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Searched refs:BOARDSIZE (Results 1 – 25 of 45) sorted by relevance

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/dports/games/xscrabble/xscrabble-2.12/src/
H A Dglobals.h14 extern char board[BOARDSIZE][BOARDSIZE];
23 extern int sq_col[BOARDSIZE][BOARDSIZE];
47 extern void clearboard(char b[BOARDSIZE][BOARDSIZE]);
55 extern void showboard(char b[BOARDSIZE][BOARDSIZE]);
60 extern unsigned int emptyboard(char b[BOARDSIZE][BOARDSIZE]);
61 extern int validate(char newboard[BOARDSIZE][BOARDSIZE],int testing,int *goscore);
63 extern void addhword(char newboard[BOARDSIZE][BOARDSIZE],int x,int y,char *word,int length);
64 extern void addvword(char newboard[BOARDSIZE][BOARDSIZE],int x,int y,char *word,int length);
65 extern int scoreword(int sx,int sy,int ex,int ey, char nb[BOARDSIZE][BOARDSIZE]);
73 char tempboard[BOARDSIZE][BOARDSIZE],char prefix[16],
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H A Dmoves.c21 unsigned int emptyboard(char b[BOARDSIZE][BOARDSIZE]) in emptyboard() argument
25 for (x = 0; x < BOARDSIZE; x++) in emptyboard()
26 for (y = 0; y < BOARDSIZE; y++) in emptyboard()
34 int validate(char newboard[BOARDSIZE][BOARDSIZE],int testing, int *goscore) in validate() argument
53 if (checkx == BOARDSIZE) in validate()
56 if (checky == BOARDSIZE) in validate()
82 if (checkx == BOARDSIZE) in validate()
91 if (checkx == BOARDSIZE) in validate()
168 if (checky == BOARDSIZE) in validate()
216 if (checkx == BOARDSIZE) in validate()
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H A Dcmove.c14 char valboard[BOARDSIZE][BOARDSIZE]; in check_boardh()
21 assert(checky < BOARDSIZE); in check_boardh()
24 assert(checkx < BOARDSIZE); in check_boardh()
42 char valboard[BOARDSIZE][BOARDSIZE]; in check_boardv()
52 assert(checky < BOARDSIZE); in check_boardv()
109 char tempboard[BOARDSIZE][BOARDSIZE],char prefix[16], in findh_blank() argument
209 char tempboard[BOARDSIZE][BOARDSIZE],char prefix[16], in findv_blank() argument
316 char tempboard[BOARDSIZE][BOARDSIZE]; in checkh_words()
448 char tempboard[BOARDSIZE][BOARDSIZE]; in checkv_words()
691 assert(x < BOARDSIZE); in comp_move()
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H A Dwidgets.c28 Widget sur[BOARDSIZE*2],edg[BOARDSIZE*2]; in set_board()
42 for (ac=0; ac<BOARDSIZE; ac++) in set_board()
56 for (dn=0; dn<BOARDSIZE; dn++) in set_board()
66 for (ac=0; ac<BOARDSIZE; ac++) in set_board()
85 XtVaSetValues(edg[dn+BOARDSIZE],XtNfromVert,edg[dn+BOARDSIZE-1],NULL); in set_board()
91 for (ac=0; ac<BOARDSIZE; ac++) in set_board()
97 XtVaSetValues(sur[ac+BOARDSIZE],XtNfromHoriz,sur[ac+BOARDSIZE-1], in set_board()
131 for (dn=0; dn<BOARDSIZE; dn++) in set_board()
132 for (ac=0; ac<BOARDSIZE; ac++) in set_board()
154 for (dn=0; dn<BOARDSIZE; dn++) in set_board()
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H A Dinit.c10 char board[BOARDSIZE][BOARDSIZE];
29 int sq_col[BOARDSIZE][BOARDSIZE] =
H A Dxinit.c20 Widget topLevel,sq[MAXPLAYERS][BOARDSIZE][BOARDSIZE];
85 Boolean is_perm[BOARDSIZE][BOARDSIZE];
89 char cboard[BOARDSIZE][BOARDSIZE];
H A Dmisc.c131 for (sx = 0;sx < BOARDSIZE; sx++) in savegame()
132 for (sy = 0;sy < BOARDSIZE; sy++) in savegame()
189 for (sx = 0;sx < BOARDSIZE; sx++) in loadgame()
491 void clearboard(char b[BOARDSIZE][BOARDSIZE]) in clearboard() argument
495 for(y=0; y < BOARDSIZE; y++) in clearboard()
496 for(x=0; x < BOARDSIZE; x++) in clearboard()
634 void showboard(char b[BOARDSIZE][BOARDSIZE]) in showboard() argument
641 for(y=0; y < BOARDSIZE; y++) in showboard()
642 for(x=0; x < BOARDSIZE; x++) in showboard()
