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/dports/cad/opencascade/opencascade-7.6.0/src/GeomToStep/
H A DGeomToStep_MakeAxis2Placement3d.cxx46 Axe = new StepGeom_Axis2Placement3d; in MakeAxis2Placement3d()
47 Axe->SetLocation(P); in MakeAxis2Placement3d()
48 Axe->SetAxis(D1); in MakeAxis2Placement3d()
49 Axe->SetRefDirection(D2); in MakeAxis2Placement3d()
51 Axe->SetName(name); in MakeAxis2Placement3d()
52 return Axe; in MakeAxis2Placement3d()
66 theAxis2Placement3d = Axe; in GeomToStep_MakeAxis2Placement3d()
79 theAxis2Placement3d = Axe; in GeomToStep_MakeAxis2Placement3d()
92 theAxis2Placement3d = Axe; in GeomToStep_MakeAxis2Placement3d()
109 theAxis2Placement3d = Axe; in GeomToStep_MakeAxis2Placement3d()
[all …]
H A DGeomToStep_MakeAxis2Placement2d.cxx35 Handle(StepGeom_Axis2Placement2d) Axe; in GeomToStep_MakeAxis2Placement2d() local
45 Axe = new StepGeom_Axis2Placement2d; in GeomToStep_MakeAxis2Placement2d()
46 Axe->SetLocation(P); in GeomToStep_MakeAxis2Placement2d()
47 Axe->SetRefDirection(D); in GeomToStep_MakeAxis2Placement2d()
49 Axe->SetName(name); in GeomToStep_MakeAxis2Placement2d()
50 theAxis2Placement2d = Axe; in GeomToStep_MakeAxis2Placement2d()
71 Axe = new StepGeom_Axis2Placement2d; in GeomToStep_MakeAxis2Placement2d()
72 Axe->SetLocation(P); in GeomToStep_MakeAxis2Placement2d()
73 Axe->SetRefDirection(D1); in GeomToStep_MakeAxis2Placement2d()
75 Axe->SetName(name); in GeomToStep_MakeAxis2Placement2d()
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H A DGeomToStep_MakeAxis1Placement_gen.pxx17 Handle(StepGeom_Axis1Placement) Axe = new StepGeom_Axis1Placement;
26 Axe->SetLocation(P);
27 Axe->SetAxis(D);
29 Axe->SetName(name);
30 theAxis1Placement = Axe;
/dports/math/scilab/scilab-6.1.1/scilab/modules/scicos_blocks/macros/Misc/
H A Danim_pen.sci39 Axe=H.children
40 Axe.data_bounds=rpar(4:7)
41 Axe.isoview="on"
42 color_old = Axe.foreground
46 Axe.foreground = 3;
56 Axe.foreground = 5;
58 Axe.foreground = 2;
64 Axe.foreground = color_old
67 Axe=H.children
72 Axe.children(4).data=XY'
[all …]
H A Dbplatform2.sci45 Axe=H.children
46 Axe.data_bounds=rpar(4:7)
52 Axe.foreground = 5;
55 Axe.foreground = 2;
62 Axe.foreground = 3;
69 Axe.foreground = 0;
73 Axe=H.children
81 Axe.children(1).data(:,2)=XY2';// Resort
82 //Axe.children(2).data(2)=;// Ground
83 Axe.children(3).data(2)=yball+rcirc;// Ball
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/dports/cad/opencascade/opencascade-7.6.0/src/GeomAdaptor/
H A DGeomAdaptor_SurfaceOfRevolution.cxx475 gp_Vec W(Axe.Direction()); in GetType()
537 gp_Ax3 Axe = myAxeRev; in Plane() local
542 Axe.SetLocation(P); in Plane()
544 Axe.XReverse(); in Plane()
546 return gp_Pln( Axe); in Plane()
