Searched refs:AutoMapScale (Results 1 – 4 of 4) sorted by relevance
10 EXPECT_EQ(AutoMapScale, 50); in TEST()64 AutoMapScale = 50; in TEST()66 EXPECT_EQ(AutoMapScale, 55); in TEST()76 AutoMapScale = 195; in TEST()79 EXPECT_EQ(AutoMapScale, 200); in TEST()89 AutoMapScale = 200; in TEST()91 EXPECT_EQ(AutoMapScale, 195); in TEST()101 AutoMapScale = 55; in TEST()104 EXPECT_EQ(AutoMapScale, 50); in TEST()114 AutoMapScale = 50; in TEST()[all …]
460 Sint32 AutoMapScale; variable472 AutoMapScale = 50; in InitAutomapOnce()564 if (AutoMapScale < 200) { in AutomapZoomIn()565 AutoMapScale += 5; in AutomapZoomIn()566 AmLine64 = (AutoMapScale << 6) / 100; in AutomapZoomIn()576 if (AutoMapScale > 50) { in AutomapZoomOut()577 AutoMapScale -= 5; in AutomapZoomOut()578 AmLine64 = (AutoMapScale << 6) / 100; in AutomapZoomOut()612 d = (AutoMapScale << 6) / 100; in DrawAutomap()640 sx += AutoMapScale * ScrollInfo._sxoff / 100 >> 1; in DrawAutomap()[all …]
22 extern Sint32 AutoMapScale;
1157 AutoMapScale = file.nextBE<Sint32>(); in LoadGame()1902 file.writeBE<Sint32>(AutoMapScale); in SaveGame()