645 if ((x == BOARDSIZE-1)&& (y != BOARDSIZE-1)) in showboard()
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H A Dxglobals.h98 extern Widget topLevel,sq[MAXPLAYERS][BOARDSIZE][BOARDSIZE];
145 extern Boolean is_perm[BOARDSIZE][BOARDSIZE];
149 extern char cboard[BOARDSIZE][BOARDSIZE];
H A Duser.c42 for (dn=0; dn<BOARDSIZE; dn++) in RemoveFromBoard()
43 for (ac=0; ac<BOARDSIZE; ac++) in RemoveFromBoard()
56 for (dn=0; dn<BOARDSIZE; dn++) in Select_sq()
57 for (ac=0; ac<BOARDSIZE; ac++) in Select_sq()
162 for (dn=0; dn<BOARDSIZE; dn++) in FinishGo()
163 for (ac=0; ac<BOARDSIZE; ac++) in FinishGo()
220 for (dn=0; dn<BOARDSIZE; dn++) in FinishGo()
221 for (ac=0; ac<BOARDSIZE; ac++) in FinishGo()
230 for (dn=0; dn<BOARDSIZE; dn++) in FinishGo()
362 for (dn=0; dn<BOARDSIZE; dn++) in ComputerGo()
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H A Ddisplay.c25 for (dn=0; dn<BOARDSIZE; dn++) in ShowTiles()
26 for (ac=0; ac<BOARDSIZE; ac++) in ShowTiles()
49 for (dn=0; dn<BOARDSIZE; dn++) in ShowBoard()
50 for (ac=0; ac<BOARDSIZE; ac++) in ShowBoard()
/dports/x11/xscreensaver/xscreensaver-5.44/hacks/glx/
H A Dqueens.c91 int steps, colorset, BOARDSIZE; member
134 for(i = 0; i < qs->BOARDSIZE; ++i) in conflictsCols()
153 n = r < qs->BOARDSIZE - (c+1) ? r : qs->BOARDSIZE - (c+1); in conflictsDiag()
154 for(i = 0; i < qs->BOARDSIZE-abs(qs->BOARDSIZE - (1+r+c)); ++i) in conflictsDiag()
180 if(row == qs->BOARDSIZE) in findSolution()
183 while(col < qs->BOARDSIZE) { in findSolution()
275 for(j = (qs->BOARDSIZE+i) % 2; j < qs->BOARDSIZE; j += 2) { in draw_reflections()
334 GLfloat w = qs->BOARDSIZE; in drawBoard()
437 glTranslatef(-0.5*qs->BOARDSIZE, 0.0, -0.5*qs->BOARDSIZE); in display()
440 qs->position[0] = qs->BOARDSIZE/2.0 + qs->BOARDSIZE/1.4*-sin(qs->theta*100*M_PI/180.0); in display()
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H A Dendgame.c32 #define BOARDSIZE 8 macro
248 for(i = 0; i < BOARDSIZE; ++i) { in drawPieces()
249 for(j = 0; j < BOARDSIZE; ++j) { in drawPieces()
271 for(i = 0; i < BOARDSIZE; ++i) { in drawPiecesShadow()
272 for(j = 0; j < BOARDSIZE; ++j) { in drawPiecesShadow()
400 for(i = 0; i < BOARDSIZE; ++i) in drawBoard()
431 GLfloat w = BOARDSIZE; in drawBoard()
589 glVertex3f(1.0 + BOARDSIZE, 0.0, BOARDSIZE + 1.0); in draw_shadow_pieces()
658 for(i = 0; i < BOARDSIZE; ++i) { in draw_reflections()
659 for(j = (BOARDSIZE+i) % 2; j < BOARDSIZE; j += 2) { in draw_reflections()
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H A Dantmaze.c112 #define BOARDSIZE 10 macro
444 for(i = 0; i < BOARDSIZE; ++i) in draw_board()
601 for(i = 0; i < BOARDSIZE; ++i) in build_board()
602 for(j = 0; j < BOARDSIZE; ++j) in build_board()
616 mp->board[b][BOARDSIZE-1][1] = 0; in build_board()
617 mp->board[b][0][BOARDSIZE-2] = 0; in build_board()
622 int sx = BOARDSIZE-2; in build_board()
633 else if(sy < BOARDSIZE-2) in build_board()
639 if(sy < BOARDSIZE-2) in build_board()
859 glTranslatef(-(BOARDSIZE-1)/2.0, 0.0, -(BOARDSIZE-1)/2.0); in draw_antmaze_strip()
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/dports/games/brutalchess/brutalchess-0.5.2/src/
H A Dboardposition.cpp20 return (m_file0 >= 0) && (m_rank0 >= 0) && (m_file0 < Board::BOARDSIZE) && in isValid()
21 (m_rank0 < Board::BOARDSIZE); in isValid()
66 return (m_rank0 >= Board::BOARDSIZE); in outN()
71 return (m_rank0 >= Board::BOARDSIZE || m_file0 >= Board::BOARDSIZE); in outNE()
76 return (m_file0 >= Board::BOARDSIZE); in outE()
81 return (m_rank0 < 0 || m_file0 >= Board::BOARDSIZE); in outSE()
101 return (m_rank0 >= Board::BOARDSIZE || m_file0 < 0); in outNW()
