/dports/games/pcgen/pcgen/data/3e/avalanche_press/vlad_the_impaler/ |
H A D | vlad.pcc | 2 CAMPAIGN:Avalanche - Vlad the Impaler 8 TYPE:Avalanche Press.Supplement 10 PUBNAMELONG:Avalanche Press 11 PUBNAMESHORT:Avalanche 13 SOURCELONG:Avalanche Press - Vlad the Impaler: Blood Prince of Wallachia 20 COPYRIGHT:Vlad the Impaler:Blood Prince of Wallachia copyright 2002, Avalanche Press, Ltd.
|
/dports/games/pcgen/pcgen/data/3e/avalanche_press/jade_and_steel/ |
H A D | jadesteel.pcc | 2 CAMPAIGN:Avalanche - Jade and Steel 8 TYPE:Avalanche Press.Supplement 10 PUBNAMELONG:Avalanche Press 11 PUBNAMESHORT:Avalanche 13 SOURCELONG:Avalanche Press - Jade and Steel
|
/dports/games/pcgen/pcgen/data/3e/avalanche_press/black_flags/ |
H A D | blackflags.pcc | 2 CAMPAIGN:Avalanche - Black Flags 8 TYPE:Avalanche Press.Supplement 10 PUBNAMELONG:Avalanche Press 11 PUBNAMESHORT:Avalanche 13 SOURCELONG:Avalanche Press - Black Flags - Piracy in the Caribbean 20 COPYRIGHT:Black Flags: Piracy in the Caribbean copyright 2002, Avalanche Press, Ltd.
|
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/avalanche/ |
H A D | dropdown.cpp | 33 namespace Avalanche { namespace 671 …_menuBar.createMenuItem('F', "File", '!', &Avalanche::DropDownMenu::setupMenuFile, &Avalanche::Dro… in setup() 672 …_menuBar.createMenuItem('G', "Game", 34, &Avalanche::DropDownMenu::setupMenuGame, &Avalanche::Drop… in setup() 673 …_menuBar.createMenuItem('A', "Action", 30, &Avalanche::DropDownMenu::setupMenuAction, &Avalanche::… in setup() 674 …_menuBar.createMenuItem('O', "Objects", 24, &Avalanche::DropDownMenu::setupMenuObjects, &Avalanche… in setup() 675 …_menuBar.createMenuItem('P', "People", 25, &Avalanche::DropDownMenu::setupMenuPeople, &Avalanche::… in setup() 676 …_menuBar.createMenuItem('W', "With", 17, &Avalanche::DropDownMenu::setupMenuWith, &Avalanche::Drop… in setup()
|
H A D | detection.cpp | 36 namespace Avalanche { namespace 221 REGISTER_PLUGIN_DYNAMIC(AVALANCHE, PLUGIN_TYPE_ENGINE, Avalanche::AvalancheMetaEngine); 223 REGISTER_PLUGIN_STATIC(AVALANCHE, PLUGIN_TYPE_ENGINE, Avalanche::AvalancheMetaEngine);
|
H A D | console.h | 33 namespace Avalanche {
|
H A D | console.cpp | 31 namespace Avalanche { namespace
|
H A D | closing.h | 35 namespace Avalanche {
|
H A D | sound.h | 32 namespace Avalanche {
|
H A D | highscore.h | 31 namespace Avalanche {
|
/dports/games/scummvm/scummvm-2.5.1/engines/avalanche/ |
H A D | dropdown.cpp | 33 namespace Avalanche { namespace 679 …_menuBar.createMenuItem('F', "File", '!', &Avalanche::DropDownMenu::setupMenuFile, &Avalanche::Dro… in setup() 680 …_menuBar.createMenuItem('G', "Game", 34, &Avalanche::DropDownMenu::setupMenuGame, &Avalanche::Drop… in setup() 681 …_menuBar.createMenuItem('A', "Action", 30, &Avalanche::DropDownMenu::setupMenuAction, &Avalanche::… in setup() 682 …_menuBar.createMenuItem('O', "Objects", 24, &Avalanche::DropDownMenu::setupMenuObjects, &Avalanche… in setup() 683 …_menuBar.createMenuItem('P', "People", 25, &Avalanche::DropDownMenu::setupMenuPeople, &Avalanche::… in setup() 684 …_menuBar.createMenuItem('W', "With", 17, &Avalanche::DropDownMenu::setupMenuWith, &Avalanche::Drop… in setup()
|
H A D | metaengine.cpp | 39 namespace Avalanche { namespace 55 namespace Avalanche { namespace 194 REGISTER_PLUGIN_DYNAMIC(AVALANCHE, PLUGIN_TYPE_ENGINE, Avalanche::AvalancheMetaEngine); 196 REGISTER_PLUGIN_STATIC(AVALANCHE, PLUGIN_TYPE_ENGINE, Avalanche::AvalancheMetaEngine);
|
H A D | detection.cpp | 35 namespace Avalanche { namespace 76 REGISTER_PLUGIN_STATIC(AVALANCHE_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, Avalanche::AvalancheMetaE…
|
H A D | detection.h | 31 namespace Avalanche {
|
H A D | console.h | 33 namespace Avalanche {
|
H A D | console.cpp | 31 namespace Avalanche { namespace
|
H A D | closing.h | 35 namespace Avalanche {
|
H A D | sound.h | 32 namespace Avalanche {
|
H A D | highscore.h | 31 namespace Avalanche {
|
/dports/graphics/vulkan-validation-layers/Vulkan-ValidationLayers-1.2.203/external/robin-hood-hashing/src/test/unit/ |
H A D | optimize_avalanche.cpp | 16 Avalanche a; 57 Avalanche a;
|
/dports/games/pcgen/pcgen/data/3e/alderac_entertainment_group/feats/ |
H A D | aeg_feats.pcc | 25 COPYRIGHT:Black Flags, Copyright 2002, Avalanche Press 36 COPYRIGHT:Doom of Odin, Copyright 2002, Avalanche Press 51 COPYRIGHT:Jade & Steel, Copyright 2001, Avalanche Press 80 COPYRIGHT:Twilight of Atlantis, Copyright 2002, Avalanche Press 83 COPYRIGHT:Vlad the Impaler, Copyright 2002, Avalanche Press
|
/dports/games/pcgen/pcgen/data/35e/alderac_entertainment_group/feats/35e/ |
H A D | aeg_feats_35e.pcc | 25 COPYRIGHT:Black Flags, Copyright 2002, Avalanche Press 36 COPYRIGHT:Doom of Odin, Copyright 2002, Avalanche Press 51 COPYRIGHT:Jade & Steel, Copyright 2001, Avalanche Press 80 COPYRIGHT:Twilight of Atlantis, Copyright 2002, Avalanche Press 83 COPYRIGHT:Vlad the Impaler, Copyright 2002, Avalanche Press
|
/dports/graphics/vulkan-validation-layers/Vulkan-ValidationLayers-1.2.203/external/robin-hood-hashing/src/test/app/ |
H A D | avalanche.h | 14 class Avalanche { 16 Avalanche() in Avalanche() function
|
/dports/devel/py-game/pygame-2.1.0/docs/reST/tut/en/Red_or_Black/8.Epilog/ |
H A D | Epilog.rst | 15 …o affect another random variable and so on, output will be greater like Avalanche. That’s why game… 17 So, game makers are Avalanche makers. Now it’s time to create any game! Learn! Utilize! Go through …
|
/dports/emulators/dolphin-emu/dolphin-3152428/Data/Sys/GameSettings/ |
H A D | JBQ.ini | 1 # JBQE01 - Kirby's Avalanche
|