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Searched refs:B3_INFINITY (Results 1 – 25 of 60) sorted by relevance

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/dports/devel/bullet/bullet3-3.21/src/Bullet3Common/
H A Db3Vector3.cpp45 float4 dotMax = b3Assign128(-B3_INFINITY, -B3_INFINITY, -B3_INFINITY, -B3_INFINITY); in b3_maxdot_large()
439 float4 dotmin = b3Assign128(B3_INFINITY, B3_INFINITY, B3_INFINITY, B3_INFINITY); in b3_mindot_large()
874 float32x2_t dotMaxLo = (float32x2_t){-B3_INFINITY, -B3_INFINITY}; in b3_maxdot_large_v0()
875 float32x2_t dotMaxHi = (float32x2_t){-B3_INFINITY, -B3_INFINITY}; in b3_maxdot_large_v0()
1065 float32x4_t maxDot = (float32x4_t){-B3_INFINITY, -B3_INFINITY, -B3_INFINITY, -B3_INFINITY}; in b3_maxdot_large_v1()
1257 float32x2_t dotMinLo = (float32x2_t){B3_INFINITY, B3_INFINITY}; in b3_mindot_large_v0()
1258 float32x2_t dotMinHi = (float32x2_t){B3_INFINITY, B3_INFINITY}; in b3_mindot_large_v0()
1447 float32x4_t minDot = (float32x4_t){B3_INFINITY, B3_INFINITY, B3_INFINITY, B3_INFINITY}; in b3_mindot_large_v1()
/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3Common/
H A Db3Vector3.cpp45 float4 dotMax = b3Assign128(-B3_INFINITY, -B3_INFINITY, -B3_INFINITY, -B3_INFINITY); in b3_maxdot_large()
439 float4 dotmin = b3Assign128(B3_INFINITY, B3_INFINITY, B3_INFINITY, B3_INFINITY); in b3_mindot_large()
874 float32x2_t dotMaxLo = (float32x2_t){-B3_INFINITY, -B3_INFINITY}; in b3_maxdot_large_v0()
875 float32x2_t dotMaxHi = (float32x2_t){-B3_INFINITY, -B3_INFINITY}; in b3_maxdot_large_v0()
1065 float32x4_t maxDot = (float32x4_t){-B3_INFINITY, -B3_INFINITY, -B3_INFINITY, -B3_INFINITY}; in b3_maxdot_large_v1()
1257 float32x2_t dotMinLo = (float32x2_t){B3_INFINITY, B3_INFINITY}; in b3_mindot_large_v0()
1258 float32x2_t dotMinHi = (float32x2_t){B3_INFINITY, B3_INFINITY}; in b3_mindot_large_v0()
1447 float32x4_t minDot = (float32x4_t){B3_INFINITY, B3_INFINITY, B3_INFINITY, B3_INFINITY}; in b3_mindot_large_v1()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3Common/
H A Db3Vector3.cpp45 float4 dotMax = b3Assign128(-B3_INFINITY, -B3_INFINITY, -B3_INFINITY, -B3_INFINITY); in b3_maxdot_large()
439 float4 dotmin = b3Assign128(B3_INFINITY, B3_INFINITY, B3_INFINITY, B3_INFINITY); in b3_mindot_large()
874 float32x2_t dotMaxLo = (float32x2_t){-B3_INFINITY, -B3_INFINITY}; in b3_maxdot_large_v0()
875 float32x2_t dotMaxHi = (float32x2_t){-B3_INFINITY, -B3_INFINITY}; in b3_maxdot_large_v0()
1065 float32x4_t maxDot = (float32x4_t){-B3_INFINITY, -B3_INFINITY, -B3_INFINITY, -B3_INFINITY}; in b3_maxdot_large_v1()
1257 float32x2_t dotMinLo = (float32x2_t){B3_INFINITY, B3_INFINITY}; in b3_mindot_large_v0()
1258 float32x2_t dotMinHi = (float32x2_t){B3_INFINITY, B3_INFINITY}; in b3_mindot_large_v0()
1447 float32x4_t minDot = (float32x4_t){B3_INFINITY, B3_INFINITY, B3_INFINITY, B3_INFINITY}; in b3_mindot_large_v1()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3Common/
H A Db3Vector3.cpp45 float4 dotMax = b3Assign128(-B3_INFINITY, -B3_INFINITY, -B3_INFINITY, -B3_INFINITY); in b3_maxdot_large()
439 float4 dotmin = b3Assign128(B3_INFINITY, B3_INFINITY, B3_INFINITY, B3_INFINITY); in b3_mindot_large()
874 float32x2_t dotMaxLo = (float32x2_t){-B3_INFINITY, -B3_INFINITY}; in b3_maxdot_large_v0()
875 float32x2_t dotMaxHi = (float32x2_t){-B3_INFINITY, -B3_INFINITY}; in b3_maxdot_large_v0()
1065 float32x4_t maxDot = (float32x4_t){-B3_INFINITY, -B3_INFINITY, -B3_INFINITY, -B3_INFINITY}; in b3_maxdot_large_v1()
1257 float32x2_t dotMinLo = (float32x2_t){B3_INFINITY, B3_INFINITY}; in b3_mindot_large_v0()
1258 float32x2_t dotMinHi = (float32x2_t){B3_INFINITY, B3_INFINITY}; in b3_mindot_large_v0()
1447 float32x4_t minDot = (float32x4_t){B3_INFINITY, B3_INFINITY, B3_INFINITY, B3_INFINITY}; in b3_mindot_large_v1()
H A Db3Scalar.h339 #define B3_INFINITY INFINITY macro
