Searched refs:BATTLE_WEAPON (Results 1 – 6 of 6) sorted by relevance
62 InputState = BATTLE_WEAPON; /* pick a random ship */ in computer_intelligence()
88 #define BATTLE_WEAPON ((BATTLE_INPUT_STATE)(1 << 3)) macro
205 if (InputState & BATTLE_WEAPON) in ProcessInput()
430 InputState |= BATTLE_WEAPON; in ControlInputToBattleInput()
1331 InputState |= BATTLE_WEAPON; in tactical_intelligence()
201 if (inputState & BATTLE_WEAPON) in SelectShip_processInput()286 return SelectShip_processInput (gms, context->playerNr, BATTLE_WEAPON); in selectShipComputer()