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Searched refs:BORNTOBEWILDSCREEN__STATIC (Results 1 – 6 of 6) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dnamesdyn.cpp96 { "BORNTOBEWILDSCREEN", DVPTR(BORNTOBEWILDSCREEN), BORNTOBEWILDSCREEN__STATIC },
724 int32_t BORNTOBEWILDSCREEN = BORNTOBEWILDSCREEN__STATIC;
H A Dnamesdyn.h560 #define BORNTOBEWILDSCREEN__STATIC 3370 macro
H A Dsector.cpp1704 case BORNTOBEWILDSCREEN__STATIC: in A_DamageWall_Internal()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dnamesdyn.cpp653 …{ "BORNTOBEWILDSCREEN", DVPTR(BORNTOBEWILDSCREEN), BORNTOBEWILDSCREEN__STATIC, BORNTOBEWILDSCREEN_…
2106 int32_t BORNTOBEWILDSCREEN = BORNTOBEWILDSCREEN__STATIC;
H A Dnamesdyn.h635 #define BORNTOBEWILDSCREEN__STATIC 3370 macro
H A Dsector.cpp2146 case BORNTOBEWILDSCREEN__STATIC: in A_DamageWall()