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/dports/games/xblast/levels-2005-01-06/
H A Dbermudatriangle.xal24 block00=lego_floor #333333 #228B22 #228B22
25 block01=lego_floor #333333 #228B22 #228B22
26 block02=lego_white #333333 #0000FF #228B22
27 block03=lego_white #333333 #FFFF00 #228B22
28 block04=lego_black #FF0000 #333333 #228B22
29 block05=lego_white #333333 #FF0000 #228B22
30 block06=lego_white #333333 #FFA500 #228B22
31 block07=lego_white #333333 #00FF00 #228B22
32 block08=lego_white #333333 #FFFFFF #228B22
33 block09=lego_white #333333 #A52A2A #228B22
[all …]
H A Dfreekick.xal31 block00=lego_floor #000000 #228B22 #228B22
32 block01=lego_floor_X #000000 #228B22 #228B22
33 block02=lego_white #000000 #0000FF #228B22
34 block03=lego_white #000000 #0000FF #228B22
35 block04=lego_black #000000 #000000 #228B22
36 block05=lego_black_O #000000 #000000 #228B22
41 block10=lego_floor #000000 #228B22 #BEBEBE
H A DLegoClassic.xal36 block00=lego_floor #000000 #228B22 #228B22
37 block01=lego_floor #000000 #228B22 #228B22
38 block02=lego_white #000000 #0000FF #228B22
39 block03=lego_white #000000 #0000FF #228B22
40 block04=lego_black #FF0000 #000000 #228B22
41 block05=lego_black_O #000000 #000000 #228B22
46 block10=lego_floor #000000 #228B22 #808080
H A DLegoCave.xal36 block00=lego_floor #000000 #228B22 #228B22
37 block01=lego_floor_X #000000 #228B22 #228B22
38 block02=lego_white #000000 #0000FF #228B22
39 block03=lego_white #000000 #0000FF #228B22
40 block04=lego_black #FF0000 #000000 #228B22
41 block05=lego_black_O #000000 #000000 #228B22
46 block10=lego_floor #000000 #228B22 #808080
H A Ddeuxlignesunsurvivant.xal37 block00=lego_floor #000000 #228B22 #228B22
38 block01=lego_floor #000000 #228B22 #228B22
39 block02=lego_white #000000 #0000FF #228B22
40 block03=lego_floor #000000 #228B22 #000000
41 block04=lego_black #FF0000 #000000 #228B22
42 block05=lego_black_O #FF0000 #000000 #228B22
47 block10=lego_floor_S #000000 #228B22 #000000
H A Dlegoland.xal34 block00=lego_floor #000000 #228B22 #228B22
35 block01=lego_floor #000000 #228B22 #228B22
36 block02=lego_white #000000 #0000FF #228B22
37 block03=lego_floor #000000 #228B22 #000000
38 block04=lego_black #FF0000 #000000 #228B22
39 block05=lego_black_O #FF0000 #000000 #228B22
44 block10=lego_floor_S #000000 #228B22 #000000
H A DPetersLegoCave.xal36 block00=lego_floor #000000 #228B22 #228B22
37 block01=lego_floor_X #000000 #228B22 #228B22
38 block02=lego_white #000000 #0000FF #228B22
39 block03=lego_white #000000 #0000FF #228B22
40 block04=lego_black #FF0000 #000000 #228B22
41 block05=lego_black_O #000000 #000000 #228B22
