/dports/cad/opencascade/opencascade-7.6.0/src/GeomToStep/ |
H A D | GeomToStep_MakeAxis2Placement3d.cxx | 46 Axe = new StepGeom_Axis2Placement3d; in MakeAxis2Placement3d() 47 Axe->SetLocation(P); in MakeAxis2Placement3d() 48 Axe->SetAxis(D1); in MakeAxis2Placement3d() 49 Axe->SetRefDirection(D2); in MakeAxis2Placement3d() 51 Axe->SetName(name); in MakeAxis2Placement3d() 52 return Axe; in MakeAxis2Placement3d() 66 theAxis2Placement3d = Axe; in GeomToStep_MakeAxis2Placement3d() 79 theAxis2Placement3d = Axe; in GeomToStep_MakeAxis2Placement3d() 92 theAxis2Placement3d = Axe; in GeomToStep_MakeAxis2Placement3d() 109 theAxis2Placement3d = Axe; in GeomToStep_MakeAxis2Placement3d() [all …]
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H A D | GeomToStep_MakeAxis2Placement2d.cxx | 35 Handle(StepGeom_Axis2Placement2d) Axe; in GeomToStep_MakeAxis2Placement2d() local 45 Axe = new StepGeom_Axis2Placement2d; in GeomToStep_MakeAxis2Placement2d() 46 Axe->SetLocation(P); in GeomToStep_MakeAxis2Placement2d() 47 Axe->SetRefDirection(D); in GeomToStep_MakeAxis2Placement2d() 49 Axe->SetName(name); in GeomToStep_MakeAxis2Placement2d() 50 theAxis2Placement2d = Axe; in GeomToStep_MakeAxis2Placement2d() 71 Axe = new StepGeom_Axis2Placement2d; in GeomToStep_MakeAxis2Placement2d() 72 Axe->SetLocation(P); in GeomToStep_MakeAxis2Placement2d() 73 Axe->SetRefDirection(D1); in GeomToStep_MakeAxis2Placement2d() 75 Axe->SetName(name); in GeomToStep_MakeAxis2Placement2d() [all …]
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H A D | GeomToStep_MakeAxis1Placement_gen.pxx | 17 Handle(StepGeom_Axis1Placement) Axe = new StepGeom_Axis1Placement; 26 Axe->SetLocation(P); 27 Axe->SetAxis(D); 29 Axe->SetName(name); 30 theAxis1Placement = Axe;
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/dports/math/scilab/scilab-6.1.1/scilab/modules/scicos_blocks/macros/Misc/ |
H A D | anim_pen.sci | 39 Axe=H.children 40 Axe.data_bounds=rpar(4:7) 41 Axe.isoview="on" 42 color_old = Axe.foreground 46 Axe.foreground = 3; 56 Axe.foreground = 5; 58 Axe.foreground = 2; 64 Axe.foreground = color_old 67 Axe=H.children 72 Axe.children(4).data=XY' [all …]
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H A D | bplatform2.sci | 45 Axe=H.children 46 Axe.data_bounds=rpar(4:7) 52 Axe.foreground = 5; 55 Axe.foreground = 2; 62 Axe.foreground = 3; 69 Axe.foreground = 0; 73 Axe=H.children 81 Axe.children(1).data(:,2)=XY2';// Resort 82 //Axe.children(2).data(2)=;// Ground 83 Axe.children(3).data(2)=yball+rcirc;// Ball [all …]
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/dports/cad/opencascade/opencascade-7.6.0/src/GeomAdaptor/ |
H A D | GeomAdaptor_SurfaceOfRevolution.cxx | 475 gp_Vec W(Axe.Direction()); in GetType() 537 gp_Ax3 Axe = myAxeRev; in Plane() local 542 Axe.SetLocation(P); in Plane() 544 Axe.XReverse(); in Plane() 546 return gp_Pln( Axe); in Plane() 574 gp_Ax3 Axe = myAxeRev; in Cone() local 580 gp_Pnt O = Axe.Location(); in Cone() 583 t /= ldir.Dot(Axe.XDirection()); in Cone() 587 return gp_Cone( Axe, Angle, R); in Cone() 602 gp_Ax3 Axe = myAxeRev; in Sphere() local [all …]
