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Searched refs:BE_ARB2 (Results 1 – 4 of 4) sorted by relevance

/dports/games/dhewm3/dhewm3-1.5.1/neo/renderer/
H A Ddraw_common.cpp157 if ( tr.backEndRenderer == BE_ARB2 /*|| tr.backEndRenderer == BE_NV30*/ ) { in RB_PrepareStageTexturing()
197 if ( tr.backEndRenderer == BE_ARB2 ) { in RB_PrepareStageTexturing()
279 if ( tr.backEndRenderer == BE_ARB2 /*|| tr.backEndRenderer == BE_NV30*/ ) { in RB_FinishStageTexturing()
297 if ( tr.backEndRenderer == BE_ARB2 ) { in RB_FinishStageTexturing()
790 if ( tr.backEndRenderer != BE_ARB2 ) { in RB_STD_T_RenderShaderPasses()
989 if ( backEnd.viewDef->viewEntitys && tr.backEndRenderer == BE_ARB2 ) { in RB_STD_DrawShaderPasses()
1739 case BE_ARB2: in RB_STD_DrawView()
H A DRenderSystem.cpp552 backEndRenderer = BE_ARB2; in SetBackEndRenderer()
560 backEndRenderer = BE_ARB2; in SetBackEndRenderer()
568 case BE_ARB2: in SetBackEndRenderer()
H A Dtr_local.h675 BE_ARB2, enumerator
H A DRenderSystem_init.cpp1825 common->Printf( "ARB2 path ENABLED%s\n", active[tr.backEndRenderer == BE_ARB2] ); in GfxInfo_f()