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Searched refs:BE_DrawThread (Results 1 – 12 of 12) sorted by relevance

/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/video/haiku/
H A DSDL_bframebuffer.h39 extern int32 BE_DrawThread(void *data);
H A DSDL_bframebuffer.cc118 int32 BE_DrawThread(void *data) { in BE_DrawThread() function
H A DSDL_BWin.h90 _draw_thread_id = spawn_thread(BE_DrawThread, "drawing_thread", in SDL_BWin()
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/video/haiku/
H A DSDL_bframebuffer.h39 extern int32 BE_DrawThread(void *data);
H A DSDL_bframebuffer.cc118 int32 BE_DrawThread(void *data) { in BE_DrawThread() function
H A DSDL_BWin.h90 _draw_thread_id = spawn_thread(BE_DrawThread, "drawing_thread", in SDL_BWin()
/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/video/haiku/
H A DSDL_bframebuffer.h39 extern int32 BE_DrawThread(void *data);
H A DSDL_bframebuffer.cc121 int32 BE_DrawThread(void *data) { in BE_DrawThread() function
H A DSDL_BWin.h91 _draw_thread_id = spawn_thread(BE_DrawThread, "drawing_thread", in SDL_BWin()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/video/haiku/
H A DSDL_bframebuffer.h39 extern int32 BE_DrawThread(void *data);
H A DSDL_bframebuffer.cc118 int32 BE_DrawThread(void *data) { in BE_DrawThread() function
H A DSDL_BWin.h90 _draw_thread_id = spawn_thread(BE_DrawThread, "drawing_thread", in SDL_BWin()