Searched refs:BALL_EX (Results 1 – 2 of 2) sorted by relevance
79 #define BALL_EX (CELL_WIDTH / 2) /* how fast we explode */ macro86 #define BALL_EXPLODE (BOARD_WIDTH / BALL_EX) /* how much we explode */
614 offset.x = player.old_ball.count * BALL_EX;