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/dports/games/pcgen/pcgen/data/3e/wizards_of_the_coast/srd/basics/ |
H A D | srd_weapprofs.lst | 7 Axe TYPE:Martial.Axe 8 Axe (Orc Double) TYPE:Exotic.Axe 9 Axe (Throwing) TYPE:Martial.Axe 10 Battleaxe TYPE:Martial.Axe 29 Greataxe TYPE:Martial.Axe 35 Handaxe TYPE:Martial.Axe 76 Waraxe (Dwarven) TYPE:Martial.Exotic.Axe
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/dports/math/scilab/scilab-6.1.1/scilab/modules/xcos/demos/ |
H A D | anim_pen.sci | 16 Axe = H.children 17 Axe.data_bounds=rpar(4:7) 33 Axe = H.children 37 XY=Axe.children(2).data' + [cos(phi)*(x-xold);sin(phi)*(x-xold)]*ones(1,5); 38 Axe.children(2).data=XY' ; 41 Axe.children(1).data=XY' ;
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/dports/math/scilab/scilab-6.1.1/scilab/modules/xcos/tests/unit_tests/ |
H A D | anim_pen.sci | 16 Axe = H.children 17 Axe.data_bounds=rpar(4:7) 33 Axe = H.children 37 XY=Axe.children(2).data' + [cos(phi)*(x-xold);sin(phi)*(x-xold)]*ones(1,5); 38 Axe.children(2).data=XY' ; 41 Axe.children(1).data=XY' ;
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/dports/math/scilab/scilab-6.1.1/scilab/modules/scicos/tests/unit_tests/ |
H A D | sciblk2.tst | 148 Axe=H.children 149 Axe.data_bounds=rpar(4:7) 150 Axe.isoview="on" 175 Axe=H.children 179 XY=Axe.children(4).data'+ [cos(phi)*(xTemp-xold);sin(phi)*(xTemp-xold)]*ones(1,5) 180 Axe.children(4).data=XY' 182 Axe.children(3).data(1)=XY(1,1) 183 Axe.children(3).data(2)=XY(2,1) 185 Axe.children(2).data(1)=XY(1,2) 186 Axe.children(2).data(2)=XY(2,2) [all …]
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H A D | sciblk2.dia.ref | 131 Axe=H.children 132 Axe.data_bounds=rpar(4:7) 133 Axe.isoview="on" 154 Axe=H.children 158 XY=Axe.children(4).data'+ [cos(phi)*(xTemp-xold);sin(phi)*(xTemp-xold)]*ones(1,5) 159 Axe.children(4).data=XY' 160 Axe.children(3).data(1)=XY(1,1) 161 Axe.children(3).data(2)=XY(2,1) 163 Axe.children(2).data(1)=XY(1,2) 164 Axe.children(2).data(2)=XY(2,2) [all …]
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/dports/cad/opencascade/opencascade-7.6.0/src/BRepSweep/ |
H A D | BRepSweep_Revol.cxx | 40 Axe(Ax,D), in BRepSweep_Revol() 60 Axe(Ax,2*M_PI), in BRepSweep_Revol() 162 gpt.SetRotation(Axe(Ax,D),Angle(D)); in Location() 173 gp_Ax1 BRepSweep_Revol::Axe(const gp_Ax1& Ax, const Standard_Real D)const in Axe() function in BRepSweep_Revol 212 gp_Ax1 BRepSweep_Revol::Axe()const in Axe() function in BRepSweep_Revol 214 return myRotation.Axe(); in Axe()
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/dports/french/med/med-4.0.0/tests/f/dumps.ref/ |
H A D | test28_.out | 11 - Axe 1 14 - Axe x y 21 - Axe 2 24 - Axe x y
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/dports/cad/opencascade/opencascade-7.6.0/src/Extrema/ |
