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Searched refs:BLI_gsqueue_is_empty (Results 1 – 8 of 8) sorted by relevance

/dports/graphics/blender/blender-2.91.0/source/blender/blenlib/intern/
H A Dthreads.cc687 while (BLI_gsqueue_is_empty(queue->queue) && !queue->nowait) { in BLI_thread_queue_pop()
692 if (!BLI_gsqueue_is_empty(queue->queue)) { in BLI_thread_queue_pop()
695 if (BLI_gsqueue_is_empty(queue->queue)) { in BLI_thread_queue_pop()
751 while (BLI_gsqueue_is_empty(queue->queue) && !queue->nowait) { in BLI_thread_queue_pop_timeout()
761 if (!BLI_gsqueue_is_empty(queue->queue)) { in BLI_thread_queue_pop_timeout()
764 if (BLI_gsqueue_is_empty(queue->queue)) { in BLI_thread_queue_pop_timeout()
790 is_empty = BLI_gsqueue_is_empty(queue->queue); in BLI_thread_queue_is_empty()
812 while (!BLI_gsqueue_is_empty(queue->queue)) { in BLI_thread_queue_wait_finish()
H A Dgsqueue.c164 BLI_assert(BLI_gsqueue_is_empty(queue) == false); in BLI_gsqueue_pop()
193 bool BLI_gsqueue_is_empty(const GSQueue *queue) in BLI_gsqueue_is_empty() function
/dports/graphics/blender/blender-2.91.0/source/blender/blenlib/
H A DBLI_gsqueue.h35 bool BLI_gsqueue_is_empty(const GSQueue *queue);
/dports/graphics/blender/blender-2.91.0/source/blender/blenkernel/intern/
H A Dmultires_unsubdivide.c207 while (!BLI_gsqueue_is_empty(queue)) { in unsubdivide_face_center_vertex_tag()
224 while (!BLI_gsqueue_is_empty(diagonals)) { in unsubdivide_face_center_vertex_tag()
338 while (!BLI_gsqueue_is_empty(initial_vertex)) { in unsubdivide_tag_disconnected_mesh_element()
383 while (!BLI_gsqueue_is_empty(queue)) { in unsubdivide_init_elem_ids()
/dports/graphics/blender/blender-2.91.0/source/blender/depsgraph/intern/eval/
H A Ddeg_eval.cc322 while (!BLI_gsqueue_is_empty(evaluation_queue)) { in evaluate_graph_single_threaded()
/dports/graphics/blender/blender-2.91.0/source/blender/editors/sculpt_paint/
H A Dsculpt_boundary.c351 if (accum_distance > radius || BLI_gsqueue_is_empty(current_iteration)) { in sculpt_boundary_edit_data_init()
356 while (!BLI_gsqueue_is_empty(current_iteration)) { in sculpt_boundary_edit_data_init()
413 while (!BLI_gsqueue_is_empty(next_iteration)) { in sculpt_boundary_edit_data_init()
H A Dsculpt_face_set.c592 while (!BLI_gsqueue_is_empty(queue)) { in sculpt_face_sets_init_flood_fill()
H A Dsculpt.c1152 while (!BLI_gsqueue_is_empty(flood->queue)) { in SCULPT_floodfill_execute()
8474 while (!BLI_gsqueue_is_empty(not_visited_vertices)) { in SCULPT_geometry_preview_lines_update()