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Searched refs:BEAM_LIGHTNING (Results 1 – 7 of 7) sorted by relevance

/dports/games/ivan/ivan-059/Main/Include/
H A Divandef.h647 #define BEAM_LIGHTNING 9 macro
H A Ddefinesvalidator.h811 #ifdef BEAM_LIGHTNING // DO NOT MODIFY! in Validate()
813 bsB = BEAM_LIGHTNING; in Validate()
815 …value 9 from .dat file mismatches hardcoded c++ define value of " << BEAM_LIGHTNING << "!" << std:… in Validate()
/dports/games/ivan/ivan-059/Script/
H A Ddefine.dat1264 #define BEAM_LIGHTNING 9
H A Ditem.dat2807 BeamEffect = BEAM_LIGHTNING;
/dports/games/ivan/ivan-059/Main/Source/
H A Dgear.cpp608 BEAM_LIGHTNING, in HitEffect()
H A Dnonhuman.cpp1736 BEAM_LIGHTNING, in GetAICommand()
H A Dmiscitem.cpp3810 BEAM_LIGHTNING, in Zap()