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Searched refs:AttributeRequestSet (Results 1 – 12 of 12) sorted by relevance

/dports/graphics/blender/blender-2.91.0/intern/cycles/render/
H A Dattribute.h34 class AttributeRequestSet; variable
221 class AttributeRequestSet {
225 AttributeRequestSet();
226 ~AttributeRequestSet();
230 void add(AttributeRequestSet &reqs);
239 bool modified(const AttributeRequestSet &other);
H A Dattribute.cpp666 AttributeRequestSet::AttributeRequestSet() in AttributeRequestSet() function in AttributeRequestSet
670 AttributeRequestSet::~AttributeRequestSet() in ~AttributeRequestSet()
674 bool AttributeRequestSet::modified(const AttributeRequestSet &other) in modified()
695 void AttributeRequestSet::add(ustring name) in add()
706 void AttributeRequestSet::add(AttributeStandard std) in add()
715 void AttributeRequestSet::add(AttributeRequestSet &reqs) in add()
725 void AttributeRequestSet::add_standard(ustring name) in add_standard()
741 bool AttributeRequestSet::find(ustring name) in find()
750 bool AttributeRequestSet::find(AttributeStandard std) in find()
759 size_t AttributeRequestSet::size() in size()
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H A Dnodes.h96 void attributes(Shader *shader, AttributeRequestSet *attributes);
130 void attributes(Shader *shader, AttributeRequestSet *attributes);
368 void attributes(Shader *shader, AttributeRequestSet *attributes);
534 void attributes(Shader *shader, AttributeRequestSet *attributes);
587 void attributes(Shader *shader, AttributeRequestSet *attributes);
810 void attributes(Shader *shader, AttributeRequestSet *attributes);
833 void attributes(Shader *shader, AttributeRequestSet *attributes);
886 void attributes(Shader *shader, AttributeRequestSet *attributes);
903 void attributes(Shader *shader, AttributeRequestSet *attributes);
922 void attributes(Shader *shader, AttributeRequestSet *attributes);
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H A Dgeometry.h176 vector<AttributeRequestSet> &geom_attributes);
180 vector<AttributeRequestSet> &geom_attributes);
H A Dgraph.h34 class AttributeRequestSet; variable
163 virtual void attributes(Shader *shader, AttributeRequestSet *attributes);
H A Dscene.h39 class AttributeRequestSet; variable
273 void need_global_attributes(AttributeRequestSet &attributes);
H A Dgeometry.cpp275 vector<AttributeRequestSet> &geom_attributes) in update_osl_attributes()
314 AttributeRequestSet &attributes = geom_attributes[j]; in update_osl_attributes()
381 vector<AttributeRequestSet> &geom_attributes) in update_svm_attributes()
404 AttributeRequestSet &attributes = geom_attributes[i]; in update_svm_attributes()
643 vector<AttributeRequestSet> geom_attributes(scene->geometry.size()); in device_update_attributes()
668 AttributeRequestSet &attributes = geom_attributes[i]; in device_update_attributes()
708 AttributeRequestSet &attributes = geom_attributes[i]; in device_update_attributes()
H A Dshader.h129 AttributeRequestSet attributes;
H A Dnodes.cpp344 void ImageTextureNode::attributes(Shader *shader, AttributeRequestSet *attributes) in attributes()
2841 void PrincipledBsdfNode::attributes(Shader *shader, AttributeRequestSet *attributes) in attributes()
3686 void GeometryNode::attributes(Shader *shader, AttributeRequestSet *attributes) in attributes()
3979 void UVMapNode::attributes(Shader *shader, AttributeRequestSet *attributes) in attributes()
4283 void ParticleInfoNode::attributes(Shader *shader, AttributeRequestSet *attributes) in attributes()
4390 void HairInfoNode::attributes(Shader *shader, AttributeRequestSet *attributes) in attributes()
4468 void VolumeInfoNode::attributes(Shader *shader, AttributeRequestSet *attributes) in attributes()
4546 void VertexColorNode::attributes(Shader *shader, AttributeRequestSet *attributes) in attributes()
5408 void AttributeNode::attributes(Shader *shader, AttributeRequestSet *attributes) in attributes()
6735 void NormalMapNode::attributes(Shader *shader, AttributeRequestSet *attributes) in attributes()
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H A Dscene.cpp370 void Scene::need_global_attributes(AttributeRequestSet &attributes) in need_global_attributes()
H A Dshader.cpp343 AttributeRequestSet prev_attributes = attributes; in tag_update()
H A Dgraph.cpp156 void ShaderNode::attributes(Shader *shader, AttributeRequestSet *attributes) in attributes()