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Searched refs:AvP (Results 1 – 25 of 179) sorted by relevance

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/dports/games/avp/avp-20170505/src/avp/
H A Dgame_statistics.c112 AvP.ElapsedSeconds = 0; in CurrentGameStats_Initialise()
113 AvP.ElapsedMinutes = 0; in CurrentGameStats_Initialise()
114 AvP.ElapsedHours = 0; in CurrentGameStats_Initialise()
901 switch (AvP.PlayerType) in DoStatisticsScreen()
904 switch (AvP.Difficulty) { in DoStatisticsScreen()
921 switch (AvP.Difficulty) { in DoStatisticsScreen()
938 switch (AvP.Difficulty) { in DoStatisticsScreen()
1007 UserProfilePtr->PersonalBests[AvP.Difficulty][level_num].Total_ElapsedHours=AvP.ElapsedHours; in DoStatisticsScreen()
1015 sprintf(buffer,"%dh %02dm %02ds",AvP.ElapsedHours,AvP.ElapsedMinutes,AvP.ElapsedSeconds/65536); in DoStatisticsScreen()
1076 if (AvP.PlayerType==I_Predator) { in DoStatisticsScreen()
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H A Dgame.c133 AvP.Language = I_English; in InitGame()
144 AvP.CurrentEnv = AvP.StartingEnv; in InitGame()
153 AvP.ElapsedSeconds = 0; in InitGame()
154 AvP.ElapsedMinutes = 0; in InitGame()
155 AvP.ElapsedHours = 0; in InitGame()
157 AvP.NetworkAIServer = 0; in InitGame()
225 AvP.DestructTimer=-1; in StartGame()
297 AvP.ElapsedMinutes ++; in DealWithElapsedTime()
303 AvP.ElapsedHours ++; in DealWithElapsedTime()
442 if(AvP.LevelCompleted) in UpdateGame()
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H A Dplayer.c136 switch(AvP.PlayerType) in InitPlayer()
140 switch (AvP.Difficulty) { in InitPlayer()
372 AvP.PlayerType=I_Marine; in ChangeToMarine()
400 AvP.PlayerType=I_Alien; in ChangeToAlien()
489 AvP.MainLoopRunning = 0; in MaintainPlayer()
507 AvP.MainLoopRunning = 0; in MaintainPlayer()
550 if (AvP.DestructTimer<0) AvP.DestructTimer=0; in MaintainPlayer()
1071 switch (AvP.PlayerType) in PlayerIsDead()
1257 switch(AvP.PlayerType) in PlayerIsDead()
1515 if ((AvP.Difficulty==I_Hard)||(AvP.Difficulty==I_Impossible)) { in DoPlayerCloakingSystem()
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H A Dcdtrackselection.cpp186 if(AvP.Network == I_No_Network || AvP.PlayerType==lastPlayerType) in CheckCDAndChooseTrackIfNeeded()
190 if(MultiplayerCDTracks[AvP.PlayerType].contains(LastTrackChosen)) in CheckCDAndChooseTrackIfNeeded()
197 if(AvP.Network == I_No_Network) in CheckCDAndChooseTrackIfNeeded()
213 lastPlayerType=AvP.PlayerType; in CheckCDAndChooseTrackIfNeeded()
214 PickCDTrack(MultiplayerCDTracks[AvP.PlayerType]); in CheckCDAndChooseTrackIfNeeded()
H A Dlanguage.c40 GLOBALASSERT(AvP.Language>=0); in InitTextStrings()
41 GLOBALASSERT(AvP.Language<I_MAX_NO_OF_LANGUAGES); in InitTextStrings()
50 filename = LanguageFilename[AvP.Language]; in InitTextStrings()
108 UnloadTextFile(LanguageFilename[AvP.Language],TextBufferPtr); in KillTextStrings()
H A Dbh_weap.c265 switch (AvP.PlayerType) {
621 if(AvP.Network != I_No_Network) {
782 if(AvP.Network != I_No_Network) {
1176 LOCALASSERT(AvP.Network!=I_No_Network);
1207 &TemplateAmmo[AMMO_GRENADE].MaxDamage[AvP.Difficulty],
1277 LOCALASSERT(AvP.Network!=I_No_Network);
1407 &TemplateAmmo[AMMO_GRENADE].MaxDamage[AvP.Difficulty],
3052 if(AvP.Network != I_No_Network) {
3144 &TemplateAmmo[AMMO_PRED_DISC].MaxDamage[AvP.Difficulty],
