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Searched refs:BIND_ACTION_START (Results 1 – 1 of 1) sorted by relevance

/dports/games/retroarch/RetroArch-1.9.7/menu/cbs/
H A Dmenu_cbs_start.c54 #ifndef BIND_ACTION_START
55 #define BIND_ACTION_START(cbs, name) (cbs)->action_start = (name) macro
633 BIND_ACTION_START(cbs, action_start_load_core); in menu_cbs_init_bind_start_compare_label()
636 BIND_ACTION_START(cbs, action_start_shader_preset); in menu_cbs_init_bind_start_compare_label()
639 BIND_ACTION_START(cbs, action_start_remap_file_load); in menu_cbs_init_bind_start_compare_label()
649 BIND_ACTION_START(cbs, action_start_shader_pass); in menu_cbs_init_bind_start_compare_label()
741 BIND_ACTION_START(cbs, action_start_input_desc); in menu_cbs_init_bind_start_compare_type()
746 BIND_ACTION_START(cbs, action_start_input_desc_kbd); in menu_cbs_init_bind_start_compare_type()
756 BIND_ACTION_START(cbs, action_start_core_setting); in menu_cbs_init_bind_start_compare_type()
771 BIND_ACTION_START(cbs, action_start_core_lock); in menu_cbs_init_bind_start_compare_type()
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