46 block10=lego_floor #000000 #228B22 #808080
H A Dlegoland2x.xal43 block00=lego_floor #000000 #228B22 #228B22
44 block01=lego_floor #000000 #228B22 #228B22
45 block02=lego_white #000000 #0000FF #228B22
46 block03=lego_floor #000000 #228B22 #000000
47 block04=lego_black #FF0000 #000000 #228B22
48 block05=lego_black_O #FF0000 #000000 #228B22
53 block10=lego_floor_S #000000 #228B22 #000000
H A Ddonthide.xal40 block00=lego_floor #000000 #228B22 #228B22
41 block01=lego_floor_X #000000 #228B22 #228B22
42 block02=lego_white #000000 #0000FF #228B22
43 block03=lego_white #000000 #0000FF #228B22
44 block04=lego_black #FF0000 #000000 #228B22
45 block05=lego_black_O #000000 #000000 #228B22
50 block10=lego_floor #000000 #228B22 #808080
H A DRedOrYellowII.xal42 block00=lego_floor #000000 #228B22 #228B22
43 block01=lego_floor_X #000000 #228B22 #228B22
44 block02=lego_white #000000 #0000FF #228B22
45 block03=lego_white #000000 #0000FF #228B22
46 block04=lego_black #9932CC #000000 #228B22
47 block05=lego_black_O #000000 #000000 #228B22
52 block10=lego_floor #000000 #228B22 #808080
H A DKuopio.xal66 block00=lego_floor #000000 #228B22 #228B22
67 block01=lego_floor #000000 #228B22 #228B22
68 block02=lego_white #000000 #0000FF #228B22
69 block03=lego_white #000000 #0000FF #228B22
70 block04=lego_black #FF0000 #000000 #228B22
71 block05=lego_black_O #000000 #000000 #228B22
76 block10=lego_floor #000000 #228B22 #808080
H A Dreincocloned.xal95 block00=lego_floor #000000 #228B22 #228B22
96 block01=lego_floor_X #000000 #228B22 #228B22
97 block02=lego_white #000000 #0000FF #228B22
98 block03=lego_white #000000 #0000FF #228B22
99 block04=lego_black #FF0000 #000000 #228B22
100 block05=lego_black_O #000000 #000000 #228B22
105 block10=lego_floor #000000 #228B22 #808080
H A Dlegoworld.xal110 block00=lego_floor #000000 #228B22 #228B22
111 block01=lego_floor #000000 #228B22 #228B22
112 block02=lego_white #000000 #0000FF #228B22
113 block03=lego_floor #000000 #228B22 #000000
114 block04=lego_black #FF0000 #000000 #228B22
115 block05=lego_black_O #FF0000 #000000 #228B22
120 block10=lego_floor_S #000000 #228B22 #000000
H A Dbowl.xal37 block00=lego_floor #000000 #228B22 #D2B48C
38 block01=lego_floor #000000 #228B22 #D2B48C
39 block02=lego_white #000000 #D2B48C #228B22
40 block03=lego_floor #000000 #228B22 #D2B48C
41 block04=lego_black #8FBC8F #000000 #228B22
42 block05=lego_black_O #8FBC8F #000000 #228B22
47 block10=lego_floor_S #000000 #228B22 #000000
/dports/science/madness/madness-ebb3fd7/src/madness/external/elemental/include/elemental/convex/