4353 LOCALASSERT(AvP.Network!=I_No_Network);
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H A Dpmove.c224 switch(AvP.PlayerType) in PlayerBehaviour()
301 switch (AvP.PlayerType) in ExecuteFreeMovement()
371 switch (AvP.PlayerType) in ExecuteFreeMovement()
395 switch (AvP.PlayerType) in ExecuteFreeMovement()
744 switch(AvP.PlayerType) in ExecuteFreeMovement()
903 if (AvP.PlayerType==I_Alien) in ExecuteFreeMovement()
1149 AvP.RestartLevel = 1; in CorpseMovement()
1280 switch(AvP.PlayerType) in NetPlayerRespawn()
1284 switch (AvP.Difficulty) { in NetPlayerRespawn()
1316 switch (AvP.Difficulty) { in NetPlayerRespawn()
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H A Dconsolelog.cpp50 ConsoleLogFile.lprintf("Environment: %s\n", (char const*)Env_List[AvP.CurrentEnv]->main ); in OutputBugReportToConsoleLogfile()
53 if (AvP.Network != I_No_Network) in OutputBugReportToConsoleLogfile()
64 switch(AvP.PlayerType) in OutputBugReportToConsoleLogfile()
H A Dtriggers.c89 if(AvP.Network!=I_No_Network) in OperateObjectInLineOfSight()
98 if(AvP.Network!=I_No_Network) in OperateObjectInLineOfSight()
112 AvP.GameMode = I_GM_Menus; in OperateObjectInLineOfSight()
113 AvP.DatabaseAccessNum=((DATABASE_BLOCK *)nearestObjectPtr->ObStrategyBlock->SBdataptr)->num; in OperateObjectInLineOfSight()
H A Dinventry.c232 switch(AvP.PlayerType) { in InitialisePlayersInventory()
305 switch(AvP.PlayerType) in InitialisePlayersInventory()
630 switch(AvP.PlayerType) in AbleToPickupAmmo()
989 switch(AvP.PlayerType) in AbleToPickupWeapon()
1273 switch(AvP.PlayerType) in AbleToPickupHealth()
1277 switch (AvP.Difficulty) { in AbleToPickupHealth()
1344 switch(AvP.PlayerType) in AbleToPickupArmour()
1348 switch (AvP.Difficulty) { in AbleToPickupArmour()
1464 switch (AvP.PlayerType) { in RemovePickedUpObject()
1543 switch(AvP.PlayerType) in AbleToPickupFieldCharge()
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H A Dcconvars.cpp386 …g,"PREDPISTOL_BLASTDAMAGE = %d\n",TemplateAmmo[AMMO_PRED_PISTOL].MaxDamage[AvP.Difficulty].Electri… in SetPredPistolMaxDamage()
394 TemplateAmmo[AMMO_PRED_PISTOL].MaxDamage[AvP.Difficulty].Electrical=value; in SetPredPistolMaxDamage()
416 …PISTOL_STRIKEDAMAGE = %d\n",TemplateAmmo[AMMO_PREDPISTOL_STRIKE].MaxDamage[AvP.Difficulty].Electri… in SetPredPistolStrikeDamage()
424 TemplateAmmo[AMMO_PREDPISTOL_STRIKE].MaxDamage[AvP.Difficulty].Electrical=value; in SetPredPistolStrikeDamage()
453 switch (AvP.PlayerType) in SetPlayerStartingHealth()
456 switch (AvP.Difficulty) { in SetPlayerStartingHealth()
473 switch (AvP.Difficulty) { in SetPlayerStartingHealth()
515 switch (AvP.PlayerType) in SetPlayerStartingArmour()
518 switch (AvP.Difficulty) { in SetPlayerStartingArmour()
535 switch (AvP.Difficulty) { in SetPlayerStartingArmour()
H A Dpvisible.c1402 if(AvP.Network != I_No_Network) in InitInanimateObject()
1492 if(AvP.Network!=I_No_Network) in InanimateObjectBehaviour()
1513 LOCALASSERT(AvP.Network!=I_No_Network); in InanimateObjectBehaviour()
1536 if((AvP.Network==I_Peer)&&(!InanimateDamageFromNetHost)) in InanimateObjectIsDamaged()
1543 else if(AvP.Network==I_Host) in InanimateObjectIsDamaged()
1673 &TemplateAmmo[AMMO_MOLOTOV].MaxDamage[AvP.Difficulty], in InanimateObjectIsDamaged()
1830 if (AvP.DestructTimer==-1) { in InanimateObjectIsDamaged()
