Searched refs:BLAKE_SPEED (Results 1 – 1 of 1) sorted by relevance
4442 const fixed BLAKE_SPEED = MOVESCALE * 50; in RunBlakeRun() local4490 xmove = FixedByFrac(BLAKE_SPEED, costable[player->angle]); in RunBlakeRun()4491 ymove = -FixedByFrac(BLAKE_SPEED, sintable[player->angle]); in RunBlakeRun()