H A D | Extrema_ExtPElC.cxx | 135 gp_Vec Axe (C.Axis().Direction()); in Perform() local 136 gp_Vec Trsl = Axe.Multiplied(-(gp_Vec(O,P).Dot(Axe))); in Perform() 144 Usol[0] = C.XAxis().Direction().AngleWithRef(OPp,Axe); // -M_PI<U1<M_PI in Perform() 228 gp_Vec Axe (C.Axis().Direction()); in Perform() local 229 gp_Vec Trsl = Axe.Multiplied(-(gp_Vec(O,P).Dot(Axe))); in Perform() 317 gp_Vec Axe (C.Axis().Direction()); in Perform() local 318 gp_Vec Trsl = Axe.Multiplied(-(gp_Vec(O,P).Dot(Axe))); in Perform() 407 gp_Vec Axe (C.Axis().Direction()); in Perform() local 408 gp_Vec Trsl = Axe.Multiplied(-(gp_Vec(O,P).Dot(Axe))); in Perform()
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/dports/games/moria/umoria/util/weapons/ |
H A D | mkallwpn.lst | 5 Battle Axe (Balestarius) | 6 Battle Axe (European) | 7 Beaked Axe | 8 Broad Axe |
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H A D | weapon.lst | 7 Battle Axe (Balestarius) '\' 500 180 2d8 30 8 Battle Axe (European) '\' 334 170 3d4 13 9 Beaked Axe '/' 408 180 2d6 15 10 Broad Axe '\' 304 160 2d6 17
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/dports/games/pcgen/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/ |
H A D | cr_profs_weapon.lst | 43 Axe (Throwing) TYPE:Martial.Light.Thrown.Slashing.Axe.LightMartial 66 Greataxe TYPE:Martial.TwoHanded.Melee.Slashing.MeleeSlashing.Axe 90 Axe (Orc Double) TYPE:Exotic.TwoHanded.Melee.Slashing.MeleeSlashing.Orc.Axe.DoubleWeapon 117 Battleaxe.MOD TYPE:Axe.Weapon Group Axes 119 Greataxe.MOD TYPE:Axe.Weapon Group Axes.Weapon Group Axes TwoHanded 120 Handaxe.MOD TYPE:Axe.Weapon Group Axes 121 Pick (Heavy).MOD TYPE:Axe.Weapon Group Axes 122 Pick (Light).MOD TYPE:Axe.Weapon Group Axes 123 Axe (Orc Double).MOD TYPE:Axe.Weapon Group Axes.Weapon Group Axes TwoHanded 124 Axe (Throwing).MOD TYPE:Axe.Weapon Group Axes [all …]
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/dports/games/pcgen/pcgen/data/pathfinder/paizo/campaign_setting/heart_of_the_jungle/ |
H A D | hotj_kits_race.lst | 19 ABILITY:CATEGORY=FEAT|Weapon Focus (Axe (Throwing)) 21 ABILITY:CATEGORY=Angazhani Martial Weapon Proficiency|Martial Weapon Proficiency (Axe (Throwing)) 23 GEAR:Axe (Throwing) SIZE:L LOCATION:Primary Hand EQMOD:MWORKW 24 GEAR:Axe (Throwing) SIZE:L LOCATION:Secondary Hand EQMOD:MWORKW 25 GEAR:Axe (Throwing) SIZE:L LOCATION:Secondary Hand 2 EQMOD:MWORKW 26 GEAR:Axe (Throwing) SIZE:L LOCATION:Secondary Hand 3 EQMOD:MWORKW 27 GEAR:Axe (Throwing) QTY:4 SIZE:L LOCATION:Carried EQMOD:MWORKW
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/dports/games/pcgen/pcgen/data/35e/wizards_of_the_coast/rsrd/basics/ |
H A D | rsrd_profs_weapon.lst | 10 # Sword, Spear, Axe, Bow, Unarmed 52 Axe (Throwing) TYPE:Martial.Thrown.Slashing.Axe.Light.OneHandedMartial 54 Handaxe TYPE:Martial.Melee.Slashing.MeleeSlashing.Axe.Light.OneHandedMartial 63 Battleaxe TYPE:Martial.Melee.Slashing.MeleeSlashing.Axe.OneHanded.OneHandedMartial 76 Greataxe TYPE:Martial.Melee.Slashing.MeleeSlashing.Axe.TwoHanded.TwoHandedMartial 86 Waraxe (Dwarven) TYPE:Martial.Exotic.Melee.Slashing.MeleeSlashing.Axe.TwoHanded.TwoHandedMartial 104 Axe (Orc Double) TYPE:Exotic.Melee.Slashing.MeleeSlashing.Axe.DoubleWeapon.TwoHanded 109 Urgrosh (Dwarven) TYPE:Exotic.Melee.Slashing.MeleeSlashing.Piercing.MeleePiercing.Axe.TwoHanded.D…
