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Searched refs:BCR_SHRIEK (Results 1 – 2 of 2) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Utils/
H A DSound_Control.h209 BCR_SHRIEK, // 178 enumerator
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DSoldier_Control.cc5920 case INFANT_MONSTER: sub_snd = BCR_SHRIEK; break; in InternalDoMercBattleSound()
5922 case LARVAE_MONSTER: sub_snd = BCR_SHRIEK; break; in InternalDoMercBattleSound()