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Searched refs:BGMHANDGUN_C_SHOT (Results 1 – 3 of 3) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DAnimation_Data.h194 BGMHANDGUN_C_SHOT, enumerator
H A DAnimation_Control.cc1064 gubAnimSurfaceItemSubIndex[BIGMALE][READY_RIFLE_CROUCH] = BGMHANDGUN_C_SHOT; in InitAnimationSurfacesPerBodytype()
1065 gubAnimSurfaceItemSubIndex[BIGMALE][AIM_RIFLE_CROUCH] = BGMHANDGUN_C_SHOT; in InitAnimationSurfacesPerBodytype()
1066 gubAnimSurfaceItemSubIndex[BIGMALE][SHOOT_RIFLE_CROUCH] = BGMHANDGUN_C_SHOT; in InitAnimationSurfacesPerBodytype()
1067 gubAnimSurfaceItemSubIndex[BIGMALE][END_RIFLE_CROUCH] = BGMHANDGUN_C_SHOT; in InitAnimationSurfacesPerBodytype()
1078 gubAnimSurfaceItemSubIndex[BIGMALE][CROUCH_SHOOT_UNJAM] = BGMHANDGUN_C_SHOT; in InitAnimationSurfacesPerBodytype()
1082 gubAnimSurfaceItemSubIndex[BIGMALE][CROUCHED_BURST] = BGMHANDGUN_C_SHOT; in InitAnimationSurfacesPerBodytype()
H A DAnimation_Data.cc162 …M(BGMHANDGUN_C_SHOT, ANIMSDIR "/m_merc/m_n_c_ai.sti", C_STRUCT, 0, 8…