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Searched refs:BOTH_PAIN2 (Results 1 – 25 of 28) sorted by relevance

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/dports/games/openjk/OpenJK-07675e2/code/game/
H A DAI_Droid.cpp337 anim = BOTH_PAIN2; in NPC_Droid_Pain()
378 anim = BOTH_PAIN2; in NPC_Droid_Pain()
H A DNPC_reactions.cpp338 pain_anim = PM_PickAnim( self, BOTH_PAIN2, BOTH_PAIN3 ); in NPC_ChoosePainAnimation()
342 pain_anim = PM_PickAnim( self, BOTH_PAIN2, BOTH_PAIN3 ); in NPC_ChoosePainAnimation()
H A DAI_Rancor.cpp1255 NPC_SetAnim( self, SETANIM_BOTH, BOTH_PAIN2, SETANIM_FLAG_OVERRIDE | SETANIM_FLAG_HOLD ); in NPC_Rancor_Pain()
1502 else if ( (NPC->client->ps.legsAnim == BOTH_PAIN2 || NPC->client->ps.legsAnim == BOTH_HOLD_DROP ) in NPC_BSRancor_Default()
H A Danims.h140 BOTH_PAIN2, //# Second take pain anim enumerator
H A DAI_Wampa.cpp506 NPC_SetAnim( self, SETANIM_BOTH, BOTH_PAIN2, SETANIM_FLAG_OVERRIDE | SETANIM_FLAG_HOLD ); in NPC_Wampa_Pain()
H A Dg_combat.cpp1560 return BOTH_PAIN2; in G_PickPainAnim()
4801 …NPC_SetAnim( self, parts, PM_PickAnim( self, BOTH_PAIN2, BOTH_PAIN3 ), SETANIM_FLAG_OVERRIDE|SETAN… in PlayerPain()
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A DAI_Droid.cpp334 anim = BOTH_PAIN2; in NPC_Droid_Pain()
375 anim = BOTH_PAIN2; in NPC_Droid_Pain()
H A DNPC_reactions.cpp307 pain_anim = PM_PickAnim( self, BOTH_PAIN2, BOTH_PAIN3 ); in NPC_ChoosePainAnimation()
311 pain_anim = PM_PickAnim( self, BOTH_PAIN2, BOTH_PAIN3 ); in NPC_ChoosePainAnimation()
H A Danims.h137 BOTH_PAIN2, //# Second take pain anim enumerator
H A Dg_combat.cpp1473 return BOTH_PAIN2; in G_PickPainAnim()
4266 …NPC_SetAnim( self, parts, PM_PickAnim( self, BOTH_PAIN2, BOTH_PAIN3 ), SETANIM_FLAG_OVERRIDE|SETAN… in PlayerPain()
H A Dbg_pmove.cpp3981 case BOTH_PAIN2: //# Second take pain anim in PM_PainAnim()
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A DNPC_AI_Droid.c355 anim = BOTH_PAIN2; in NPC_Droid_Pain()
433 anim = BOTH_PAIN2; in NPC_Droid_Pain()
H A DNPC_reactions.c315 pain_anim = BG_PickAnim( self->localAnimIndex, BOTH_PAIN2, BOTH_PAIN3 ); in NPC_ChoosePainAnimation()
319 pain_anim = BG_PickAnim( self->localAnimIndex, BOTH_PAIN2, BOTH_PAIN3 ); in NPC_ChoosePainAnimation()
H A DNPC_AI_Rancor.c774 NPC_SetAnim( self, SETANIM_BOTH, BOTH_PAIN2, SETANIM_FLAG_OVERRIDE | SETANIM_FLAG_HOLD ); in NPC_Rancor_Pain()
866 else if ( NPCS.NPC->client->ps.legsAnim == BOTH_PAIN2 in NPC_BSRancor_Default()
H A DNPC_AI_Wampa.c499 NPC_SetAnim( self, SETANIM_BOTH, BOTH_PAIN2, SETANIM_FLAG_OVERRIDE | SETANIM_FLAG_HOLD ); in NPC_Wampa_Pain()
H A Danims.h140 BOTH_PAIN2, //# Second take pain anim enumerator
H A Dbg_panimate.c1280 case BOTH_PAIN2: //# Second take pain anim in PM_PainAnim()
H A Dg_client.c2809 anim = BOTH_PAIN2; in G_BreakArm()
/dports/games/iortcw/iortcw-1.51c/SP/code/game/
H A Dbg_public.h894 BOTH_PAIN2, // chest enumerator
/dports/games/iortcw/iortcw-1.51c/MP/code/game/
H A Dbg_public.h868 BOTH_PAIN2, // chest enumerator
/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A Danimtable.h134 ENUM2STRING(BOTH_PAIN2), //# Second take pain anim
/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A Danimtable.h141 ENUM2STRING(BOTH_PAIN2), //# Second take pain anim
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Danimtable.h137 ENUM2STRING(BOTH_PAIN2), //# Second take pain anim
/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/
H A Dcg_event.c617 {"tag_chest", PEFOFS( torsoRefEnt ), BOTH_PAIN2}, in CG_PainEvent()
/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/
H A Dcg_event.c617 {"tag_chest", PEFOFS( torsoRefEnt ), BOTH_PAIN2}, in CG_PainEvent()

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