Searched refs:BEFORE_GL_CALL (Results 1 – 7 of 7) sorted by relevance
712 #undef BEFORE_GL_CALL855 BEFORE_GL_CALL; in fActiveTexture()861 BEFORE_GL_CALL; in fAttachShader()867 BEFORE_GL_CALL; in fBeginQuery()874 BEFORE_GL_CALL; in fBindAttribLocation()880 BEFORE_GL_CALL; in fBindBuffer()889 BEFORE_GL_CALL; in fInvalidateFramebuffer()898 BEFORE_GL_CALL; in fInvalidateSubFramebuffer()906 BEFORE_GL_CALL; in fBindTexture()912 BEFORE_GL_CALL; in fBlendColor()[all …]
67 #undef BEFORE_GL_CALL102 #define BEFORE_GL_CALL206 BEFORE_GL_CALL; in fGetDisplay()214 BEFORE_GL_CALL; in fGetPlatformDisplayEXT()222 BEFORE_GL_CALL; in fTerminate()230 BEFORE_GL_CALL; in fGetCurrentSurface()238 BEFORE_GL_CALL; in fGetCurrentContext()246 BEFORE_GL_CALL; in fMakeCurrent()254 BEFORE_GL_CALL; in fDestroyContext()262 BEFORE_GL_CALL; in fCreateContext()[all …]
769 BEFORE_GL_CALL; in fActiveTexture()775 BEFORE_GL_CALL; in fAttachShader()781 BEFORE_GL_CALL; in fBeginQuery()788 BEFORE_GL_CALL; in fBindAttribLocation()794 BEFORE_GL_CALL; in fBindBuffer()802 BEFORE_GL_CALL; in fInvalidateFramebuffer()813 BEFORE_GL_CALL; in fInvalidateSubFramebuffer()822 BEFORE_GL_CALL; in fBindTexture()828 BEFORE_GL_CALL; in fBlendColor()834 BEFORE_GL_CALL; in fBlendEquation()[all …]
763 BEFORE_GL_CALL; in fActiveTexture()769 BEFORE_GL_CALL; in fAttachShader()775 BEFORE_GL_CALL; in fBeginQuery()782 BEFORE_GL_CALL; in fBindAttribLocation()788 BEFORE_GL_CALL; in fBindBuffer()798 BEFORE_GL_CALL; in fInvalidateFramebuffer()809 BEFORE_GL_CALL; in fInvalidateSubFramebuffer()818 BEFORE_GL_CALL; in fBindTexture()824 BEFORE_GL_CALL; in fBlendColor()830 BEFORE_GL_CALL; in fBlendEquation()[all …]
768 BEFORE_GL_CALL; in fGetError()779 BEFORE_GL_CALL; in fActiveTexture()785 BEFORE_GL_CALL; in fAttachShader()791 BEFORE_GL_CALL; in fBeginQuery()798 BEFORE_GL_CALL; in fBindAttribLocation()804 BEFORE_GL_CALL; in fBindBuffer()814 BEFORE_GL_CALL; in fInvalidateFramebuffer()825 BEFORE_GL_CALL; in fInvalidateSubFramebuffer()834 BEFORE_GL_CALL; in fBindTexture()840 BEFORE_GL_CALL; in fBlendColor()[all …]
770 BEFORE_GL_CALL; in fActiveTexture()776 BEFORE_GL_CALL; in fAttachShader()782 BEFORE_GL_CALL; in fBeginQuery()789 BEFORE_GL_CALL; in fBindAttribLocation()795 BEFORE_GL_CALL; in fBindBuffer()803 BEFORE_GL_CALL; in fInvalidateFramebuffer()814 BEFORE_GL_CALL; in fInvalidateSubFramebuffer()823 BEFORE_GL_CALL; in fBindTexture()829 BEFORE_GL_CALL; in fBlendColor()835 BEFORE_GL_CALL; in fBlendEquation()[all …]