Searched refs:BE_ARB2 (Results 1 – 4 of 4) sorted by relevance
157 if ( tr.backEndRenderer == BE_ARB2 /*|| tr.backEndRenderer == BE_NV30*/ ) { in RB_PrepareStageTexturing()197 if ( tr.backEndRenderer == BE_ARB2 ) { in RB_PrepareStageTexturing()279 if ( tr.backEndRenderer == BE_ARB2 /*|| tr.backEndRenderer == BE_NV30*/ ) { in RB_FinishStageTexturing()297 if ( tr.backEndRenderer == BE_ARB2 ) { in RB_FinishStageTexturing()790 if ( tr.backEndRenderer != BE_ARB2 ) { in RB_STD_T_RenderShaderPasses()989 if ( backEnd.viewDef->viewEntitys && tr.backEndRenderer == BE_ARB2 ) { in RB_STD_DrawShaderPasses()1739 case BE_ARB2: in RB_STD_DrawView()
552 backEndRenderer = BE_ARB2; in SetBackEndRenderer()560 backEndRenderer = BE_ARB2; in SetBackEndRenderer()568 case BE_ARB2: in SetBackEndRenderer()
675 BE_ARB2, enumerator
1825 common->Printf( "ARB2 path ENABLED%s\n", active[tr.backEndRenderer == BE_ARB2] ); in GfxInfo_f()