Searched refs:AuraTicks (Results 1 – 2 of 2) sorted by relevance
95 AuraTicks = 100; in Scriptable()291 AuraTicks++; in Update()1634 if (AuraTicks >= core->Time.attack_round_size) { in AuraPolluted()1635 AuraTicks = -1; in AuraPolluted()1637 } else if (CurrentActionTicks == 0 && AuraTicks != 1) { in AuraPolluted()1640 AuraTicks = -1; in AuraPolluted()1646 if (AuraTicks > 0) { in AuraPolluted()
271 ieDword AuraTicks; variable