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Searched refs:BATTLE_ESCAPE (Results 1 – 4 of 4) sorted by relevance

/dports/games/uqm/uqm-0.8.0/src/uqm/
H A Dintel.c48 context->playerNr) & BATTLE_ESCAPE; in computer_intelligence()
H A Dcontrols.h90 #define BATTLE_ESCAPE ((BATTLE_INPUT_STATE)(1 << 5)) macro
H A Dbattle.c211 (InputState & BATTLE_ESCAPE)) in ProcessInput()
H A Dgameinp.c434 InputState |= BATTLE_ESCAPE; in ControlInputToBattleInput()