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Searched refs:BALL_SPEED (Results 1 – 11 of 11) sorted by relevance

/dports/games/xkoules/koules1.4/
H A Dgameplan.c301 object[i].accel = BALL_SPEED; in init_objects1()
319 BALL_SPEED = 1.2; in init_objects()
333 BALL_SPEED = 1.2; in init_objects()
348 BALL_SPEED = 1.2; in init_objects()
362 BALL_SPEED = 1.2; in init_objects()
376 BALL_SPEED = 1.2; in init_objects()
H A Dkoules.c83 float BALL_SPEED = 1.2; variable
1348 normalize (&xp, &yp, force * BALL_SPEED / object[i].M); in update_forces()
1351 normalize (&xp, &yp, force * BALL_SPEED / object[object[i].lineto].M); in update_forces()
1372 gravity = BALL_SPEED * (gameplan == COOPERATIVE ? 200 : 50) / distance; in update_forces()
1373 if (gravity > BALL_SPEED * 4 / 5) in update_forces()
1374 gravity = BALL_SPEED * 4 / 5; in update_forces()
1415 normalize (&xp, &yp, BALL_SPEED); in update_forces()
H A Dkoules.h215 extern float BALL_SPEED;
/dports/devel/efl/efl-1.25.1/src/examples/edje/
H A Dembryo_pong.edc8 #define BALL_SPEED 5.0
37 set_float(ballspeedx, BALL_SPEED);
38 set_float(ballspeedy, BALL_SPEED * randf());
/dports/games/kbreakout/kbreakout-21.12.3/src/
H A Dglobals.h12 const int BALL_SPEED = 2; variable
/dports/devel/py-pysdl2/PySDL2-0.9.9/examples/
H A Dpong.py9 BALL_SPEED = 3 variable
211 ball.velocity.vx = -BALL_SPEED
/dports/graphics/glfw2/glfw-2.7.9/examples/
H A Dpong3d.c39 #define BALL_SPEED 0.4f macro
389 ballspeed = BALL_SPEED * (1.0 + 0.02*(thistime-starttime)); in BallControl()
/dports/graphics/glfw2/glfw-2.7.9/support/d/examples/
H A Dpong3d.d37 const float BALL_SPEED = 0.4; variable
384 ballspeed = BALL_SPEED * (1.0 + 0.02*(thistime-starttime)); in BallControl()
/dports/games/dhewm3/dhewm3-1.5.1/neo/ui/
H A DGameBustOutWindow.cpp40 #define BALL_SPEED 250.f macro
600 ballSpeed = BALL_SPEED; in ResetGameState()
1300 ballSpeed = BALL_SPEED * ( 1.f + ((float)currentLevel/5.f) ); in UpdateGame()
/dports/games/3dpong/3dpong-0.5/src/
H A D3dpong.c101 #define BALL_SPEED 15 macro
1565 ball_speed = BALL_SPEED; in putballinplay()
1570 ball_zm = randnum(BALL_SPEED * 3) / 2; in putballinplay()
/dports/games/xkoules/koules1.4/historic/
H A Dkoule.c26 #define BALL_SPEED 0.3 macro
610 normalize(&xp,&yp,BALL_SPEED); in update_forces()