/dports/games/xscrabble/xscrabble-2.12/src/ |
H A D | globals.h | 14 extern char board[BOARDSIZE][BOARDSIZE]; 23 extern int sq_col[BOARDSIZE][BOARDSIZE]; 47 extern void clearboard(char b[BOARDSIZE][BOARDSIZE]); 55 extern void showboard(char b[BOARDSIZE][BOARDSIZE]); 60 extern unsigned int emptyboard(char b[BOARDSIZE][BOARDSIZE]); 61 extern int validate(char newboard[BOARDSIZE][BOARDSIZE],int testing,int *goscore); 63 extern void addhword(char newboard[BOARDSIZE][BOARDSIZE],int x,int y,char *word,int length); 64 extern void addvword(char newboard[BOARDSIZE][BOARDSIZE],int x,int y,char *word,int length); 65 extern int scoreword(int sx,int sy,int ex,int ey, char nb[BOARDSIZE][BOARDSIZE]); 73 char tempboard[BOARDSIZE][BOARDSIZE],char prefix[16], [all …]
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H A D | moves.c | 21 unsigned int emptyboard(char b[BOARDSIZE][BOARDSIZE]) in emptyboard() argument 25 for (x = 0; x < BOARDSIZE; x++) in emptyboard() 26 for (y = 0; y < BOARDSIZE; y++) in emptyboard() 34 int validate(char newboard[BOARDSIZE][BOARDSIZE],int testing, int *goscore) in validate() argument 53 if (checkx == BOARDSIZE) in validate() 56 if (checky == BOARDSIZE) in validate() 82 if (checkx == BOARDSIZE) in validate() 91 if (checkx == BOARDSIZE) in validate() 168 if (checky == BOARDSIZE) in validate() 216 if (checkx == BOARDSIZE) in validate() [all …]
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H A D | cmove.c | 14 char valboard[BOARDSIZE][BOARDSIZE]; in check_boardh() 21 assert(checky < BOARDSIZE); in check_boardh() 24 assert(checkx < BOARDSIZE); in check_boardh() 42 char valboard[BOARDSIZE][BOARDSIZE]; in check_boardv() 52 assert(checky < BOARDSIZE); in check_boardv() 109 char tempboard[BOARDSIZE][BOARDSIZE],char prefix[16], in findh_blank() argument 209 char tempboard[BOARDSIZE][BOARDSIZE],char prefix[16], in findv_blank() argument 316 char tempboard[BOARDSIZE][BOARDSIZE]; in checkh_words() 448 char tempboard[BOARDSIZE][BOARDSIZE]; in checkv_words() 691 assert(x < BOARDSIZE); in comp_move() [all …]
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H A D | widgets.c | 28 Widget sur[BOARDSIZE*2],edg[BOARDSIZE*2]; in set_board() 42 for (ac=0; ac<BOARDSIZE; ac++) in set_board() 56 for (dn=0; dn<BOARDSIZE; dn++) in set_board() 66 for (ac=0; ac<BOARDSIZE; ac++) in set_board() 85 XtVaSetValues(edg[dn+BOARDSIZE],XtNfromVert,edg[dn+BOARDSIZE-1],NULL); in set_board() 91 for (ac=0; ac<BOARDSIZE; ac++) in set_board() 97 XtVaSetValues(sur[ac+BOARDSIZE],XtNfromHoriz,sur[ac+BOARDSIZE-1], in set_board() 131 for (dn=0; dn<BOARDSIZE; dn++) in set_board() 132 for (ac=0; ac<BOARDSIZE; ac++) in set_board() 154 for (dn=0; dn<BOARDSIZE; dn++) in set_board() [all …]
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H A D | init.c | 10 char board[BOARDSIZE][BOARDSIZE]; 29 int sq_col[BOARDSIZE][BOARDSIZE] =
