Searched refs:BPL1 (Results 1 – 1 of 1) sorted by relevance
762 BaseBlock BPL0, BPL1; in PutNoiseBlocksIntoFrames() local800 BPL1 = PU.GetShiftedBaseBlock(L1); in PutNoiseBlocksIntoFrames()847 PutBlock4x4(BPL1.m_AdrX + j * 4, BPL1.m_AdrY + i * 4, blockAdjusted, refSurfL1); in PutNoiseBlocksIntoFrames()