_main.cpp967 qglAttachShader = (AttachShader_t)R_GetProcAddress("glAttachShader"); in R_InitExtensions()