/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | AI_Droid.cpp | 337 anim = BOTH_PAIN2; in NPC_Droid_Pain() 378 anim = BOTH_PAIN2; in NPC_Droid_Pain()
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H A D | NPC_reactions.cpp | 338 pain_anim = PM_PickAnim( self, BOTH_PAIN2, BOTH_PAIN3 ); in NPC_ChoosePainAnimation() 342 pain_anim = PM_PickAnim( self, BOTH_PAIN2, BOTH_PAIN3 ); in NPC_ChoosePainAnimation()
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H A D | AI_Rancor.cpp | 1255 NPC_SetAnim( self, SETANIM_BOTH, BOTH_PAIN2, SETANIM_FLAG_OVERRIDE | SETANIM_FLAG_HOLD ); in NPC_Rancor_Pain() 1502 else if ( (NPC->client->ps.legsAnim == BOTH_PAIN2 || NPC->client->ps.legsAnim == BOTH_HOLD_DROP ) in NPC_BSRancor_Default()
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H A D | anims.h | 140 BOTH_PAIN2, //# Second take pain anim enumerator
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H A D | AI_Wampa.cpp | 506 NPC_SetAnim( self, SETANIM_BOTH, BOTH_PAIN2, SETANIM_FLAG_OVERRIDE | SETANIM_FLAG_HOLD ); in NPC_Wampa_Pain()
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H A D | g_combat.cpp | 1560 return BOTH_PAIN2; in G_PickPainAnim() 4801 …NPC_SetAnim( self, parts, PM_PickAnim( self, BOTH_PAIN2, BOTH_PAIN3 ), SETANIM_FLAG_OVERRIDE|SETAN… in PlayerPain()
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/dports/games/openjk/OpenJK-07675e2/codeJK2/game/ |
H A D | AI_Droid.cpp | 334 anim = BOTH_PAIN2; in NPC_Droid_Pain() 375 anim = BOTH_PAIN2; in NPC_Droid_Pain()
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H A D | NPC_reactions.cpp | 307 pain_anim = PM_PickAnim( self, BOTH_PAIN2, BOTH_PAIN3 ); in NPC_ChoosePainAnimation() 311 pain_anim = PM_PickAnim( self, BOTH_PAIN2, BOTH_PAIN3 ); in NPC_ChoosePainAnimation()
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H A D | anims.h | 137 BOTH_PAIN2, //# Second take pain anim enumerator
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H A D | g_combat.cpp | 1473 return BOTH_PAIN2; in G_PickPainAnim() 4266 …NPC_SetAnim( self, parts, PM_PickAnim( self, BOTH_PAIN2, BOTH_PAIN3 ), SETANIM_FLAG_OVERRIDE|SETAN… in PlayerPain()
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H A D | bg_pmove.cpp | 3981 case BOTH_PAIN2: //# Second take pain anim in PM_PainAnim()
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/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | NPC_AI_Droid.c | 355 anim = BOTH_PAIN2; in NPC_Droid_Pain() 433 anim = BOTH_PAIN2; in NPC_Droid_Pain()
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H A D | NPC_reactions.c | 315 pain_anim = BG_PickAnim( self->localAnimIndex, BOTH_PAIN2, BOTH_PAIN3 ); in NPC_ChoosePainAnimation() 319 pain_anim = BG_PickAnim( self->localAnimIndex, BOTH_PAIN2, BOTH_PAIN3 ); in NPC_ChoosePainAnimation()
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H A D | NPC_AI_Rancor.c | 774 NPC_SetAnim( self, SETANIM_BOTH, BOTH_PAIN2, SETANIM_FLAG_OVERRIDE | SETANIM_FLAG_HOLD ); in NPC_Rancor_Pain() 866 else if ( NPCS.NPC->client->ps.legsAnim == BOTH_PAIN2 in NPC_BSRancor_Default()
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H A D | NPC_AI_Wampa.c | 499 NPC_SetAnim( self, SETANIM_BOTH, BOTH_PAIN2, SETANIM_FLAG_OVERRIDE | SETANIM_FLAG_HOLD ); in NPC_Wampa_Pain()
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H A D | anims.h | 140 BOTH_PAIN2, //# Second take pain anim enumerator
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H A D | bg_panimate.c | 1280 case BOTH_PAIN2: //# Second take pain anim in PM_PainAnim()
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H A D | g_client.c | 2809 anim = BOTH_PAIN2; in G_BreakArm()
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/dports/games/iortcw/iortcw-1.51c/SP/code/game/ |
H A D | bg_public.h | 894 BOTH_PAIN2, // chest enumerator
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/dports/games/iortcw/iortcw-1.51c/MP/code/game/ |
H A D | bg_public.h | 868 BOTH_PAIN2, // chest enumerator
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/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/ |
H A D | animtable.h | 134 ENUM2STRING(BOTH_PAIN2), //# Second take pain anim
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/dports/games/openjk/OpenJK-07675e2/code/cgame/ |
H A D | animtable.h | 141 ENUM2STRING(BOTH_PAIN2), //# Second take pain anim
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/dports/games/openjk/OpenJK-07675e2/codemp/cgame/ |
H A D | animtable.h | 137 ENUM2STRING(BOTH_PAIN2), //# Second take pain anim
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/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/ |
H A D | cg_event.c | 617 {"tag_chest", PEFOFS( torsoRefEnt ), BOTH_PAIN2}, in CG_PainEvent()
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/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/ |
H A D | cg_event.c | 617 {"tag_chest", PEFOFS( torsoRefEnt ), BOTH_PAIN2}, in CG_PainEvent()
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