Searched refs:BASE_TILE (Results 1 – 10 of 10) sorted by relevance
137 #define BASE_TILE 0 macro
713 for (UINT8 i = BASE_TILE; i < pDBStructure->ubNumberOfTiles; ++i) in AddStructureToWorld()732 if (i != BASE_TILE) in AddStructureToWorld()794 for (UINT8 i = BASE_TILE; i < pDBStructure->ubNumberOfTiles; ++i) in AddStructureToWorld()798 if (i == BASE_TILE) in AddStructureToWorld()805 for (UINT8 k = BASE_TILE; k < i; ++k) in AddStructureToWorld()815 STRUCTURE* const base = structures[BASE_TILE]; in AddStructureToWorld()
463 for (UINT8 ubLoop = BASE_TILE; ubLoop != n_tiles; ++ubLoop) in ExplosiveDamageStructureAtGridNo()704 for ( ubLoop = BASE_TILE; ubLoop < ubNumberOfTiles; ubLoop++) in ExplosiveDamageGridNo()
152 const uint16_t BASE_TILE = 0x8C80; in draw_timer1() local153 draw_timer2(time > 0x99 ? 0x99 : time, 0x1100BE, BASE_TILE); in draw_timer1()
34 BASE_TILE = 0x00010000 enumerator
33 BASE_TILE = 0x00010000 enumerator
157 uint16_t* vramBase = &renderer->d.vram[BASE_TILE >> 1]; in GBAVideoSoftwareRendererPreprocessSprite()
1699 unsigned charBase = (BASE_TILE >> 1) + (GBAObjAttributesCGetTile(sprite->c) & ~align) * 0x10; in GBAVideoGLRendererDrawSprite()
1658 unsigned charBase = (BASE_TILE >> 1) + (GBAObjAttributesCGetTile(sprite->c) & ~align) * 0x10; in GBAVideoGLRendererDrawSprite()