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Searched refs:BMTexPathAccessor (Results 1 – 2 of 2) sorted by relevance

/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/
H A Dbmtex.cpp133 BMTexPathAccessor::BMTexPathAccessor(BMTex* aTex) : mTex(aTex) { in BMTexPathAccessor() function in BMTexPathAccessor
137 BMTexPathAccessor::~BMTexPathAccessor() { in ~BMTexPathAccessor()
140 MaxSDK::Util::Path BMTexPathAccessor::GetPath() const { in GetPath()
145 void BMTexPathAccessor::SetPath(const MaxSDK::Util::Path& aNewPath) { in SetPath()
149 bool BMTexPathAccessor::IsInputAsset() const { in IsInputAsset()
153 int BMTexPathAccessor::GetAssetType() const { in GetAssetType()
157 const TCHAR* BMTexPathAccessor::GetAssetDesc() const { in GetAssetDesc()
160 const TCHAR* BMTexPathAccessor::GetAssetClientDesc() const { in GetAssetClientDesc()
163 bool BMTexPathAccessor::IsAssetPathWritable() const { in IsAssetPathWritable()
1899 DeclareBitmapAsset(*callback, BMTexPathAccessor(this), &m_bi, BMM_ASSET_PROXY | BMM_ASSET_GROUP); in EnumAuxFiles()
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H A Dbmtex.h617 class BMTexPathAccessor : public IAssetAccessor {
620 BMTexPathAccessor(BMTex* aTex);
621 virtual ~BMTexPathAccessor();