/dports/games/xblast/levels-2005-01-06/ |
H A D | bermudatriangle.xal | 24 block00=lego_floor #333333 #228B22 #228B22 25 block01=lego_floor #333333 #228B22 #228B22 26 block02=lego_white #333333 #0000FF #228B22 27 block03=lego_white #333333 #FFFF00 #228B22 28 block04=lego_black #FF0000 #333333 #228B22 29 block05=lego_white #333333 #FF0000 #228B22 30 block06=lego_white #333333 #FFA500 #228B22 31 block07=lego_white #333333 #00FF00 #228B22 32 block08=lego_white #333333 #FFFFFF #228B22 33 block09=lego_white #333333 #A52A2A #228B22 [all …]
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H A D | freekick.xal | 31 block00=lego_floor #000000 #228B22 #228B22 32 block01=lego_floor_X #000000 #228B22 #228B22 33 block02=lego_white #000000 #0000FF #228B22 34 block03=lego_white #000000 #0000FF #228B22 35 block04=lego_black #000000 #000000 #228B22 36 block05=lego_black_O #000000 #000000 #228B22 41 block10=lego_floor #000000 #228B22 #BEBEBE
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H A D | LegoClassic.xal | 36 block00=lego_floor #000000 #228B22 #228B22 37 block01=lego_floor #000000 #228B22 #228B22 38 block02=lego_white #000000 #0000FF #228B22 39 block03=lego_white #000000 #0000FF #228B22 40 block04=lego_black #FF0000 #000000 #228B22 41 block05=lego_black_O #000000 #000000 #228B22 46 block10=lego_floor #000000 #228B22 #808080
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H A D | LegoCave.xal | 36 block00=lego_floor #000000 #228B22 #228B22 37 block01=lego_floor_X #000000 #228B22 #228B22 38 block02=lego_white #000000 #0000FF #228B22 39 block03=lego_white #000000 #0000FF #228B22 40 block04=lego_black #FF0000 #000000 #228B22 41 block05=lego_black_O #000000 #000000 #228B22 46 block10=lego_floor #000000 #228B22 #808080
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H A D | deuxlignesunsurvivant.xal | 37 block00=lego_floor #000000 #228B22 #228B22 38 block01=lego_floor #000000 #228B22 #228B22 39 block02=lego_white #000000 #0000FF #228B22 40 block03=lego_floor #000000 #228B22 #000000 41 block04=lego_black #FF0000 #000000 #228B22 42 block05=lego_black_O #FF0000 #000000 #228B22 47 block10=lego_floor_S #000000 #228B22 #000000
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H A D | legoland.xal | 34 block00=lego_floor #000000 #228B22 #228B22 35 block01=lego_floor #000000 #228B22 #228B22 36 block02=lego_white #000000 #0000FF #228B22 37 block03=lego_floor #000000 #228B22 #000000 38 block04=lego_black #FF0000 #000000 #228B22 39 block05=lego_black_O #FF0000 #000000 #228B22 44 block10=lego_floor_S #000000 #228B22 #000000
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H A D | PetersLegoCave.xal | 36 block00=lego_floor #000000 #228B22 #228B22 37 block01=lego_floor_X #000000 #228B22 #228B22 38 block02=lego_white #000000 #0000FF #228B22 39 block03=lego_white #000000 #0000FF #228B22 40 block04=lego_black #FF0000 #000000 #228B22 41 block05=lego_black_O #000000 #000000 #228B22 46 block10=lego_floor #000000 #228B22 #808080
