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Searched refs:B3_SOLVER_FRICTION_KERNEL_PATH (Results 1 – 8 of 8) sorted by relevance

/dports/devel/bullet/bullet3-3.21/src/Bullet3OpenCL/RigidBody/
H A Db3Solver.cpp25 #define B3_SOLVER_FRICTION_KERNEL_PATH "src/Bullet3OpenCL/RigidBody/kernels/solveFriction.cl" macro
118 …ring(ctx, device, solveFrictionSource, &pErrNum, additionalMacros, B3_SOLVER_FRICTION_KERNEL_PATH); in b3Solver()
H A Db3GpuPgsContactSolver.cpp28 #define B3_SOLVER_FRICTION_KERNEL_PATH "src/Bullet3OpenCL/RigidBody/kernels/solveFriction.cl" macro
141 …ring(ctx, device, solveFrictionSource, &pErrNum, additionalMacros, B3_SOLVER_FRICTION_KERNEL_PATH); in b3GpuPgsContactSolver()
/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3OpenCL/RigidBody/
H A Db3Solver.cpp25 #define B3_SOLVER_FRICTION_KERNEL_PATH "src/Bullet3OpenCL/RigidBody/kernels/solveFriction.cl" macro
118 …ring(ctx, device, solveFrictionSource, &pErrNum, additionalMacros, B3_SOLVER_FRICTION_KERNEL_PATH); in b3Solver()
H A Db3GpuPgsContactSolver.cpp28 #define B3_SOLVER_FRICTION_KERNEL_PATH "src/Bullet3OpenCL/RigidBody/kernels/solveFriction.cl" macro
141 …ring(ctx, device, solveFrictionSource, &pErrNum, additionalMacros, B3_SOLVER_FRICTION_KERNEL_PATH); in b3GpuPgsContactSolver()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/RigidBody/
H A Db3Solver.cpp25 #define B3_SOLVER_FRICTION_KERNEL_PATH "src/Bullet3OpenCL/RigidBody/kernels/solveFriction.cl" macro
118 …ring(ctx, device, solveFrictionSource, &pErrNum, additionalMacros, B3_SOLVER_FRICTION_KERNEL_PATH); in b3Solver()
H A Db3GpuPgsContactSolver.cpp28 #define B3_SOLVER_FRICTION_KERNEL_PATH "src/Bullet3OpenCL/RigidBody/kernels/solveFriction.cl" macro
141 …ring(ctx, device, solveFrictionSource, &pErrNum, additionalMacros, B3_SOLVER_FRICTION_KERNEL_PATH); in b3GpuPgsContactSolver()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/RigidBody/
H A Db3Solver.cpp25 #define B3_SOLVER_FRICTION_KERNEL_PATH "src/Bullet3OpenCL/RigidBody/kernels/solveFriction.cl" macro
118 …ring(ctx, device, solveFrictionSource, &pErrNum, additionalMacros, B3_SOLVER_FRICTION_KERNEL_PATH); in b3Solver()
H A Db3GpuPgsContactSolver.cpp28 #define B3_SOLVER_FRICTION_KERNEL_PATH "src/Bullet3OpenCL/RigidBody/kernels/solveFriction.cl" macro
141 …ring(ctx, device, solveFrictionSource, &pErrNum, additionalMacros, B3_SOLVER_FRICTION_KERNEL_PATH); in b3GpuPgsContactSolver()