Searched refs:BKINGCASTLE (Results 1 – 6 of 6) sorted by relevance
187 if (board.flag & BKINGCASTLE) in MakeMove()189 board.flag &= ~BKINGCASTLE; in MakeMove()203 if (board.flag & BKINGCASTLE) in MakeMove()213 if (board.flag & BKINGCASTLE) in MakeMove()215 board.flag &= ~BKINGCASTLE; in MakeMove()
231 #define BKINGCASTLE 0x0004 macro234 #define BCASTLE (BKINGCASTLE | BQUEENCASTLE)
254 else if (*p == 'k') board.flag |= BKINGCASTLE; in ParseEPD()371 if (board.flag & BKINGCASTLE) in EPD2str()
189 if (board.flag & BKINGCASTLE) in ValidateBoard()
124 if (board.flag & BKINGCASTLE) in ShowBoard()
282 if (side == black && (board.flag & BKINGCASTLE) && (b & BitPosArray[H8]) && in GenMoves()423 if (side == black && (board.flag & BKINGCASTLE) && (b & BitPosArray[63]) && in GenNonCaptures()