Searched refs:BOARD_OPEN (Results 1 – 3 of 3) sorted by relevance
72 BOARD_CLOSED, BOARD_CLOSING, BOARD_OPENING, BOARD_OPEN enumerator
1725 if (bd3d->State != BOARD_OPEN) in drawTable()1905 if (bd3d->State != BOARD_OPEN) { in drawTable()2059 if (bd3d->State != BOARD_OPEN) { in drawTable()2078 if (bd3d->State != BOARD_OPEN) { /* Back of board */ in drawTable()2197 if (bd3d->State != BOARD_OPEN) { in drawTable()2307 if (bd3d->State == BOARD_OPEN) { /* Shadow in gap between boards */ in drawTable()3905 if (bd3d->State == BOARD_OPEN) in drawBoardBase()
2390 bd3d->State = BOARD_OPEN; in InitBoard3d()