/dports/devel/bullet/bullet3-3.21/src/Bullet3Common/ |
H A D | b3Vector3.cpp | 45 float4 dotMax = b3Assign128(-B3_INFINITY, -B3_INFINITY, -B3_INFINITY, -B3_INFINITY); in b3_maxdot_large() 439 float4 dotmin = b3Assign128(B3_INFINITY, B3_INFINITY, B3_INFINITY, B3_INFINITY); in b3_mindot_large() 874 float32x2_t dotMaxLo = (float32x2_t){-B3_INFINITY, -B3_INFINITY}; in b3_maxdot_large_v0() 875 float32x2_t dotMaxHi = (float32x2_t){-B3_INFINITY, -B3_INFINITY}; in b3_maxdot_large_v0() 1065 float32x4_t maxDot = (float32x4_t){-B3_INFINITY, -B3_INFINITY, -B3_INFINITY, -B3_INFINITY}; in b3_maxdot_large_v1() 1257 float32x2_t dotMinLo = (float32x2_t){B3_INFINITY, B3_INFINITY}; in b3_mindot_large_v0() 1258 float32x2_t dotMinHi = (float32x2_t){B3_INFINITY, B3_INFINITY}; in b3_mindot_large_v0() 1447 float32x4_t minDot = (float32x4_t){B3_INFINITY, B3_INFINITY, B3_INFINITY, B3_INFINITY}; in b3_mindot_large_v1()
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/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3Common/ |
H A D | b3Vector3.cpp | 45 float4 dotMax = b3Assign128(-B3_INFINITY, -B3_INFINITY, -B3_INFINITY, -B3_INFINITY); in b3_maxdot_large() 439 float4 dotmin = b3Assign128(B3_INFINITY, B3_INFINITY, B3_INFINITY, B3_INFINITY); in b3_mindot_large() 874 float32x2_t dotMaxLo = (float32x2_t){-B3_INFINITY, -B3_INFINITY}; in b3_maxdot_large_v0() 875 float32x2_t dotMaxHi = (float32x2_t){-B3_INFINITY, -B3_INFINITY}; in b3_maxdot_large_v0() 1065 float32x4_t maxDot = (float32x4_t){-B3_INFINITY, -B3_INFINITY, -B3_INFINITY, -B3_INFINITY}; in b3_maxdot_large_v1() 1257 float32x2_t dotMinLo = (float32x2_t){B3_INFINITY, B3_INFINITY}; in b3_mindot_large_v0() 1258 float32x2_t dotMinHi = (float32x2_t){B3_INFINITY, B3_INFINITY}; in b3_mindot_large_v0() 1447 float32x4_t minDot = (float32x4_t){B3_INFINITY, B3_INFINITY, B3_INFINITY, B3_INFINITY}; in b3_mindot_large_v1()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3Common/ |
H A D | b3Vector3.cpp | 45 float4 dotMax = b3Assign128(-B3_INFINITY, -B3_INFINITY, -B3_INFINITY, -B3_INFINITY); in b3_maxdot_large() 439 float4 dotmin = b3Assign128(B3_INFINITY, B3_INFINITY, B3_INFINITY, B3_INFINITY); in b3_mindot_large() 874 float32x2_t dotMaxLo = (float32x2_t){-B3_INFINITY, -B3_INFINITY}; in b3_maxdot_large_v0() 875 float32x2_t dotMaxHi = (float32x2_t){-B3_INFINITY, -B3_INFINITY}; in b3_maxdot_large_v0() 1065 float32x4_t maxDot = (float32x4_t){-B3_INFINITY, -B3_INFINITY, -B3_INFINITY, -B3_INFINITY}; in b3_maxdot_large_v1() 1257 float32x2_t dotMinLo = (float32x2_t){B3_INFINITY, B3_INFINITY}; in b3_mindot_large_v0() 1258 float32x2_t dotMinHi = (float32x2_t){B3_INFINITY, B3_INFINITY}; in b3_mindot_large_v0() 1447 float32x4_t minDot = (float32x4_t){B3_INFINITY, B3_INFINITY, B3_INFINITY, B3_INFINITY}; in b3_mindot_large_v1()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3Common/ |
H A D | b3Vector3.cpp | 45 float4 dotMax = b3Assign128(-B3_INFINITY, -B3_INFINITY, -B3_INFINITY, -B3_INFINITY); in b3_maxdot_large() 439 float4 dotmin = b3Assign128(B3_INFINITY, B3_INFINITY, B3_INFINITY, B3_INFINITY); in b3_mindot_large() 874 float32x2_t dotMaxLo = (float32x2_t){-B3_INFINITY, -B3_INFINITY}; in b3_maxdot_large_v0() 875 float32x2_t dotMaxHi = (float32x2_t){-B3_INFINITY, -B3_INFINITY}; in b3_maxdot_large_v0() 1065 float32x4_t maxDot = (float32x4_t){-B3_INFINITY, -B3_INFINITY, -B3_INFINITY, -B3_INFINITY}; in b3_maxdot_large_v1() 1257 float32x2_t dotMinLo = (float32x2_t){B3_INFINITY, B3_INFINITY}; in b3_mindot_large_v0() 1258 float32x2_t dotMinHi = (float32x2_t){B3_INFINITY, B3_INFINITY}; in b3_mindot_large_v0() 1447 float32x4_t minDot = (float32x4_t){B3_INFINITY, B3_INFINITY, B3_INFINITY, B3_INFINITY}; in b3_mindot_large_v1()
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H A D | b3Scalar.h | 339 #define B3_INFINITY INFINITY macro 446 #define B3_INFINITY DBL_MAX macro 449 #define B3_INFINITY FLT_MAX macro
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/dports/devel/bullet/bullet3-3.21/src/Bullet3Common/shared/ |
H A D | b3PlatformDefinitions.h | 28 #define B3_INFINITY 1e18f macro
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H A D | b3Float4.h | 68 float maxDot = -B3_INFINITY; in b3MaxDot()
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/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3Common/shared/ |