H A DLinearProgram.hpp72 Matrix<Real> U12, L21, B22, bPiv; in LinearProgram() local
75 Herk( LOWER, NORMAL, -1/rho, A, B22 ); in LinearProgram()
76 MakeHermitian( LOWER, B22 ); in LinearProgram()
78 LU( B22, perm2 ); in LinearProgram()
87 X22 = B22; in LinearProgram()
132 Trsv( LOWER, NORMAL, UNIT, B22, y ); in LinearProgram()
232 B22.Align( n%B22.ColStride(), n%B22.RowStride() ); in LinearProgram()
235 Herk( LOWER, NORMAL, -1/rho, A, B22 ); in LinearProgram()
236 MakeHermitian( LOWER, B22 ); in LinearProgram()
238 LU( B22, perm2 ); in LinearProgram()
[all …]
/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Ddarkplaces.sln32 {F8FBA9F0-F4E4-4B22-B6D1-21F7FB9C72F7}.Debug|Win32.ActiveCfg = Debug|Win32
33 {F8FBA9F0-F4E4-4B22-B6D1-21F7FB9C72F7}.Debug|Win32.Build.0 = Debug|Win32
34 {F8FBA9F0-F4E4-4B22-B6D1-21F7FB9C72F7}.Debug|x64.ActiveCfg = Debug|x64
35 {F8FBA9F0-F4E4-4B22-B6D1-21F7FB9C72F7}.Debug|x64.Build.0 = Debug|x64
36 {F8FBA9F0-F4E4-4B22-B6D1-21F7FB9C72F7}.Profile|Win32.ActiveCfg = Profile|Win32
37 {F8FBA9F0-F4E4-4B22-B6D1-21F7FB9C72F7}.Profile|Win32.Build.0 = Profile|Win32
38 {F8FBA9F0-F4E4-4B22-B6D1-21F7FB9C72F7}.Profile|x64.ActiveCfg = Profile|x64
39 {F8FBA9F0-F4E4-4B22-B6D1-21F7FB9C72F7}.Profile|x64.Build.0 = Profile|x64
41 {F8FBA9F0-F4E4-4B22-B6D1-21F7FB9C72F7}.Release|Win32.Build.0 = Release|Win32
42 {F8FBA9F0-F4E4-4B22-B6D1-21F7FB9C72F7}.Release|x64.ActiveCfg = Release|x64
[all …]
/dports/science/InsightToolkit/ITK-5.0.1/Modules/ThirdParty/VNL/src/vxl/v3p/netlib/lapack/double/
H A Ddlag2.f106 $ AS22, ASCALE, B11, B12, B22, BINV11, BINV22,
135 B22 = B( 2, 2 )
136 BMIN = RTMIN*MAX( ABS( B11 ), ABS( B12 ), ABS( B22 ), RTMIN )
139 IF( ABS( B22 ).LT.BMIN )
140 $ B22 = SIGN( BMIN, B22 )
144 BNORM = MAX( ABS( B11 ), ABS( B12 )+ABS( B22 ), SAFMIN )
145 BSIZE = MAX( ABS( B11 ), ABS( B22 ) )
149 B22 = B22*BSCALE
156 BINV22 = ONE / B22
161 AS22 = A22 - S1*B22
/dports/math/xlife++/xlifepp-sources-v2.0.1-2018-05-09/ext/LAPACKBLAS/SRC/
H A Ddlag2.f184 $ AS22, ASCALE, B11, B12, B22, BINV11, BINV22,
213 B22 = B( 2, 2 )
214 BMIN = RTMIN*MAX( ABS( B11 ), ABS( B12 ), ABS( B22 ), RTMIN )
217 IF( ABS( B22 ).LT.BMIN )
218 $ B22 = SIGN( BMIN, B22 )
222 BNORM = MAX( ABS( B11 ), ABS( B12 )+ABS( B22 ), SAFMIN )
223 BSIZE = MAX( ABS( B11 ), ABS( B22 ) )
227 B22 = B22*BSCALE
234 BINV22 = ONE / B22
239 AS22 = A22 - S1*B22
H A Dslag2.f184 $ AS22, ASCALE, B11, B12, B22, BINV11, BINV22,
213 B22 = B( 2, 2 )
214 BMIN = RTMIN*MAX( ABS( B11 ), ABS( B12 ), ABS( B22 ), RTMIN )
217 IF( ABS( B22 ).LT.BMIN )
218 $ B22 = SIGN( BMIN, B22 )
222 BNORM = MAX( ABS( B11 ), ABS( B12 )+ABS( B22 ), SAFMIN )
223 BSIZE = MAX( ABS( B11 ), ABS( B22 ) )
