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Searched refs:BLIT_INVERSE (Results 1 – 12 of 12) sorted by relevance

/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/libgame/
H A Dgadgets.c308 font_nr, BLIT_INVERSE); in DrawGadget()
405 font_nr, BLIT_INVERSE); in DrawGadget()
570 mask_mode = BLIT_INVERSE; in DrawGadget()
H A Dtext.c382 if (mask_mode == BLIT_INVERSE) /* special mode for text gadgets */ in DrawTextExt()
H A Dsystem.h45 #define BLIT_INVERSE 2 macro
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/libgame/
H A Dgadgets.c308 font_nr, BLIT_INVERSE); in DrawGadget()
405 font_nr, BLIT_INVERSE); in DrawGadget()
570 mask_mode = BLIT_INVERSE; in DrawGadget()
H A Dtext.c382 if (mask_mode == BLIT_INVERSE) /* special mode for text gadgets */ in DrawTextExt()
H A Dsystem.h45 #define BLIT_INVERSE 2 macro
/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/libgame/
H A Dgadgets.c308 font_nr, BLIT_INVERSE); in DrawGadget()
405 font_nr, BLIT_INVERSE); in DrawGadget()
570 mask_mode = BLIT_INVERSE; in DrawGadget()
H A Dsystem.h45 #define BLIT_INVERSE 2 macro
H A Dtext.c382 if (mask_mode == BLIT_INVERSE) /* special mode for text gadgets */ in DrawTextExt()
/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/libgame/
H A Dgadgets.c308 font_nr, BLIT_INVERSE); in DrawGadget()
405 font_nr, BLIT_INVERSE); in DrawGadget()
570 mask_mode = BLIT_INVERSE; in DrawGadget()
H A Dsystem.h45 #define BLIT_INVERSE 2 macro
H A Dtext.c382 if (mask_mode == BLIT_INVERSE) /* special mode for text gadgets */ in DrawTextExt()