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/dports/games/scummvm/scummvm-2.5.1/engines/icb/
H A Dbarriers.cpp51 #define BARRIER_CLOSE (20 * FLOAT_ONE) macro
93 PXreal bar_close = BARRIER_CLOSE; // changes if player running or walking in Check_barrier_bump_and_bounce()
199 if ((PXfloat)PXfabs(pdist) < BARRIER_CLOSE) { in Check_barrier_bump_and_bounce()