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Searched refs:BEH_WANDER (Results 1 – 23 of 23) sorted by relevance

/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/
H A Dmon-behv.cc458 new_beh = BEH_WANDER; in handle_behaviour()
504 new_beh = BEH_WANDER; in handle_behaviour()
528 new_beh = BEH_WANDER; in handle_behaviour()
583 new_beh = BEH_WANDER; in handle_behaviour()
630 case BEH_WANDER: in handle_behaviour()
735 new_beh = BEH_WANDER; in handle_behaviour()
783 new_beh = BEH_WANDER; in handle_behaviour()
793 new_beh = BEH_WANDER; in handle_behaviour()
1019 mon->behaviour = BEH_WANDER; in behaviour_event()
1142 mon->behaviour = BEH_WANDER; in behaviour_event()
H A Dbeh-type.h8 BEH_WANDER, enumerator
H A Dranged-attack.cc691 mon->behaviour = BEH_WANDER; in apply_missile_brand()
H A Dshout.cc480 mi->behaviour = BEH_WANDER; in _set_allies_patrol_point()
H A Dmon-tentacle.cc971 || mons->behaviour == BEH_WANDER) in move_child_tentacles()
H A Dmon-place.cc1332 mon->behaviour = BEH_WANDER; in _place_monster_aux()
1353 mon->behaviour = BEH_WANDER; in _place_monster_aux()
H A Dgod-wrath.cc1723 plant->behaviour = BEH_WANDER; in _fedhas_corpse_spores()
H A Dmon-util.cc3480 return m.behaviour == BEH_WANDER; in mons_is_wandering()
3616 mon.behaviour = BEH_WANDER; in mons_pacify()
H A Dmonster.cc78 attitude(ATT_HOSTILE), behaviour(BEH_WANDER), foe(MHITYOU), in monster()
4558 behaviour = BEH_WANDER; in ghost_init()
H A Dspl-summoning.cc2449 mons->behaviour = BEH_WANDER; in fire_battlesphere()
H A Dmon-act.cc534 mons.behaviour = BEH_WANDER; in _be_batty()
H A Ddungeon.cc5085 mg.behaviour = (m_generate_awake) ? BEH_WANDER : BEH_SLEEP; in dgn_place_monster()
H A Dmon-cast.cc2969 beast->behaviour = BEH_WANDER; in _place_druids_call_beast()
/dports/games/dungeoncrawl/dc400b26-src/source/
H A Dmonstuff.cc1227 mon->behaviour = BEH_WANDER; in behaviour_event()
1466 new_beh = BEH_WANDER; in handle_behaviour()
1527 new_beh = BEH_WANDER; in handle_behaviour()
1566 new_beh = BEH_WANDER; in handle_behaviour()
1584 case BEH_WANDER: in handle_behaviour()
1651 new_beh = BEH_WANDER; in handle_behaviour()
2150 && monster->behaviour != BEH_WANDER) in handle_nearby_ability()
2165 && monster->behaviour != BEH_WANDER) in handle_nearby_ability()
2176 && monster->behaviour != BEH_WANDER) in handle_nearby_ability()
3414 && monster->behaviour == BEH_WANDER in handle_monsters()
[all …]
H A Ddirect.cc770 else if (menv[i].behaviour == BEH_WANDER && !mons_friendly(&menv[i]) in describe_cell()
H A Ditems.cc1831 if (mon->behaviour != BEH_WANDER) in update_level()
1833 mon->behaviour = BEH_WANDER; in update_level()
H A Dmonplace.cc531 menv[id].behaviour = BEH_WANDER; in place_monster_aux()
H A Dview.cc897 || monster->behaviour == BEH_WANDER) in monster_grid()
1082 if (monster->behaviour == BEH_WANDER && monster->foe == MHITYOU) in check_awaken()
H A Ddebug.cc1200 (menv[i].behaviour == BEH_WANDER) ? "wander" : in stethoscope()
H A Dfiles.cc1060 menv[imn].behaviour = BEH_WANDER; in load_ghost()
H A Denum.h1769 BEH_WANDER, enumerator
H A Dtags.cc1746 unsigned int new_beh = BEH_WANDER; in tag_missing_level_attitude()
/dports/games/dungeoncrawl/dc400b26-src/docs/
H A Dchanges.4001791 BEH_WANDER, during player stealth checks - monsters will still be on
2947 monsters behaviour - BEH_WANDER and BEH_SEEK, beacuse monsters speak