1929 LOCALASSERT(AvP.Network!=I_No_Network); in KillInanimateObjectForRespawn()
1955 LOCALASSERT(AvP.Network!=I_No_Network); in KillFragmentalObjectForRespawn()
1977 LOCALASSERT(AvP.Network!=I_No_Network); in RespawnAllObjects()
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H A Dmessagehistory.c38 MessageHistoryStore[NumberOfEntriesInMessageHistory].Hours = AvP.ElapsedHours; in MessageHistory_Add()
39 MessageHistoryStore[NumberOfEntriesInMessageHistory].Minutes = AvP.ElapsedMinutes; in MessageHistory_Add()
40 MessageHistoryStore[NumberOfEntriesInMessageHistory].Seconds = AvP.ElapsedSeconds/65536; in MessageHistory_Add()
H A Dweapons.c1404 && (AvP.PlayerType==I_Marine) in WeaponStateIdle()
1418 && (AvP.PlayerType==I_Marine) in WeaponStateIdle()
1447 && (AvP.PlayerType==I_Marine) in WeaponStateIdle()
4012 if ((AvP.Difficulty==I_Hard)||(AvP.Difficulty==I_Impossible)) { in DamageDamageBlock()
4126 if ((AvP.Difficulty==I_Hard)||(AvP.Difficulty==I_Impossible)) { in DamageDamageBlock()
9614 switch (AvP.Difficulty) {
9710 switch (AvP.Difficulty) {
9729 if ((AvP.Difficulty==I_Hard)||(AvP.Difficulty==I_Impossible)) {
9746 if ((AvP.Difficulty==I_Hard)||(AvP.Difficulty==I_Impossible)) {
10848 switch (AvP.Difficulty) {
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/dports/games/avp/avp-20170505/src/avp/win95/
H A Dwinmain.c397 AvP.LevelCompleted = 0; in WinMain()
487 AvP.CurrentEnv = AvP.StartingEnv = level_to_load; in WinMain()
514 AvP.MainLoopRunning = 1; in WinMain()
522 if(AvP.Network!=I_No_Network) in WinMain()
532 while(AvP.MainLoopRunning) in WinMain()
552 switch(AvP.GameMode) in WinMain()
631 if (AvP.LevelCompleted) in WinMain()
669 AvP.GameMode = I_GM_Playing; in WinMain()
693 if(AvP.RestartLevel) in WinMain()
695 AvP.RestartLevel=0; in WinMain()
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H A Dnpcsetup.cpp336 switch(AvP.PlayerType) in InitNPCs()
354 if(AvP.Network != I_No_Network) in InitNPCs()
398 if(AvP.Network == I_No_Network) in InitNPCs()
403 if(AvP.Network == I_No_Network) in InitNPCs()
407 if(AvP.Network == I_No_Network) in InitNPCs()
414 if(AvP.Network == I_No_Network) in InitNPCs()
418 if(AvP.Network == I_No_Network) in InitNPCs()
467 if(AvP.Network == I_No_Network) in InitNPCs()
490 if(AvP.Network == I_No_Network) in InitNPCs()
575 if(AvP.PlayerType==I_Marine || Load_HNPC[HNPC_Marine]) in InitNPCs()
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H A Dsystem.c164 VideoRequestMode = AvP.MenuVideoRequestMode; in InitialVideoMode()
400 switch(AvP.Network) in InitCharacter()
407 switch(AvP.PlayerType) in InitCharacter()
574 if(AvP.Network!=I_No_Network) in RestartLevel()
685 GLOBALASSERT(env_to_load != AvP.CurrentEnv); in ChangeEnvironmentToEnv()
697 AvP.CurrentEnv = env_to_load; in ChangeEnvironmentToEnv()
767 …catpathandextension(&file_and_path[0], Env_List[AvP.CurrentEnv]->main); /* root of the file name,s… in LoadRifFile()
929 fread(&AvP, sizeof(AVP_GAME_DESC), 1, fp);
940 CreateLevelMetablocks(AvP.CurrentEnv);
942 fwrite(&AvP, sizeof(AVP_GAME_DESC), 1, fp);
H A Dcheat.c77 if(AvP.Network==I_No_Network) in HandleCheatModes()
95 if(AvP.PlayerType == I_Marine) in GiveAllWeaponsCheat()
134 } else if (AvP.PlayerType==I_Predator) { in GiveAllWeaponsCheat()
H A Dpldnet.c461 if(AvP.Network==I_Host) in InitAVPNetGame()
