Searched refs:BGMHANDGUN_C_SHOT (Results 1 – 3 of 3) sorted by relevance
194 BGMHANDGUN_C_SHOT, enumerator
1064 gubAnimSurfaceItemSubIndex[BIGMALE][READY_RIFLE_CROUCH] = BGMHANDGUN_C_SHOT; in InitAnimationSurfacesPerBodytype()1065 gubAnimSurfaceItemSubIndex[BIGMALE][AIM_RIFLE_CROUCH] = BGMHANDGUN_C_SHOT; in InitAnimationSurfacesPerBodytype()1066 gubAnimSurfaceItemSubIndex[BIGMALE][SHOOT_RIFLE_CROUCH] = BGMHANDGUN_C_SHOT; in InitAnimationSurfacesPerBodytype()1067 gubAnimSurfaceItemSubIndex[BIGMALE][END_RIFLE_CROUCH] = BGMHANDGUN_C_SHOT; in InitAnimationSurfacesPerBodytype()1078 gubAnimSurfaceItemSubIndex[BIGMALE][CROUCH_SHOOT_UNJAM] = BGMHANDGUN_C_SHOT; in InitAnimationSurfacesPerBodytype()1082 gubAnimSurfaceItemSubIndex[BIGMALE][CROUCHED_BURST] = BGMHANDGUN_C_SHOT; in InitAnimationSurfacesPerBodytype()
162 …M(BGMHANDGUN_C_SHOT, ANIMSDIR "/m_merc/m_n_c_ai.sti", C_STRUCT, 0, 8…