Searched refs:BALL_SPEED (Results 1 – 11 of 11) sorted by relevance
/dports/games/xkoules/koules1.4/ |
H A D | gameplan.c | 301 object[i].accel = BALL_SPEED; in init_objects1() 319 BALL_SPEED = 1.2; in init_objects() 333 BALL_SPEED = 1.2; in init_objects() 348 BALL_SPEED = 1.2; in init_objects() 362 BALL_SPEED = 1.2; in init_objects() 376 BALL_SPEED = 1.2; in init_objects()
|
H A D | koules.c | 83 float BALL_SPEED = 1.2; variable 1348 normalize (&xp, &yp, force * BALL_SPEED / object[i].M); in update_forces() 1351 normalize (&xp, &yp, force * BALL_SPEED / object[object[i].lineto].M); in update_forces() 1372 gravity = BALL_SPEED * (gameplan == COOPERATIVE ? 200 : 50) / distance; in update_forces() 1373 if (gravity > BALL_SPEED * 4 / 5) in update_forces() 1374 gravity = BALL_SPEED * 4 / 5; in update_forces() 1415 normalize (&xp, &yp, BALL_SPEED); in update_forces()
|
H A D | koules.h | 215 extern float BALL_SPEED;
|
/dports/devel/efl/efl-1.25.1/src/examples/edje/ |
H A D | embryo_pong.edc | 8 #define BALL_SPEED 5.0 37 set_float(ballspeedx, BALL_SPEED); 38 set_float(ballspeedy, BALL_SPEED * randf());
|
/dports/games/kbreakout/kbreakout-21.12.3/src/ |
H A D | globals.h | 12 const int BALL_SPEED = 2; variable
|
/dports/devel/py-pysdl2/PySDL2-0.9.9/examples/ |
H A D | pong.py | 9 BALL_SPEED = 3 variable 211 ball.velocity.vx = -BALL_SPEED
|
/dports/graphics/glfw2/glfw-2.7.9/examples/ |
H A D | pong3d.c | 39 #define BALL_SPEED 0.4f macro 389 ballspeed = BALL_SPEED * (1.0 + 0.02*(thistime-starttime)); in BallControl()
|
/dports/graphics/glfw2/glfw-2.7.9/support/d/examples/ |
H A D | pong3d.d | 37 const float BALL_SPEED = 0.4; variable 384 ballspeed = BALL_SPEED * (1.0 + 0.02*(thistime-starttime)); in BallControl()
|
/dports/games/dhewm3/dhewm3-1.5.1/neo/ui/ |
H A D | GameBustOutWindow.cpp | 40 #define BALL_SPEED 250.f macro 600 ballSpeed = BALL_SPEED; in ResetGameState() 1300 ballSpeed = BALL_SPEED * ( 1.f + ((float)currentLevel/5.f) ); in UpdateGame()
|
/dports/games/3dpong/3dpong-0.5/src/ |
H A D | 3dpong.c | 101 #define BALL_SPEED 15 macro 1565 ball_speed = BALL_SPEED; in putballinplay() 1570 ball_zm = randnum(BALL_SPEED * 3) / 2; in putballinplay()
|
/dports/games/xkoules/koules1.4/historic/ |
H A D | koule.c | 26 #define BALL_SPEED 0.3 macro 610 normalize(&xp,&yp,BALL_SPEED); in update_forces()
|