446 #define B3_INFINITY DBL_MAX macro
449 #define B3_INFINITY FLT_MAX macro
/dports/devel/bullet/bullet3-3.21/src/Bullet3Common/shared/
H A Db3PlatformDefinitions.h28 #define B3_INFINITY 1e18f macro
H A Db3Float4.h68 float maxDot = -B3_INFINITY; in b3MaxDot()
/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3Common/shared/
H A Db3PlatformDefinitions.h28 #define B3_INFINITY 1e18f macro
H A Db3Float4.h68 float maxDot = -B3_INFINITY; in b3MaxDot()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3Common/shared/
H A Db3PlatformDefinitions.h28 #define B3_INFINITY 1e18f macro
H A Db3Float4.h68 float maxDot = -B3_INFINITY; in b3MaxDot()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3Common/shared/
H A Db3PlatformDefinitions.h28 #define B3_INFINITY 1e18f macro
H A Db3Float4.h68 float maxDot = -B3_INFINITY; in b3MaxDot()
/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3OpenCL/NarrowphaseCollision/
H A Db3QuantizedBvh.cpp30 m_bvhAabbMin.setValue(-B3_INFINITY, -B3_INFINITY, -B3_INFINITY); in b3QuantizedBvh()
31 m_bvhAabbMax.setValue(B3_INFINITY, B3_INFINITY, B3_INFINITY); in b3QuantizedBvh()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/
H A Db3QuantizedBvh.cpp30 m_bvhAabbMin.setValue(-B3_INFINITY, -B3_INFINITY, -B3_INFINITY); in b3QuantizedBvh()
31 m_bvhAabbMax.setValue(B3_INFINITY, B3_INFINITY, B3_INFINITY); in b3QuantizedBvh()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/
H A Db3QuantizedBvh.cpp30 m_bvhAabbMin.setValue(-B3_INFINITY, -B3_INFINITY, -B3_INFINITY); in b3QuantizedBvh()
31 m_bvhAabbMax.setValue(B3_INFINITY, B3_INFINITY, B3_INFINITY); in b3QuantizedBvh()
/dports/devel/bullet/bullet3-3.21/src/Bullet3OpenCL/NarrowphaseCollision/
H A Db3QuantizedBvh.cpp30 m_bvhAabbMin.setValue(-B3_INFINITY, -B3_INFINITY, -B3_INFINITY); in b3QuantizedBvh()
31 m_bvhAabbMax.setValue(B3_INFINITY, B3_INFINITY, B3_INFINITY); in b3QuantizedBvh()
/dports/devel/bullet/bullet3-3.21/src/Bullet3Dynamics/ConstraintSolver/
H A Db3Generic6DofConstraint.cpp556 info->m_lowerLimit[srow] = -B3_INFINITY; in get_limit_motor_info2()
557 info->m_upperLimit[srow] = B3_INFINITY; in get_limit_motor_info2()
564 info->m_upperLimit[srow] = B3_INFINITY; in get_limit_motor_info2()
568 info->m_lowerLimit[srow] = -B3_INFINITY; in get_limit_motor_info2()
H A Db3TypedConstraint.cpp25 m_breakingImpulseThreshold(B3_INFINITY), in b3TypedConstraint()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/
H A Db3Generic6DofConstraint.cpp556 info->m_lowerLimit[srow] = -B3_INFINITY; in get_limit_motor_info2()
557 info->m_upperLimit[srow] = B3_INFINITY; in get_limit_motor_info2()
564 info->m_upperLimit[srow] = B3_INFINITY; in get_limit_motor_info2()
568 info->m_lowerLimit[srow] = -B3_INFINITY; in get_limit_motor_info2()
H A Db3TypedConstraint.cpp25 m_breakingImpulseThreshold(B3_INFINITY), in b3TypedConstraint()
/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3Dynamics/ConstraintSolver/
H A Db3Generic6DofConstraint.cpp556 info->m_lowerLimit[srow] = -B3_INFINITY; in get_limit_motor_info2()
557 info->m_upperLimit[srow] = B3_INFINITY; in get_limit_motor_info2()
564 info->m_upperLimit[srow] = B3_INFINITY; in get_limit_motor_info2()
568 info->m_lowerLimit[srow] = -B3_INFINITY; in get_limit_motor_info2()
H A Db3TypedConstraint.cpp25 m_breakingImpulseThreshold(B3_INFINITY), in b3TypedConstraint()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/
H A Db3Generic6DofConstraint.cpp556 info->m_lowerLimit[srow] = -B3_INFINITY; in get_limit_motor_info2()
557 info->m_upperLimit[srow] = B3_INFINITY; in get_limit_motor_info2()
564 info->m_upperLimit[srow] = B3_INFINITY; in get_limit_motor_info2()
568 info->m_lowerLimit[srow] = -B3_INFINITY; in get_limit_motor_info2()
H A Db3TypedConstraint.cpp25 m_breakingImpulseThreshold(B3_INFINITY), in b3TypedConstraint()

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