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H A D | xinit.c | 20 Widget topLevel,sq[MAXPLAYERS][BOARDSIZE][BOARDSIZE]; 85 Boolean is_perm[BOARDSIZE][BOARDSIZE]; 89 char cboard[BOARDSIZE][BOARDSIZE];
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H A D | misc.c | 131 for (sx = 0;sx < BOARDSIZE; sx++) in savegame() 132 for (sy = 0;sy < BOARDSIZE; sy++) in savegame() 189 for (sx = 0;sx < BOARDSIZE; sx++) in loadgame() 491 void clearboard(char b[BOARDSIZE][BOARDSIZE]) in clearboard() argument 495 for(y=0; y < BOARDSIZE; y++) in clearboard() 496 for(x=0; x < BOARDSIZE; x++) in clearboard() 634 void showboard(char b[BOARDSIZE][BOARDSIZE]) in showboard() argument 641 for(y=0; y < BOARDSIZE; y++) in showboard() 642 for(x=0; x < BOARDSIZE; x++) in showboard() 645 if ((x == BOARDSIZE-1)&& (y != BOARDSIZE-1)) in showboard() [all …]
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H A D | xglobals.h | 98 extern Widget topLevel,sq[MAXPLAYERS][BOARDSIZE][BOARDSIZE]; 145 extern Boolean is_perm[BOARDSIZE][BOARDSIZE]; 149 extern char cboard[BOARDSIZE][BOARDSIZE];
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H A D | user.c | 42 for (dn=0; dn<BOARDSIZE; dn++) in RemoveFromBoard() 43 for (ac=0; ac<BOARDSIZE; ac++) in RemoveFromBoard() 56 for (dn=0; dn<BOARDSIZE; dn++) in Select_sq() 57 for (ac=0; ac<BOARDSIZE; ac++) in Select_sq() 162 for (dn=0; dn<BOARDSIZE; dn++) in FinishGo() 163 for (ac=0; ac<BOARDSIZE; ac++) in FinishGo() 220 for (dn=0; dn<BOARDSIZE; dn++) in FinishGo() 221 for (ac=0; ac<BOARDSIZE; ac++) in FinishGo() 230 for (dn=0; dn<BOARDSIZE; dn++) in FinishGo() 362 for (dn=0; dn<BOARDSIZE; dn++) in ComputerGo() [all …]
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H A D | display.c | 25 for (dn=0; dn<BOARDSIZE; dn++) in ShowTiles() 26 for (ac=0; ac<BOARDSIZE; ac++) in ShowTiles() 49 for (dn=0; dn<BOARDSIZE; dn++) in ShowBoard() 50 for (ac=0; ac<BOARDSIZE; ac++) in ShowBoard()
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/dports/x11/xscreensaver/xscreensaver-5.44/hacks/glx/ |
H A D | queens.c | 91 int steps, colorset, BOARDSIZE; member 134 for(i = 0; i < qs->BOARDSIZE; ++i) in conflictsCols() 153 n = r < qs->BOARDSIZE - (c+1) ? r : qs->BOARDSIZE - (c+1); in conflictsDiag() 154 for(i = 0; i < qs->BOARDSIZE-abs(qs->BOARDSIZE - (1+r+c)); ++i) in conflictsDiag() 180 if(row == qs->BOARDSIZE) in findSolution() 183 while(col < qs->BOARDSIZE) { in findSolution() 275 for(j = (qs->BOARDSIZE+i) % 2; j < qs->BOARDSIZE; j += 2) { in draw_reflections() 334 GLfloat w = qs->BOARDSIZE; in drawBoard() 437 glTranslatef(-0.5*qs->BOARDSIZE, 0.0, -0.5*qs->BOARDSIZE); in display() 440 qs->position[0] = qs->BOARDSIZE/2.0 + qs->BOARDSIZE/1.4*-sin(qs->theta*100*M_PI/180.0); in display() [all …]
