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Searched refs:BALL_EY (Results 1 – 2 of 2) sorted by relevance

/dports/games/xmris/xmris.4.04/
H A Dxmris.h80 #define BALL_EY (CELL_HEIGHT / 2) macro
H A Ddraw.c615 offset.y = player.old_ball.count * BALL_EY;