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H A D | legoland2x.xal | 43 block00=lego_floor #000000 #228B22 #228B22 44 block01=lego_floor #000000 #228B22 #228B22 45 block02=lego_white #000000 #0000FF #228B22 46 block03=lego_floor #000000 #228B22 #000000 47 block04=lego_black #FF0000 #000000 #228B22 48 block05=lego_black_O #FF0000 #000000 #228B22 53 block10=lego_floor_S #000000 #228B22 #000000
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H A D | donthide.xal | 40 block00=lego_floor #000000 #228B22 #228B22 41 block01=lego_floor_X #000000 #228B22 #228B22 42 block02=lego_white #000000 #0000FF #228B22 43 block03=lego_white #000000 #0000FF #228B22 44 block04=lego_black #FF0000 #000000 #228B22 45 block05=lego_black_O #000000 #000000 #228B22 50 block10=lego_floor #000000 #228B22 #808080
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H A D | RedOrYellowII.xal | 42 block00=lego_floor #000000 #228B22 #228B22 43 block01=lego_floor_X #000000 #228B22 #228B22 44 block02=lego_white #000000 #0000FF #228B22 45 block03=lego_white #000000 #0000FF #228B22 46 block04=lego_black #9932CC #000000 #228B22 47 block05=lego_black_O #000000 #000000 #228B22 52 block10=lego_floor #000000 #228B22 #808080
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H A D | Kuopio.xal | 66 block00=lego_floor #000000 #228B22 #228B22 67 block01=lego_floor #000000 #228B22 #228B22 68 block02=lego_white #000000 #0000FF #228B22 69 block03=lego_white #000000 #0000FF #228B22 70 block04=lego_black #FF0000 #000000 #228B22 71 block05=lego_black_O #000000 #000000 #228B22 76 block10=lego_floor #000000 #228B22 #808080
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H A D | reincocloned.xal | 95 block00=lego_floor #000000 #228B22 #228B22 96 block01=lego_floor_X #000000 #228B22 #228B22 97 block02=lego_white #000000 #0000FF #228B22 98 block03=lego_white #000000 #0000FF #228B22 99 block04=lego_black #FF0000 #000000 #228B22 100 block05=lego_black_O #000000 #000000 #228B22 105 block10=lego_floor #000000 #228B22 #808080
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H A D | legoworld.xal | 110 block00=lego_floor #000000 #228B22 #228B22 111 block01=lego_floor #000000 #228B22 #228B22 112 block02=lego_white #000000 #0000FF #228B22 113 block03=lego_floor #000000 #228B22 #000000 114 block04=lego_black #FF0000 #000000 #228B22 115 block05=lego_black_O #FF0000 #000000 #228B22 120 block10=lego_floor_S #000000 #228B22 #000000
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H A D | bowl.xal | 37 block00=lego_floor #000000 #228B22 #D2B48C 38 block01=lego_floor #000000 #228B22 #D2B48C 39 block02=lego_white #000000 #D2B48C #228B22 40 block03=lego_floor #000000 #228B22 #D2B48C 41 block04=lego_black #8FBC8F #000000 #228B22 42 block05=lego_black_O #8FBC8F #000000 #228B22 47 block10=lego_floor_S #000000 #228B22 #000000
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/dports/science/madness/madness-ebb3fd7/src/madness/external/elemental/include/elemental/convex/ |