H A Dpiecesets.h32 double m_hoverheight[Board::BOARDSIZE][Board::BOARDSIZE];
33 Timer m_hovertimer[Board::BOARDSIZE][Board::BOARDSIZE];
34 pair<Timer, Timer> m_movetimer[Board::BOARDSIZE][Board::BOARDSIZE];
H A Dboardthemes.h26 double m_overlayalpha[Board::BOARDSIZE][Board::BOARDSIZE];
27 Timer m_overlaytimer[Board::BOARDSIZE][Board::BOARDSIZE];
H A Dboard.cpp383 for(int i=0; i < BOARDSIZE*BOARDSIZE; i++) { in possibleMoves()
533 shift += BOARDSIZE - 1; in getFileState()
545 if(f+r < BOARDSIZE) in getSEDiagState()
708 for(int i = 1; i < BOARDSIZE; i++) in init()
712 for(int i = 0; i < BOARDSIZE*BOARDSIZE; i++) { in init()
749 for(int rank = 0; rank < BOARDSIZE; rank++) { in init()
750 for(int file = 0; file < BOARDSIZE; file++) { in init()
754 rankAttacks[rank*BOARDSIZE + file][state] = 0LL; in init()
774 fileAttacks[rank*BOARDSIZE + file][state] = 0LL; in init()
794 diagAttacksSE[rank*BOARDSIZE + file][state] = 0LL; in init()
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H A Dgranitetheme.cpp19 static const int BOARDSIZE = 8; variable
23 for(int i = 0; i < Board::BOARDSIZE; i++) in GraniteTheme()
24 for(int j = 0; j < Board::BOARDSIZE; j++) in GraniteTheme()
35 for (int i = 0; i < BOARDSIZE; ++i) { in draw()
36 for (int j = 0; j < BOARDSIZE; ++j) { in draw()
H A Dchessgamestate.h76 Piece* m_pieces[Board::BOARDSIZE*Board::BOARDSIZE];
/dports/games/xtic/xtic1.12/src/
H A Dthink.c7 if (BOARDSIZE>2*board[NPIECEPOS]) in selpospiece()
10 depth=min(maxdepth,BOARDSIZE-board[NPIECEPOS]); in selpospiece()
16 for (pivpos=0; pivpos<BOARDSIZE; pivpos++) { in selpospiece()
34 for (pivpos=0; pivpos<BOARDSIZE; pivpos++) { in selpospiece()
67 for (pivpos=0; pivpos<BOARDSIZE && *maxval<refminval; pivpos++) { in sppmax()
78 for (pivpos=0; pivpos<BOARDSIZE && *maxval<refminval; pivpos++) { in sppmax()
104 for (pivpos=0; pivpos<BOARDSIZE && *minval>refmaxval; pivpos++) { in sppmin()
115 for (pivpos=0; pivpos<BOARDSIZE && *minval>refmaxval; pivpos++) { in sppmin()
H A Dcommon.h9 #define BOARDSIZE ((BOARDLENGTH)*(BOARDLENGTH)) macro
10 #define NPIECEPOS (BOARDSIZE)
12 #define FULLBOARDSIZE (BOARDSIZE+2)
30 int pivotpos[BOARDSIZE];
H A Dxtic.c41 Widget pos[BOARDSIZE],piece[NPIECES],outpiece_command;
103 for (i=0;i<BOARDSIZE;i++) in CreateWidgets()
114 posp=(PosPtr*)calloc(BOARDSIZE,sizeof(PosPtr)); in PrepareCallbacks()
119 for (i=0; i<BOARDSIZE; i++) { /* Prepare for argument passing */ in PrepareCallbacks()
179 for (i=0; i<BOARDSIZE; i++) /* initialize board */ in InitGame()
190 for (i=0; i<BOARDSIZE; i++) /* (to make computer less predictable) */ in InitGame()
192 for (i=0; i<BOARDSIZE; ) { in InitGame()
193 j=rand()%BOARDSIZE; in InitGame()
206 for (i=0; i<BOARDSIZE; i++) { in InitGame()
/dports/games/gnugo/gnugo-3.8/patterns/
H A Duncompress_fuseki.c119 Intersection board1d[BOARDSIZE], in set_boards() argument
154 write_pattern_c_code(char *name, Intersection board1d[BOARDSIZE], in write_pattern_c_code() argument
196 Intersection board1d[BOARDSIZE]; in main()
269 for (pos = 0; pos < BOARDSIZE; pos++) in main()
/dports/games/gnugo/gnugo-3.8/engine/
H A Dboard.h141 #define BOARDSIZE ((MAX_BOARD + 2) * (MAX_BOARD + 1) + 1) macro
188 extern Intersection board[BOARDSIZE]; /* go board */
193 extern Intersection initial_board[BOARDSIZE];
233 Intersection board[BOARDSIZE];
238 Intersection initial_board[BOARDSIZE];
382 #define ON_BOARD1(pos) (((unsigned) (pos) < BOARDSIZE) && board[pos] != GRAY)
H A Dboardlib.c32 Intersection board[BOARDSIZE];
37 Intersection initial_board[BOARDSIZE];

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