Searched refs:BATTLE_ESCAPE (Results 1 – 4 of 4) sorted by relevance
48 context->playerNr) & BATTLE_ESCAPE; in computer_intelligence()
90 #define BATTLE_ESCAPE ((BATTLE_INPUT_STATE)(1 << 5)) macro
211 (InputState & BATTLE_ESCAPE)) in ProcessInput()
434 InputState |= BATTLE_ESCAPE; in ControlInputToBattleInput()