H A D | LinearProgram.hpp | 72 Matrix<Real> U12, L21, B22, bPiv; in LinearProgram() local 75 Herk( LOWER, NORMAL, -1/rho, A, B22 ); in LinearProgram() 76 MakeHermitian( LOWER, B22 ); in LinearProgram() 78 LU( B22, perm2 ); in LinearProgram() 87 X22 = B22; in LinearProgram() 132 Trsv( LOWER, NORMAL, UNIT, B22, y ); in LinearProgram() 232 B22.Align( n%B22.ColStride(), n%B22.RowStride() ); in LinearProgram() 235 Herk( LOWER, NORMAL, -1/rho, A, B22 ); in LinearProgram() 236 MakeHermitian( LOWER, B22 ); in LinearProgram() 238 LU( B22, perm2 ); in LinearProgram() [all …]
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/dports/games/nexuiz/Nexuiz/sources/darkplaces/ |
H A D | darkplaces.sln | 32 {F8FBA9F0-F4E4-4B22-B6D1-21F7FB9C72F7}.Debug|Win32.ActiveCfg = Debug|Win32 33 {F8FBA9F0-F4E4-4B22-B6D1-21F7FB9C72F7}.Debug|Win32.Build.0 = Debug|Win32 34 {F8FBA9F0-F4E4-4B22-B6D1-21F7FB9C72F7}.Debug|x64.ActiveCfg = Debug|x64 35 {F8FBA9F0-F4E4-4B22-B6D1-21F7FB9C72F7}.Debug|x64.Build.0 = Debug|x64 36 {F8FBA9F0-F4E4-4B22-B6D1-21F7FB9C72F7}.Profile|Win32.ActiveCfg = Profile|Win32 37 {F8FBA9F0-F4E4-4B22-B6D1-21F7FB9C72F7}.Profile|Win32.Build.0 = Profile|Win32 38 {F8FBA9F0-F4E4-4B22-B6D1-21F7FB9C72F7}.Profile|x64.ActiveCfg = Profile|x64 39 {F8FBA9F0-F4E4-4B22-B6D1-21F7FB9C72F7}.Profile|x64.Build.0 = Profile|x64 41 {F8FBA9F0-F4E4-4B22-B6D1-21F7FB9C72F7}.Release|Win32.Build.0 = Release|Win32 42 {F8FBA9F0-F4E4-4B22-B6D1-21F7FB9C72F7}.Release|x64.ActiveCfg = Release|x64 [all …]
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/dports/science/InsightToolkit/ITK-5.0.1/Modules/ThirdParty/VNL/src/vxl/v3p/netlib/lapack/double/ |
H A D | dlag2.f | 106 $ AS22, ASCALE, B11, B12, B22, BINV11, BINV22, 135 B22 = B( 2, 2 ) 136 BMIN = RTMIN*MAX( ABS( B11 ), ABS( B12 ), ABS( B22 ), RTMIN ) 139 IF( ABS( B22 ).LT.BMIN ) 140 $ B22 = SIGN( BMIN, B22 ) 144 BNORM = MAX( ABS( B11 ), ABS( B12 )+ABS( B22 ), SAFMIN ) 145 BSIZE = MAX( ABS( B11 ), ABS( B22 ) ) 149 B22 = B22*BSCALE 156 BINV22 = ONE / B22 161 AS22 = A22 - S1*B22
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/dports/math/xlife++/xlifepp-sources-v2.0.1-2018-05-09/ext/LAPACKBLAS/SRC/ |
H A D | dlag2.f | 184 $ AS22, ASCALE, B11, B12, B22, BINV11, BINV22, 213 B22 = B( 2, 2 ) 214 BMIN = RTMIN*MAX( ABS( B11 ), ABS( B12 ), ABS( B22 ), RTMIN ) 217 IF( ABS( B22 ).LT.BMIN ) 218 $ B22 = SIGN( BMIN, B22 ) 222 BNORM = MAX( ABS( B11 ), ABS( B12 )+ABS( B22 ), SAFMIN ) 223 BSIZE = MAX( ABS( B11 ), ABS( B22 ) ) 227 B22 = B22*BSCALE 234 BINV22 = ONE / B22 239 AS22 = A22 - S1*B22
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H A D | slag2.f | 184 $ AS22, ASCALE, B11, B12, B22, BINV11, BINV22, 213 B22 = B( 2, 2 ) 214 BMIN = RTMIN*MAX( ABS( B11 ), ABS( B12 ), ABS( B22 ), RTMIN ) 217 IF( ABS( B22 ).LT.BMIN ) 218 $ B22 = SIGN( BMIN, B22 ) 222 BNORM = MAX( ABS( B11 ), ABS( B12 )+ABS( B22 ), SAFMIN ) 223 BSIZE = MAX( ABS( B11 ), ABS( B22 ) ) 227 B22 = B22*BSCALE 234 BINV22 = ONE / B22 239 AS22 = A22 - S1*B22