574 gp_Ax3 Axe = myAxeRev; in Cone() local
580 gp_Pnt O = Axe.Location(); in Cone()
583 t /= ldir.Dot(Axe.XDirection()); in Cone()
587 return gp_Cone( Axe, Angle, R); in Cone()
602 gp_Ax3 Axe = myAxeRev; in Sphere() local
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/dports/games/pcgen/pcgen/data/3e/wizards_of_the_coast/srd/basics/
H A Dsrd_weapprofs.lst7 Axe TYPE:Martial.Axe
8 Axe (Orc Double) TYPE:Exotic.Axe
9 Axe (Throwing) TYPE:Martial.Axe
10 Battleaxe TYPE:Martial.Axe
29 Greataxe TYPE:Martial.Axe
35 Handaxe TYPE:Martial.Axe
76 Waraxe (Dwarven) TYPE:Martial.Exotic.Axe
/dports/math/scilab/scilab-6.1.1/scilab/modules/xcos/demos/
H A Danim_pen.sci16 Axe = H.children
17 Axe.data_bounds=rpar(4:7)
33 Axe = H.children
37 XY=Axe.children(2).data' + [cos(phi)*(x-xold);sin(phi)*(x-xold)]*ones(1,5);
38 Axe.children(2).data=XY' ;
41 Axe.children(1).data=XY' ;
/dports/math/scilab/scilab-6.1.1/scilab/modules/xcos/tests/unit_tests/
H A Danim_pen.sci16 Axe = H.children
17 Axe.data_bounds=rpar(4:7)
33 Axe = H.children
37 XY=Axe.children(2).data' + [cos(phi)*(x-xold);sin(phi)*(x-xold)]*ones(1,5);
38 Axe.children(2).data=XY' ;
41 Axe.children(1).data=XY' ;
/dports/math/scilab/scilab-6.1.1/scilab/modules/scicos/tests/unit_tests/
H A Dsciblk2.tst148 Axe=H.children
149 Axe.data_bounds=rpar(4:7)
150 Axe.isoview="on"
175 Axe=H.children
179 XY=Axe.children(4).data'+ [cos(phi)*(xTemp-xold);sin(phi)*(xTemp-xold)]*ones(1,5)
180 Axe.children(4).data=XY'
182 Axe.children(3).data(1)=XY(1,1)
183 Axe.children(3).data(2)=XY(2,1)
185 Axe.children(2).data(1)=XY(1,2)
186 Axe.children(2).data(2)=XY(2,2)
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H A Dsciblk2.dia.ref131 Axe=H.children
132 Axe.data_bounds=rpar(4:7)
133 Axe.isoview="on"
154 Axe=H.children
158 XY=Axe.children(4).data'+ [cos(phi)*(xTemp-xold);sin(phi)*(xTemp-xold)]*ones(1,5)
159 Axe.children(4).data=XY'
160 Axe.children(3).data(1)=XY(1,1)
161 Axe.children(3).data(2)=XY(2,1)
163 Axe.children(2).data(1)=XY(1,2)
164 Axe.children(2).data(2)=XY(2,2)
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/dports/cad/opencascade/opencascade-7.6.0/src/BRepSweep/
H A DBRepSweep_Revol.cxx40 Axe(Ax,D), in BRepSweep_Revol()
60 Axe(Ax,2*M_PI), in BRepSweep_Revol()
162 gpt.SetRotation(Axe(Ax,D),Angle(D)); in Location()
173 gp_Ax1 BRepSweep_Revol::Axe(const gp_Ax1& Ax, const Standard_Real D)const in Axe() function in BRepSweep_Revol
212 gp_Ax1 BRepSweep_Revol::Axe()const in Axe() function in BRepSweep_Revol
214 return myRotation.Axe(); in Axe()
/dports/french/med/med-4.0.0/tests/f/dumps.ref/
H A Dtest28_.out11 - Axe 1
14 - Axe x y
21 - Axe 2
24 - Axe x y
/dports/cad/opencascade/opencascade-7.6.0/src/Extrema/
