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Searched refs:BOARD_OPEN (Results 1 – 3 of 3) sorted by relevance

/dports/games/gnubg/gnubg-1.06.002/board3d/
H A Dinc3d.h72 BOARD_CLOSED, BOARD_CLOSING, BOARD_OPENING, BOARD_OPEN enumerator
H A Ddrawboard3d.c1725 if (bd3d->State != BOARD_OPEN) in drawTable()
1905 if (bd3d->State != BOARD_OPEN) { in drawTable()
2059 if (bd3d->State != BOARD_OPEN) { in drawTable()
2078 if (bd3d->State != BOARD_OPEN) { /* Back of board */ in drawTable()
2197 if (bd3d->State != BOARD_OPEN) { in drawTable()
2307 if (bd3d->State == BOARD_OPEN) { /* Shadow in gap between boards */ in drawTable()
3905 if (bd3d->State == BOARD_OPEN) in drawBoardBase()
H A Dmisc3d.c2390 bd3d->State = BOARD_OPEN; in InitBoard3d()