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Searched refs:BATTLE_WEAPON (Results 1 – 6 of 6) sorted by relevance

/dports/games/uqm/uqm-0.8.0/src/uqm/
H A Dintel.c62 InputState = BATTLE_WEAPON; /* pick a random ship */ in computer_intelligence()
H A Dcontrols.h88 #define BATTLE_WEAPON ((BATTLE_INPUT_STATE)(1 << 3)) macro
H A Dbattle.c205 if (InputState & BATTLE_WEAPON) in ProcessInput()
H A Dgameinp.c430 InputState |= BATTLE_WEAPON; in ControlInputToBattleInput()
H A Dcyborg.c1331 InputState |= BATTLE_WEAPON; in tactical_intelligence()
/dports/games/uqm/uqm-0.8.0/src/uqm/supermelee/
H A Dpickmele.c201 if (inputState & BATTLE_WEAPON) in SelectShip_processInput()
286 return SelectShip_processInput (gms, context->playerNr, BATTLE_WEAPON); in selectShipComputer()