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Searched refs:BK_MODE2D_3D (Results 1 – 7 of 7) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dconfig.cpp169 if (readconfig(fp, "key2dmode", val, VL) > 0) keys[BK_MODE2D_3D] = Bstrtol(val, NULL, 16); in loadsetup()
669 keys[BK_MODE2D_3D], in writesetup()
H A Dbuild.cpp849 keystatus[buildkeys[BK_MODE2D_3D]] = 0; in app_main()
1578 if (keystatus[buildkeys[BK_MODE2D_3D]] && !m32_is2d3dmode()) // Enter in editinput()
1590 keystatus[buildkeys[BK_MODE2D_3D]] = 0; in editinput()
1592 keystatus[buildkeys[BK_MODE2D_3D]] = 0; in editinput()
3614 while ((keystatus[buildkeys[BK_MODE2D_3D]]>>1) == 0) in overheadeditor()
8073 if (keystatus[buildkeys[BK_MODE2D_3D]]) in overheadeditor()
8077 keystatus[buildkeys[BK_MODE2D_3D]] = 2; in overheadeditor()
/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Deditor.h39 #define BK_MODE2D_3D 14 macro
/dports/games/NBlood/NBlood-a1689a4/source/kenbuild/src/
H A Dbstub.cpp209 if (keystatus[buildkeys[BK_MODE2D_3D]]) // Enter in ExtPreCheckKeys()
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dastub.cpp1827 && keystatus[buildkeys[BK_MODE2D_3D]]==0) // quickjump to 3d mode in SoundDisplay()
5579 if (keystatus[buildkeys[BK_MODE2D_3D]]) // Enter in Keys3d()
10699 keystatus[buildkeys[BK_MODE2D_3D]] = 1; in Keys2d3d()
10752 if (keystatus[buildkeys[BK_MODE2D_3D]]) // Enter in Keys2d3d()
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dmapedit.cpp4092 && keystatus[buildkeys[BK_MODE2D_3D]]==0) // quickjump to 3d mode
7663 if (keystatus[buildkeys[BK_MODE2D_3D]]) // Enter in Keys3d()
12779 keystatus[buildkeys[BK_MODE2D_3D]] = 1; in Keys2d3d()
12832 if (keystatus[buildkeys[BK_MODE2D_3D]]) // Enter in Keys2d3d()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dastub.cpp1829 && keystatus[buildkeys[BK_MODE2D_3D]]==0) // quickjump to 3d mode in SoundDisplay()
5626 if (keystatus[buildkeys[BK_MODE2D_3D]]) // Enter in Keys3d()
10738 if (keystatus[buildkeys[BK_MODE2D_3D]]) // Enter in Keys2d3d()