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Searched refs:BALL_EXPLODE (Results 1 – 3 of 3) sorted by relevance

/dports/games/xmris/xmris.4.04/
H A Dxmris.h86 #define BALL_EXPLODE (BOARD_WIDTH / BALL_EX) /* how much we explode */ macro
H A Dplayer.c605 if(player.ball.count == BALL_EXPLODE)
H A Ddemo.c888 player.ball.count = BALL_EXPLODE; in FUNCANIMATE()