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Searched refs:BOX_FRONT (Results 1 – 5 of 5) sorted by relevance

/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw/
H A Dsw_rmain.c862 #define BOX_FRONT 0 macro
965 case BOX_FRONT: in get_ypr()
1028 else { side = ((sz > 0.0) ? BOX_FRONT : BOX_BEHIND); } in fisheyelookuptable()
1031 else { side = ((sz > 0.0) ? BOX_FRONT : BOX_BEHIND); } in fisheyelookuptable()
1039 case BOX_FRONT: xs = RC( sx / sz); ys = R2( sy / sz); break; in fisheyelookuptable()
1139 default: renderside (scrbufs, yaw, pitch, roll, BOX_FRONT); in R_RenderViewFishEye()
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/gl/
H A Dgl_rmain.c603 #define BOX_FRONT 0 macro
687 case BOX_FRONT: in R_RenderCubeSide()
878 default: R_RenderCubeSide (BOX_FRONT); in R_RenderViewFishEye()
/dports/devel/efl/efl-1.25.1/src/examples/edje/
H A Dphysics_3d.edc176 type: BOX_FRONT;
/dports/games/openjk/OpenJK-07675e2/code/qcommon/
H A Dcm_patch.cpp1682 #define BOX_FRONT 0 macro
1718 cross[i] = BOX_FRONT; in CM_PositionTestInPatchCollide()
/dports/games/iortcw/iortcw-1.51c/MP/code/qcommon/
H A Dcm_patch.c1668 #define BOX_FRONT 0 macro
1704 cross[i] = BOX_FRONT; in CM_PositionTestInPatchCollide()