H A DExtrema_ExtPElC.cxx135 gp_Vec Axe (C.Axis().Direction()); in Perform() local
136 gp_Vec Trsl = Axe.Multiplied(-(gp_Vec(O,P).Dot(Axe))); in Perform()
144 Usol[0] = C.XAxis().Direction().AngleWithRef(OPp,Axe); // -M_PI<U1<M_PI in Perform()
228 gp_Vec Axe (C.Axis().Direction()); in Perform() local
229 gp_Vec Trsl = Axe.Multiplied(-(gp_Vec(O,P).Dot(Axe))); in Perform()
317 gp_Vec Axe (C.Axis().Direction()); in Perform() local
318 gp_Vec Trsl = Axe.Multiplied(-(gp_Vec(O,P).Dot(Axe))); in Perform()
407 gp_Vec Axe (C.Axis().Direction()); in Perform() local
408 gp_Vec Trsl = Axe.Multiplied(-(gp_Vec(O,P).Dot(Axe))); in Perform()
/dports/games/moria/umoria/util/weapons/
H A Dmkallwpn.lst5 Battle Axe (Balestarius) |
6 Battle Axe (European) |
7 Beaked Axe |
8 Broad Axe |
H A Dweapon.lst7 Battle Axe (Balestarius) '\' 500 180 2d8 30
8 Battle Axe (European) '\' 334 170 3d4 13
9 Beaked Axe '/' 408 180 2d6 15
10 Broad Axe '\' 304 160 2d6 17
/dports/games/pcgen/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/
H A Dcr_profs_weapon.lst43 Axe (Throwing) TYPE:Martial.Light.Thrown.Slashing.Axe.LightMartial
66 Greataxe TYPE:Martial.TwoHanded.Melee.Slashing.MeleeSlashing.Axe
90 Axe (Orc Double) TYPE:Exotic.TwoHanded.Melee.Slashing.MeleeSlashing.Orc.Axe.DoubleWeapon
117 Battleaxe.MOD TYPE:Axe.Weapon Group Axes
119 Greataxe.MOD TYPE:Axe.Weapon Group Axes.Weapon Group Axes TwoHanded
120 Handaxe.MOD TYPE:Axe.Weapon Group Axes
121 Pick (Heavy).MOD TYPE:Axe.Weapon Group Axes
122 Pick (Light).MOD TYPE:Axe.Weapon Group Axes
123 Axe (Orc Double).MOD TYPE:Axe.Weapon Group Axes.Weapon Group Axes TwoHanded
124 Axe (Throwing).MOD TYPE:Axe.Weapon Group Axes
[all …]
/dports/games/pcgen/pcgen/data/pathfinder/paizo/campaign_setting/heart_of_the_jungle/
H A Dhotj_kits_race.lst19 ABILITY:CATEGORY=FEAT|Weapon Focus (Axe (Throwing))
21 ABILITY:CATEGORY=Angazhani Martial Weapon Proficiency|Martial Weapon Proficiency (Axe (Throwing))
23 GEAR:Axe (Throwing) SIZE:L LOCATION:Primary Hand EQMOD:MWORKW
24 GEAR:Axe (Throwing) SIZE:L LOCATION:Secondary Hand EQMOD:MWORKW
25 GEAR:Axe (Throwing) SIZE:L LOCATION:Secondary Hand 2 EQMOD:MWORKW
26 GEAR:Axe (Throwing) SIZE:L LOCATION:Secondary Hand 3 EQMOD:MWORKW
27 GEAR:Axe (Throwing) QTY:4 SIZE:L LOCATION:Carried EQMOD:MWORKW
/dports/games/pcgen/pcgen/data/35e/wizards_of_the_coast/rsrd/basics/
H A Drsrd_profs_weapon.lst10 # Sword, Spear, Axe, Bow, Unarmed
52 Axe (Throwing) TYPE:Martial.Thrown.Slashing.Axe.Light.OneHandedMartial
54 Handaxe TYPE:Martial.Melee.Slashing.MeleeSlashing.Axe.Light.OneHandedMartial
63 Battleaxe TYPE:Martial.Melee.Slashing.MeleeSlashing.Axe.OneHanded.OneHandedMartial