H A D | b3PlatformDefinitions.h | 28 #define B3_INFINITY 1e18f macro
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H A D | b3Float4.h | 68 float maxDot = -B3_INFINITY; in b3MaxDot()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3Common/shared/ |
H A D | b3PlatformDefinitions.h | 28 #define B3_INFINITY 1e18f macro
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H A D | b3Float4.h | 68 float maxDot = -B3_INFINITY; in b3MaxDot()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3Common/shared/ |
H A D | b3PlatformDefinitions.h | 28 #define B3_INFINITY 1e18f macro
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H A D | b3Float4.h | 68 float maxDot = -B3_INFINITY; in b3MaxDot()
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/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3OpenCL/NarrowphaseCollision/ |
H A D | b3QuantizedBvh.cpp | 30 m_bvhAabbMin.setValue(-B3_INFINITY, -B3_INFINITY, -B3_INFINITY); in b3QuantizedBvh() 31 m_bvhAabbMax.setValue(B3_INFINITY, B3_INFINITY, B3_INFINITY); in b3QuantizedBvh()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/ |
H A D | b3QuantizedBvh.cpp | 30 m_bvhAabbMin.setValue(-B3_INFINITY, -B3_INFINITY, -B3_INFINITY); in b3QuantizedBvh() 31 m_bvhAabbMax.setValue(B3_INFINITY, B3_INFINITY, B3_INFINITY); in b3QuantizedBvh()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/ |
H A D | b3QuantizedBvh.cpp | 30 m_bvhAabbMin.setValue(-B3_INFINITY, -B3_INFINITY, -B3_INFINITY); in b3QuantizedBvh() 31 m_bvhAabbMax.setValue(B3_INFINITY, B3_INFINITY, B3_INFINITY); in b3QuantizedBvh()
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/dports/devel/bullet/bullet3-3.21/src/Bullet3OpenCL/NarrowphaseCollision/ |
H A D | b3QuantizedBvh.cpp | 30 m_bvhAabbMin.setValue(-B3_INFINITY, -B3_INFINITY, -B3_INFINITY); in b3QuantizedBvh() 31 m_bvhAabbMax.setValue(B3_INFINITY, B3_INFINITY, B3_INFINITY); in b3QuantizedBvh()
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/dports/devel/bullet/bullet3-3.21/src/Bullet3Dynamics/ConstraintSolver/ |
H A D | b3Generic6DofConstraint.cpp | 556 info->m_lowerLimit[srow] = -B3_INFINITY; in get_limit_motor_info2() 557 info->m_upperLimit[srow] = B3_INFINITY; in get_limit_motor_info2() 564 info->m_upperLimit[srow] = B3_INFINITY; in get_limit_motor_info2() 568 info->m_lowerLimit[srow] = -B3_INFINITY; in get_limit_motor_info2()
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H A D | b3TypedConstraint.cpp | 25 m_breakingImpulseThreshold(B3_INFINITY), in b3TypedConstraint()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/ |
H A D | b3Generic6DofConstraint.cpp | 556 info->m_lowerLimit[srow] = -B3_INFINITY; in get_limit_motor_info2() 557 info->m_upperLimit[srow] = B3_INFINITY; in get_limit_motor_info2() 564 info->m_upperLimit[srow] = B3_INFINITY; in get_limit_motor_info2() 568 info->m_lowerLimit[srow] = -B3_INFINITY; in get_limit_motor_info2()
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H A D | b3TypedConstraint.cpp | 25 m_breakingImpulseThreshold(B3_INFINITY), in b3TypedConstraint()
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/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3Dynamics/ConstraintSolver/ |
H A D | b3Generic6DofConstraint.cpp | 556 info->m_lowerLimit[srow] = -B3_INFINITY; in get_limit_motor_info2() 557 info->m_upperLimit[srow] = B3_INFINITY; in get_limit_motor_info2() 564 info->m_upperLimit[srow] = B3_INFINITY; in get_limit_motor_info2() 568 info->m_lowerLimit[srow] = -B3_INFINITY; in get_limit_motor_info2()
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H A D | b3TypedConstraint.cpp | 25 m_breakingImpulseThreshold(B3_INFINITY), in b3TypedConstraint()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/ |
H A D | b3Generic6DofConstraint.cpp | 556 info->m_lowerLimit[srow] = -B3_INFINITY; in get_limit_motor_info2() 557 info->m_upperLimit[srow] = B3_INFINITY; in get_limit_motor_info2() 564 info->m_upperLimit[srow] = B3_INFINITY; in get_limit_motor_info2() 568 info->m_lowerLimit[srow] = -B3_INFINITY; in get_limit_motor_info2()
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H A D | b3TypedConstraint.cpp | 25 m_breakingImpulseThreshold(B3_INFINITY), in b3TypedConstraint()
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