Searched refs:BLINK_NONE (Results 1 – 5 of 5) sorted by relevance
86 BLINK_NONE, enumerator89 } blink_state = BLINK_NONE;2257 return blink_state != BLINK_NONE; in gui_mch_is_blinking()2295 blink_state = BLINK_NONE; in gui_mch_stop_blink()
2992 #define BLINK_NONE 0 macro2996 static int blink_state = BLINK_NONE;3005 return blink_state != BLINK_NONE; in gui_mch_is_blinking()3035 blink_state = BLINK_NONE; in gui_mch_stop_blink()
772 #define BLINK_NONE 0 macro776 static int blink_state = BLINK_NONE;785 return blink_state != BLINK_NONE; in gui_mch_is_blinking()820 blink_state = BLINK_NONE; in gui_mch_stop_blink()874 if (blink_state == BLINK_NONE) in enter_notify_event()889 if (blink_state != BLINK_NONE) in leave_notify_event()902 if (blink_state == BLINK_NONE) in focus_in_event()920 if (blink_state != BLINK_NONE) in focus_out_event()
3732 #define BLINK_NONE 0 macro3736 static int blink_state = BLINK_NONE;3768 blink_state = BLINK_NONE; in gui_mch_stop_blink()
545 #define BLINK_NONE 0 macro549 static int blink_state = BLINK_NONE;558 return blink_state != BLINK_NONE; in gui_mch_is_blinking()638 blink_state = BLINK_NONE; in gui_mch_stop_blink()