227 B22 = B22*BSCALE
234 BINV22 = ONE / B22
239 AS22 = A22 - S1*B22
/dports/math/xlapack/lapack-3.10.0/SRC/
H A Dslag2.f181 $ AS22, ASCALE, B11, B12, B22, BINV11, BINV22,
210 B22 = B( 2, 2 )
211 BMIN = RTMIN*MAX( ABS( B11 ), ABS( B12 ), ABS( B22 ), RTMIN )
214 IF( ABS( B22 ).LT.BMIN )
215 $ B22 = SIGN( BMIN, B22 )
219 BNORM = MAX( ABS( B11 ), ABS( B12 )+ABS( B22 ), SAFMIN )
220 BSIZE = MAX( ABS( B11 ), ABS( B22 ) )
224 B22 = B22*BSCALE
231 BINV22 = ONE / B22
236 AS22 = A22 - S1*B22
H A Ddlag2.f181 $ AS22, ASCALE, B11, B12, B22, BINV11, BINV22,
210 B22 = B( 2, 2 )
211 BMIN = RTMIN*MAX( ABS( B11 ), ABS( B12 ), ABS( B22 ), RTMIN )
214 IF( ABS( B22 ).LT.BMIN )
215 $ B22 = SIGN( BMIN, B22 )
219 BNORM = MAX( ABS( B11 ), ABS( B12 )+ABS( B22 ), SAFMIN )
220 BSIZE = MAX( ABS( B11 ), ABS( B22 ) )
224 B22 = B22*BSCALE
231 BINV22 = ONE / B22
236 AS22 = A22 - S1*B22
/dports/math/blas/lapack-3.10.0/SRC/
H A Ddlag2.f181 $ AS22, ASCALE, B11, B12, B22, BINV11, BINV22,
210 B22 = B( 2, 2 )
211 BMIN = RTMIN*MAX( ABS( B11 ), ABS( B12 ), ABS( B22 ), RTMIN )
214 IF( ABS( B22 ).LT.BMIN )
215 $ B22 = SIGN( BMIN, B22 )
219 BNORM = MAX( ABS( B11 ), ABS( B12 )+ABS( B22 ), SAFMIN )
220 BSIZE = MAX( ABS( B11 ), ABS( B22 ) )
224 B22 = B22*BSCALE
231 BINV22 = ONE / B22
236 AS22 = A22 - S1*B22
H A Dslag2.f181 $ AS22, ASCALE, B11, B12, B22, BINV11, BINV22,
210 B22 = B( 2, 2 )
211 BMIN = RTMIN*MAX( ABS( B11 ), ABS( B12 ), ABS( B22 ), RTMIN )
214 IF( ABS( B22 ).LT.BMIN )
215 $ B22 = SIGN( BMIN, B22 )
219 BNORM = MAX( ABS( B11 ), ABS( B12 )+ABS( B22 ), SAFMIN )
220 BSIZE = MAX( ABS( B11 ), ABS( B22 ) )
224 B22 = B22*BSCALE
231 BINV22 = ONE / B22
236 AS22 = A22 - S1*B22
/dports/science/apbs/apbs-pdb2pqr-apbs-1.5-102-g500c1473/apbs/externals/fetk/punc/src/lapack/src_f77/
H A Dslag2.f106 $ AS22, ASCALE, B11, B12, B22, BINV11, BINV22, local
135 B22 = B( 2, 2 )
136 BMIN = RTMIN*MAX( ABS( B11 ), ABS( B12 ), ABS( B22 ), RTMIN )
139 IF( ABS( B22 ).LT.BMIN )
140 $ B22 = SIGN( BMIN, B22 )
144 BNORM = MAX( ABS( B11 ), ABS( B12 )+ABS( B22 ), SAFMIN )
145 BSIZE = MAX( ABS( B11 ), ABS( B22 ) )
149 B22 = B22*BSCALE
156 BINV22 = ONE / B22
161 AS22 = A22 - S1*B22
H A Ddlag2.f106 $ AS22, ASCALE, B11, B12, B22, BINV11, BINV22, local
135 B22 = B( 2, 2 )
136 BMIN = RTMIN*MAX( ABS( B11 ), ABS( B12 ), ABS( B22 ), RTMIN )
139 IF( ABS( B22 ).LT.BMIN )
140 $ B22 = SIGN( BMIN, B22 )
144 BNORM = MAX( ABS( B11 ), ABS( B12 )+ABS( B22 ), SAFMIN )
145 BSIZE = MAX( ABS( B11 ), ABS( B22 ) )
149 B22 = B22*BSCALE
156 BINV22 = ONE / B22
161 AS22 = A22 - S1*B22

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