76 Greataxe TYPE:Martial.Melee.Slashing.MeleeSlashing.Axe.TwoHanded.TwoHandedMartial
86 Waraxe (Dwarven) TYPE:Martial.Exotic.Melee.Slashing.MeleeSlashing.Axe.TwoHanded.TwoHandedMartial
104 Axe (Orc Double) TYPE:Exotic.Melee.Slashing.MeleeSlashing.Axe.DoubleWeapon.TwoHanded
109 Urgrosh (Dwarven) TYPE:Exotic.Melee.Slashing.MeleeSlashing.Piercing.MeleePiercing.Axe.TwoHanded.D…
/dports/games/pcgen/pcgen/data/35e/mongoose_publishing/collectors_series/quintessential_ranger/
H A Dquintranger_profs_weapon.lst9 Maul TYPE:Simple.Melee.Slashing.Bludgeoning.MeleeBludgeoning.MeleeSlashing.Axe
10 Woodsman's Axe TYPE:Simple.Melee.Slashing.MeleeSlashing.Axe
14 Hatchet TYPE:Martial.Ranged.Simple.Melee.RangedSlashing.MeleeSlashing.Axe
/dports/lang/swi-pl/swipl-8.2.3/packages/xpce/prolog/lib/plot/
H A Dplotter.pl44 axis(P, Axe:plot_axis) :->
46 get(Axe, type, Type),
51 send(P, display, Axe),
52 send(Axe, name, Type).
58 x_axis(P, Axe:plot_axis) :<-
60 get(P, member, x, Axe).
62 y_axis(P, Axe:plot_axis) :<-
/dports/textproc/write-good/write-good-1.0.8/node_modules/axe-core/doc/
H A Dprojects.md10 1. [Axe Chrome Extension](https://chrome.google.com/webstore/detail/axe/lhdoppojpmngadmnindnejefpok…
11 1. [Axe Firefox Extension](https://addons.mozilla.org/en-US/firefox/addon/axe-devtools/)
25 1. [Axe + Azure Pipelines samples](https://github.com/microsoft/axe-pipelines-samples)
27 1. [Axe Selenium Python](https://github.com/mozilla-services/axe-selenium-python)
29 1. [Ghost-Axe](https://www.npmjs.com/package/ghost-axe)
49 1. [Selenium.Axe for .NET](https://github.com/TroyWalshProf/SeleniumAxeDotnet)
/dports/cad/opencascade/opencascade-7.6.0/src/GeomPlate/
H A DGeomPlate_BuildAveragePlane.cxx166 gp_Ax1 Axe( gp_Pnt(0,0,0), Cross2 ); in GeomPlate_BuildAveragePlane() local
168 Vec1 = Vec.Rotated( Axe, -MaxAngle ); in GeomPlate_BuildAveragePlane()
173 Vec1.Rotate( Axe, Step ); in GeomPlate_BuildAveragePlane()
202 gp_Ax2 Axe; in GeomPlate_BuildAveragePlane() local
207 GeomLib::AxeOfInertia( PtsArray, Axe, IsSingular ); in GeomPlate_BuildAveragePlane()
209 gp_Dir XDir = BestDir ^ Axe.XDirection(); in GeomPlate_BuildAveragePlane()
212 gp_Ax3 Axe3( Axe.Location(), BestDir, XDir ); in GeomPlate_BuildAveragePlane()
295 gp_Ax2 Axe; in DefPlan() local
299 myOX = Axe.XDirection(); in DefPlan()
300 myOY = Axe.YDirection(); in DefPlan()
[all …]
/dports/games/minetest_game/minetest_game-5.4.1/mods/default/locale/
H A Ddefault.zh_CN.tr201 Wooden Axe=木斧
202 Stone Axe=石斧
203 Bronze Axe=青铜斧
204 Steel Axe=铁斧
205 Mese Axe=黄石斧
206 Diamond Axe=钻石斧
H A Ddefault.zh_TW.tr201 Wooden Axe=木斧
202 Stone Axe=石斧
203 Bronze Axe=青銅斧
204 Steel Axe=鐵斧
205 Mese Axe=黃石斧
206 Diamond Axe=鑽石斧

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