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Searched refs:BLAKE_SPEED (Results 1 – 1 of 1) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_agent.cpp4442 const fixed BLAKE_SPEED = MOVESCALE * 50; in RunBlakeRun() local
4490 xmove = FixedByFrac(BLAKE_SPEED, costable[player->angle]); in RunBlakeRun()
4491 ymove = -FixedByFrac(BLAKE_SPEED, sintable[player->angle]); in RunBlakeRun()