Searched refs:BARRIER_CLOSE (Results 1 – 1 of 1) sorted by relevance
51 #define BARRIER_CLOSE (20 * FLOAT_ONE) macro93 PXreal bar_close = BARRIER_CLOSE; // changes if player running or walking in Check_barrier_bump_and_bounce()199 if ((PXfloat)PXfabs(pdist) < BARRIER_CLOSE) { in Check_barrier_bump_and_bounce()