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/dports/math/xlapack/lapack-3.10.0/SRC/ |
H A D | slag2.f | 181 $ AS22, ASCALE, B11, B12, B22, BINV11, BINV22, 210 B22 = B( 2, 2 ) 211 BMIN = RTMIN*MAX( ABS( B11 ), ABS( B12 ), ABS( B22 ), RTMIN ) 214 IF( ABS( B22 ).LT.BMIN ) 215 $ B22 = SIGN( BMIN, B22 ) 219 BNORM = MAX( ABS( B11 ), ABS( B12 )+ABS( B22 ), SAFMIN ) 220 BSIZE = MAX( ABS( B11 ), ABS( B22 ) ) 224 B22 = B22*BSCALE 231 BINV22 = ONE / B22 236 AS22 = A22 - S1*B22
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H A D | dlag2.f | 181 $ AS22, ASCALE, B11, B12, B22, BINV11, BINV22, 210 B22 = B( 2, 2 ) 211 BMIN = RTMIN*MAX( ABS( B11 ), ABS( B12 ), ABS( B22 ), RTMIN ) 214 IF( ABS( B22 ).LT.BMIN ) 215 $ B22 = SIGN( BMIN, B22 ) 219 BNORM = MAX( ABS( B11 ), ABS( B12 )+ABS( B22 ), SAFMIN ) 220 BSIZE = MAX( ABS( B11 ), ABS( B22 ) ) 224 B22 = B22*BSCALE 231 BINV22 = ONE / B22 236 AS22 = A22 - S1*B22
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/dports/math/blas/lapack-3.10.0/SRC/ |
H A D | dlag2.f | 181 $ AS22, ASCALE, B11, B12, B22, BINV11, BINV22, 210 B22 = B( 2, 2 ) 211 BMIN = RTMIN*MAX( ABS( B11 ), ABS( B12 ), ABS( B22 ), RTMIN ) 214 IF( ABS( B22 ).LT.BMIN ) 215 $ B22 = SIGN( BMIN, B22 ) 219 BNORM = MAX( ABS( B11 ), ABS( B12 )+ABS( B22 ), SAFMIN ) 220 BSIZE = MAX( ABS( B11 ), ABS( B22 ) ) 224 B22 = B22*BSCALE 231 BINV22 = ONE / B22 236 AS22 = A22 - S1*B22
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H A D | slag2.f | 181 $ AS22, ASCALE, B11, B12, B22, BINV11, BINV22, 210 B22 = B( 2, 2 ) 211 BMIN = RTMIN*MAX( ABS( B11 ), ABS( B12 ), ABS( B22 ), RTMIN ) 214 IF( ABS( B22 ).LT.BMIN ) 215 $ B22 = SIGN( BMIN, B22 ) 219 BNORM = MAX( ABS( B11 ), ABS( B12 )+ABS( B22 ), SAFMIN ) 220 BSIZE = MAX( ABS( B11 ), ABS( B22 ) ) 224 B22 = B22*BSCALE 231 BINV22 = ONE / B22 236 AS22 = A22 - S1*B22
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/dports/science/apbs/apbs-pdb2pqr-apbs-1.5-102-g500c1473/apbs/externals/fetk/punc/src/lapack/src_f77/ |
H A D | slag2.f | 106 $ AS22, ASCALE, B11, B12, B22, BINV11, BINV22, local 135 B22 = B( 2, 2 ) 136 BMIN = RTMIN*MAX( ABS( B11 ), ABS( B12 ), ABS( B22 ), RTMIN ) 139 IF( ABS( B22 ).LT.BMIN ) 140 $ B22 = SIGN( BMIN, B22 ) 144 BNORM = MAX( ABS( B11 ), ABS( B12 )+ABS( B22 ), SAFMIN ) 145 BSIZE = MAX( ABS( B11 ), ABS( B22 ) ) 149 B22 = B22*BSCALE 156 BINV22 = ONE / B22 161 AS22 = A22 - S1*B22
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H A D | dlag2.f | 106 $ AS22, ASCALE, B11, B12, B22, BINV11, BINV22, local 135 B22 = B( 2, 2 ) 136 BMIN = RTMIN*MAX( ABS( B11 ), ABS( B12 ), ABS( B22 ), RTMIN ) 139 IF( ABS( B22 ).LT.BMIN ) 140 $ B22 = SIGN( BMIN, B22 ) 144 BNORM = MAX( ABS( B11 ), ABS( B12 )+ABS( B22 ), SAFMIN ) 145 BSIZE = MAX( ABS( B11 ), ABS( B22 ) ) 149 B22 = B22*BSCALE 156 BINV22 = ONE / B22 161 AS22 = A22 - S1*B22
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