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H A D | endgame.c | 32 #define BOARDSIZE 8 macro 248 for(i = 0; i < BOARDSIZE; ++i) { in drawPieces() 249 for(j = 0; j < BOARDSIZE; ++j) { in drawPieces() 271 for(i = 0; i < BOARDSIZE; ++i) { in drawPiecesShadow() 272 for(j = 0; j < BOARDSIZE; ++j) { in drawPiecesShadow() 400 for(i = 0; i < BOARDSIZE; ++i) in drawBoard() 431 GLfloat w = BOARDSIZE; in drawBoard() 589 glVertex3f(1.0 + BOARDSIZE, 0.0, BOARDSIZE + 1.0); in draw_shadow_pieces() 658 for(i = 0; i < BOARDSIZE; ++i) { in draw_reflections() 659 for(j = (BOARDSIZE+i) % 2; j < BOARDSIZE; j += 2) { in draw_reflections() [all …]
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H A D | antmaze.c | 112 #define BOARDSIZE 10 macro 444 for(i = 0; i < BOARDSIZE; ++i) in draw_board() 601 for(i = 0; i < BOARDSIZE; ++i) in build_board() 602 for(j = 0; j < BOARDSIZE; ++j) in build_board() 616 mp->board[b][BOARDSIZE-1][1] = 0; in build_board() 617 mp->board[b][0][BOARDSIZE-2] = 0; in build_board() 622 int sx = BOARDSIZE-2; in build_board() 633 else if(sy < BOARDSIZE-2) in build_board() 639 if(sy < BOARDSIZE-2) in build_board() 859 glTranslatef(-(BOARDSIZE-1)/2.0, 0.0, -(BOARDSIZE-1)/2.0); in draw_antmaze_strip() [all …]
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/dports/games/brutalchess/brutalchess-0.5.2/src/ |
H A D | boardposition.cpp | 20 return (m_file0 >= 0) && (m_rank0 >= 0) && (m_file0 < Board::BOARDSIZE) && in isValid() 21 (m_rank0 < Board::BOARDSIZE); in isValid() 66 return (m_rank0 >= Board::BOARDSIZE); in outN() 71 return (m_rank0 >= Board::BOARDSIZE || m_file0 >= Board::BOARDSIZE); in outNE() 76 return (m_file0 >= Board::BOARDSIZE); in outE() 81 return (m_rank0 < 0 || m_file0 >= Board::BOARDSIZE); in outSE() 101 return (m_rank0 >= Board::BOARDSIZE || m_file0 < 0); in outNW()
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H A D | piecesets.h | 32 double m_hoverheight[Board::BOARDSIZE][Board::BOARDSIZE]; 33 Timer m_hovertimer[Board::BOARDSIZE][Board::BOARDSIZE]; 34 pair<Timer, Timer> m_movetimer[Board::BOARDSIZE][Board::BOARDSIZE];
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H A D | boardthemes.h | 26 double m_overlayalpha[Board::BOARDSIZE][Board::BOARDSIZE]; 27 Timer m_overlaytimer[Board::BOARDSIZE][Board::BOARDSIZE];
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H A D | board.cpp | 383 for(int i=0; i < BOARDSIZE*BOARDSIZE; i++) { in possibleMoves() 533 shift += BOARDSIZE - 1; in getFileState() 545 if(f+r < BOARDSIZE) in getSEDiagState() 708 for(int i = 1; i < BOARDSIZE; i++) in init() 712 for(int i = 0; i < BOARDSIZE*BOARDSIZE; i++) { in init() 749 for(int rank = 0; rank < BOARDSIZE; rank++) { in init() 750 for(int file = 0; file < BOARDSIZE; file++) { in init() 754 rankAttacks[rank*BOARDSIZE + file][state] = 0LL; in init() 774 fileAttacks[rank*BOARDSIZE + file][state] = 0LL; in init() 794 diagAttacksSE[rank*BOARDSIZE + file][state] = 0LL; in init() [all …]
