Searched refs:BIND_ACTION_START (Results 1 – 1 of 1) sorted by relevance
54 #ifndef BIND_ACTION_START55 #define BIND_ACTION_START(cbs, name) (cbs)->action_start = (name) macro633 BIND_ACTION_START(cbs, action_start_load_core); in menu_cbs_init_bind_start_compare_label()636 BIND_ACTION_START(cbs, action_start_shader_preset); in menu_cbs_init_bind_start_compare_label()639 BIND_ACTION_START(cbs, action_start_remap_file_load); in menu_cbs_init_bind_start_compare_label()649 BIND_ACTION_START(cbs, action_start_shader_pass); in menu_cbs_init_bind_start_compare_label()741 BIND_ACTION_START(cbs, action_start_input_desc); in menu_cbs_init_bind_start_compare_type()746 BIND_ACTION_START(cbs, action_start_input_desc_kbd); in menu_cbs_init_bind_start_compare_type()756 BIND_ACTION_START(cbs, action_start_core_setting); in menu_cbs_init_bind_start_compare_type()771 BIND_ACTION_START(cbs, action_start_core_lock); in menu_cbs_init_bind_start_compare_type()[all …]