475 AvP.Network = I_Host; in InitAVPNetGameForHost()
630 AvP.Network = I_Peer; in InitAVPNetGameForJoin()
632 AvP.NetworkAIServer = 0; in InitAVPNetGameForJoin()
1018 AvP.Network=I_Host; in ProcessSystemMessage()
2232 switch(AvP.PlayerType) in AddNetMsg_PlayerState()
2297 switch(AvP.PlayerType) in AddNetMsg_PlayerState()
2982 if(AvP.Network==I_Host) in AddNetMsg_PlayerKilled()
9020 switch(AvP.PlayerType)
9601 AvP.RestartLevel=1; in RestartNetworkGame()
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/dports/games/avp/avp-20170505/src/
H A Dmain2.c1714 AvP.LevelCompleted = 0; in main()
1718 AvP.CurrentEnv = AvP.StartingEnv = 0; in main()
1721 AvP.PlayerType = I_Alien; in main()
1763 AvP.MainLoopRunning = 1; in main()
1787 switch(AvP.GameMode) { in main()
1846 if (AvP.RestartLevel) { in main()
1847 AvP.RestartLevel = 0; in main()
1999 AvP.MainLoopRunning = 1; in MainGame_Init()
2027 switch(AvP.GameMode) { in MainGame_Update()
2086 if (AvP.RestartLevel) { in MainGame_Update()
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H A Dmain.c1238 AvP.LevelCompleted = 0; in main()
1242 AvP.CurrentEnv = AvP.StartingEnv = 0; in main()
1245 AvP.PlayerType = I_Alien; in main()
1248 AvP.PlayerType = I_Predator; in main()
1251 AvP.PlayerType = I_Marine; in main()
1283 AvP.MainLoopRunning = 1; in main()
1307 switch(AvP.GameMode) { in main()
1338 if (AvP.LevelCompleted) { in main()
1366 if (AvP.RestartLevel) { in main()
1367 AvP.RestartLevel = 0; in main()
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/dports/games/avp/avp-20170505/src/avp/win95/frontend/
H A Davp_menus.c266 if (AvP.LevelCompleted) in AvP_MainMenus_Init()
293 AvP.LevelCompleted = 0; in AvP_MainMenus_Init()
381 AvP.LevelCompleted = 0; in AvP_MainMenus_Deinit()
422 if (AvP.LevelCompleted) in AvP_MainMenus()
449 AvP.LevelCompleted = 0; in AvP_MainMenus()
532 AvP.LevelCompleted = 0; in AvP_MainMenus()
538 switch(AvP.PlayerType) in HandlePostGameFMVs()
607 if (AvP.LevelCompleted) in QuickSplashScreens()
2987 AvP.Difficulty = 1; in InteractWithMenuElement()
5538 AvP.Difficulty = 0; in HandleCheatModeFeatures()
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/dports/games/avp/avp-20170505/src/avp/win95/gadgets/
H A Drootgadg.cpp138 extern AVP_GAME_DESC AvP; /* game description */ in RefreshHUD()
142 AvP.GameMode == I_GM_Playing in RefreshHUD()
147 AvP.PlayerType // I_PLAYER_TYPE IPlayerType_ToMake in RefreshHUD()
/dports/misc/mbuffer/mbuffer-20211018/
H A Dmbuffer.c973 AvP = 0; in initDefaults()
982 AvP = strtol(at+13,0,0); in initDefaults()
983 AvP <<= 10; in initDefaults()
984 AvP /= PgSz; in initDefaults()
990 if (AvP == 0) in initDefaults()
993 AvP = sysconf(_SC_AVPHYS_PAGES); in initDefaults()
994 if (AvP < 0) { in initDefaults()
996 AvP = 0; in initDefaults()
1004 AvP = vmt.t_free; in initDefaults()
1009 if (AvP && PgSz) { in initDefaults()
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/dports/devel/vcglib/vcglib-2020.09/vcg/complex/algorithms/
H A Dsymmetry.h91 CoordType AvP=(p0+p1)/2.0; in Elect() local
92 AvP-=AlignZeroTr; in Elect()
96 Pl.Init(AvP,Direction); in Elect()
127 CoordType AvP=(p0+p1)/2.0; in GetInterpolatedPlane() local
128 ScalarType Offset=AvP*Dir; in GetInterpolatedPlane()

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