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H A D | granitetheme.cpp | 19 static const int BOARDSIZE = 8; variable 23 for(int i = 0; i < Board::BOARDSIZE; i++) in GraniteTheme() 24 for(int j = 0; j < Board::BOARDSIZE; j++) in GraniteTheme() 35 for (int i = 0; i < BOARDSIZE; ++i) { in draw() 36 for (int j = 0; j < BOARDSIZE; ++j) { in draw()
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H A D | chessgamestate.h | 76 Piece* m_pieces[Board::BOARDSIZE*Board::BOARDSIZE];
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/dports/games/xtic/xtic1.12/src/ |
H A D | think.c | 7 if (BOARDSIZE>2*board[NPIECEPOS]) in selpospiece() 10 depth=min(maxdepth,BOARDSIZE-board[NPIECEPOS]); in selpospiece() 16 for (pivpos=0; pivpos<BOARDSIZE; pivpos++) { in selpospiece() 34 for (pivpos=0; pivpos<BOARDSIZE; pivpos++) { in selpospiece() 67 for (pivpos=0; pivpos<BOARDSIZE && *maxval<refminval; pivpos++) { in sppmax() 78 for (pivpos=0; pivpos<BOARDSIZE && *maxval<refminval; pivpos++) { in sppmax() 104 for (pivpos=0; pivpos<BOARDSIZE && *minval>refmaxval; pivpos++) { in sppmin() 115 for (pivpos=0; pivpos<BOARDSIZE && *minval>refmaxval; pivpos++) { in sppmin()
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H A D | common.h | 9 #define BOARDSIZE ((BOARDLENGTH)*(BOARDLENGTH)) macro 10 #define NPIECEPOS (BOARDSIZE) 12 #define FULLBOARDSIZE (BOARDSIZE+2) 30 int pivotpos[BOARDSIZE];
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H A D | xtic.c | 41 Widget pos[BOARDSIZE],piece[NPIECES],outpiece_command; 103 for (i=0;i<BOARDSIZE;i++) in CreateWidgets() 114 posp=(PosPtr*)calloc(BOARDSIZE,sizeof(PosPtr)); in PrepareCallbacks() 119 for (i=0; i<BOARDSIZE; i++) { /* Prepare for argument passing */ in PrepareCallbacks() 179 for (i=0; i<BOARDSIZE; i++) /* initialize board */ in InitGame() 190 for (i=0; i<BOARDSIZE; i++) /* (to make computer less predictable) */ in InitGame() 192 for (i=0; i<BOARDSIZE; ) { in InitGame() 193 j=rand()%BOARDSIZE; in InitGame() 206 for (i=0; i<BOARDSIZE; i++) { in InitGame()
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/dports/games/gnugo/gnugo-3.8/patterns/ |
H A D | uncompress_fuseki.c | 119 Intersection board1d[BOARDSIZE], in set_boards() argument 154 write_pattern_c_code(char *name, Intersection board1d[BOARDSIZE], in write_pattern_c_code() argument 196 Intersection board1d[BOARDSIZE]; in main() 269 for (pos = 0; pos < BOARDSIZE; pos++) in main()
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/dports/games/gnugo/gnugo-3.8/engine/ |
H A D | board.h | 141 #define BOARDSIZE ((MAX_BOARD + 2) * (MAX_BOARD + 1) + 1) macro 188 extern Intersection board[BOARDSIZE]; /* go board */ 193 extern Intersection initial_board[BOARDSIZE]; 233 Intersection board[BOARDSIZE]; 238 Intersection initial_board[BOARDSIZE]; 382 #define ON_BOARD1(pos) (((unsigned) (pos) < BOARDSIZE) && board[pos] != GRAY)
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H A D | boardlib.c | 32 Intersection board[BOARDSIZE]; 37 Intersection initial_board[BOARDSIZE];
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