Searched refs:BOULDER_BLOODTIME (Results 1 – 1 of 1) sorted by relevance
36 #define BOULDER_BLOODTIME my->skill[10] macro406 BOULDER_BLOODTIME = TICKS_PER_SECOND * 3; in boulderCheckAgainstEntity()1121 if ( BOULDER_SPAWNBLOOD != 0 && BOULDER_BLOODTIME > 0 ) in actBoulder()1124 if ( BOULDER_BLOODTIME > 2 * TICKS_PER_SECOND ) in actBoulder()1128 else if ( BOULDER_BLOODTIME > 1 * TICKS_PER_SECOND ) in actBoulder()1154 if ( BOULDER_BLOODTIME > 0 ) in actBoulder()1156 --BOULDER_BLOODTIME; in actBoulder()