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Searched refs:BALL_EX (Results 1 – 2 of 2) sorted by relevance

/dports/games/xmris/xmris.4.04/
H A Dxmris.h79 #define BALL_EX (CELL_WIDTH / 2) /* how fast we explode */ macro
86 #define BALL_EXPLODE (BOARD_WIDTH / BALL_EX) /* how much we explode */
H A Ddraw.c614 offset.x = player.old_ball.count * BALL_EX;