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Searched refs:AutoMapScale (Results 1 – 4 of 4) sorted by relevance

/dports/games/devilutionX/devilutionX-1.2.1/SourceT/
H A Dautomap_test.cpp10 EXPECT_EQ(AutoMapScale, 50); in TEST()
64 AutoMapScale = 50; in TEST()
66 EXPECT_EQ(AutoMapScale, 55); in TEST()
76 AutoMapScale = 195; in TEST()
79 EXPECT_EQ(AutoMapScale, 200); in TEST()
89 AutoMapScale = 200; in TEST()
91 EXPECT_EQ(AutoMapScale, 195); in TEST()
101 AutoMapScale = 55; in TEST()
104 EXPECT_EQ(AutoMapScale, 50); in TEST()
114 AutoMapScale = 50; in TEST()
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/dports/games/devilutionX/devilutionX-1.2.1/Source/
H A Dautomap.cpp460 Sint32 AutoMapScale; variable
472 AutoMapScale = 50; in InitAutomapOnce()
564 if (AutoMapScale < 200) { in AutomapZoomIn()
565 AutoMapScale += 5; in AutomapZoomIn()
566 AmLine64 = (AutoMapScale << 6) / 100; in AutomapZoomIn()
576 if (AutoMapScale > 50) { in AutomapZoomOut()
577 AutoMapScale -= 5; in AutomapZoomOut()
578 AmLine64 = (AutoMapScale << 6) / 100; in AutomapZoomOut()
612 d = (AutoMapScale << 6) / 100; in DrawAutomap()
640 sx += AutoMapScale * ScrollInfo._sxoff / 100 >> 1; in DrawAutomap()
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H A Dautomap.h22 extern Sint32 AutoMapScale;
H A Dloadsave.cpp1157 AutoMapScale = file.nextBE<Sint32>(); in LoadGame()
1902 file.writeBE<Sint32>(AutoMapScale); in SaveGame()