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Searched refs:BOSS_GATE_MATCEN_NUM (Results 1 – 6 of 6) sorted by relevance

/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/main/
H A Dai.h73 #define BOSS_GATE_MATCEN_NUM -1 macro
/dports/games/d2x/d2x-0.2.5/main/
H A Dai.h160 #define BOSS_GATE_MATCEN_NUM -1 macro
H A Dai2.c1946 if (Objects[i].matcen_creator == BOSS_GATE_MATCEN_NUM) in create_gated_robot()
1999 objp->matcen_creator = BOSS_GATE_MATCEN_NUM; // flag this robot as having been created by the boss. in create_gated_robot()
H A Dfireball.c762 …if ( (del_obj->matcen_creator == BOSS_GATE_MATCEN_NUM) && (del_obj->contains_id == POW_ENERGY) && … in maybe_replace_powerup_with_energy()
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/
H A Dfireball.cpp1032 …if ( (del_obj.matcen_creator == BOSS_GATE_MATCEN_NUM) && (del_obj.contains_id == POW_ENERGY) && (d… in maybe_replace_powerup_with_energy()
H A Dai.cpp2028 if (obj.matcen_creator == BOSS_GATE_MATCEN_NUM) in create_gated_robot()
2078 objp->matcen_creator = BOSS_GATE_MATCEN_NUM; // flag this robot as having been created by the boss. in create_gated_robot()