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/dports/games/pcgen/pcgen/data/35e/mongoose_publishing/collectors_series/quintessential_ranger/ |
H A D | quintranger_profs_weapon.lst | 9 Maul TYPE:Simple.Melee.Slashing.Bludgeoning.MeleeBludgeoning.MeleeSlashing.Axe 10 Woodsman's Axe TYPE:Simple.Melee.Slashing.MeleeSlashing.Axe 14 Hatchet TYPE:Martial.Ranged.Simple.Melee.RangedSlashing.MeleeSlashing.Axe
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/dports/lang/swi-pl/swipl-8.2.3/packages/xpce/prolog/lib/plot/ |
H A D | plotter.pl | 44 axis(P, Axe:plot_axis) :-> 46 get(Axe, type, Type), 51 send(P, display, Axe), 52 send(Axe, name, Type). 58 x_axis(P, Axe:plot_axis) :<- 60 get(P, member, x, Axe). 62 y_axis(P, Axe:plot_axis) :<-
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/dports/textproc/write-good/write-good-1.0.8/node_modules/axe-core/doc/ |
H A D | projects.md | 10 1. [Axe Chrome Extension](https://chrome.google.com/webstore/detail/axe/lhdoppojpmngadmnindnejefpok… 11 1. [Axe Firefox Extension](https://addons.mozilla.org/en-US/firefox/addon/axe-devtools/) 25 1. [Axe + Azure Pipelines samples](https://github.com/microsoft/axe-pipelines-samples) 27 1. [Axe Selenium Python](https://github.com/mozilla-services/axe-selenium-python) 29 1. [Ghost-Axe](https://www.npmjs.com/package/ghost-axe) 49 1. [Selenium.Axe for .NET](https://github.com/TroyWalshProf/SeleniumAxeDotnet)
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/dports/cad/opencascade/opencascade-7.6.0/src/GeomPlate/ |
H A D | GeomPlate_BuildAveragePlane.cxx | 166 gp_Ax1 Axe( gp_Pnt(0,0,0), Cross2 ); in GeomPlate_BuildAveragePlane() local 168 Vec1 = Vec.Rotated( Axe, -MaxAngle ); in GeomPlate_BuildAveragePlane() 173 Vec1.Rotate( Axe, Step ); in GeomPlate_BuildAveragePlane() 202 gp_Ax2 Axe; in GeomPlate_BuildAveragePlane() local 207 GeomLib::AxeOfInertia( PtsArray, Axe, IsSingular ); in GeomPlate_BuildAveragePlane() 209 gp_Dir XDir = BestDir ^ Axe.XDirection(); in GeomPlate_BuildAveragePlane() 212 gp_Ax3 Axe3( Axe.Location(), BestDir, XDir ); in GeomPlate_BuildAveragePlane() 295 gp_Ax2 Axe; in DefPlan() local 299 myOX = Axe.XDirection(); in DefPlan() 300 myOY = Axe.YDirection(); in DefPlan() [all …]
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/dports/games/minetest_game/minetest_game-5.4.1/mods/default/locale/ |
H A D | default.zh_CN.tr | 201 Wooden Axe=木斧 202 Stone Axe=石斧 203 Bronze Axe=青铜斧 204 Steel Axe=铁斧 205 Mese Axe=黄石斧 206 Diamond Axe=钻石斧
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H A D | default.zh_TW.tr | 201 Wooden Axe=木斧 202 Stone Axe=石斧 203 Bronze Axe=青銅斧 204 Steel Axe=鐵斧 205 Mese Axe=黃石斧 206 Diamond Axe=鑽石斧
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